Founder of @XamrockHQ | ex- AWS | ex-Bird

Joined September 2008
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ai works well with small feedback loops
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nothing like ripping out infrastructure of an old project and throwing it into a new one ♻️
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I open-sourced Claude Code's best feature what did y'all get? github.com/Kilo-Loco/homie-m…
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Kilo Loco retweeted
With the Devin API it you can programmatically interact with your agents. Build custom interfaces and CLIs that inherit everything you get on the @DevinAI platform: • Auto-Review • Autofix • Scheduled Sessions • Computer Use • Parallel agents • Playbooks more Then continue sessions from any interface including your mobile device.
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Kilo Loco retweeted
I went through the entire Claude 101 course and gave feedback as a mobile developer if you're interested.... youtu.be/H6LchswC74Y
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does size matter?
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Kilo Loco retweeted
Claude: "Building a new game engine from scratch would take 2-5 years" Ummmmm no, we're finishing this today

ALT The Boys Home Lander GIF

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Kilo Loco retweeted
Vibe coding an RTS game for the heck of it. Kinda fun just learning about pathing methods and what not. I might switch things up and move to Unity or heck build my own software... but we'll see.
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finally got first rejection. quick fix then should be able to launch
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Kilo Loco retweeted
i've been wanting to make this game since i started ios development over 10 years ago 🥹
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Kilo Loco retweeted
Men, It’s time to take this year seriously 💯
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Kilo Loco retweeted
Added some video tutorials before you play the game.
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27 Nov 2025
compacting is the new compiling
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22 Nov 2025
don't abuse your customers
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Kilo Loco retweeted
Next Swift Server Workgroup meetup coming December 9th at 10:00 PST / 18:00 GMT / 19:00 CET! youtube.com/watch?v=-iYxwx_G…
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