Just a gamer trying to make a positive impact on games and the gaming industry. Modder, Gaming Marketing Specialist and Game Designer. klean.sponsors@gmail.com
June is Men's Mental Health Awareness Month.
Check in on your squad. Check in on yourself. And if it's heavy, ask for help. That's strength too.
You're not alone in this.
Your unwritten epic begins.🔥
Dragon's Dogma 2 returns as Dragon's Dogma 2: Dark Arisen, October 9, 2026 on PS5, Xbox Series X|S, PC, & Nintendo Switch 2.
The dynamic fantasy world is expanded with new tales and thrilling encounters. Available as a bundle, or as a separate expansion DLC on existing platforms.
#DD2DA
I really dig the pacing and vibe they are going for here, but this doesn't really look like proper gameplay yet. I doubt the actual DMZ will be able to match the tension and pacing this trailer is showcasing. But time will tell.
Get your first look at the living world of Hajin in DMZ: the high-stakes extraction experience arriving October 23 as part of Modern Warfare 4.
#MW4 | #XBOXShowcase
Whole teams been cooking some awesome stuff since our demo launch. Game is basically totally different from the demo now. Stoked to share the game with everyone later this year!
Scavland is a hardcore open-world survival RPG, inspired by Metro and S.T.A.L.K.E.R. with striking pixel art. Explore a hostile post-apocalyptic world where resource management, sharp instincts, and careful planning are vital. Survive the wastes, or be consumed by them. Will you make it out alive?
#pixelart#indiedev#gamedev
They always say this. “We gonna be different”, “we’ve changed”, blah blah blah. Then they’re gonna make the same slop and people are gonna preorder and the cycle continues.
Anyone who played the demo will surely recognize this beginning of Scavland... just look at some of the improvements we've made to an environment that's very familiar to those who played the demo.
We recently published some materials containing some changes to Scavland. Now we want to show you the improvements we've made to the game's main menu. Check it out in the video! 👀
My bud Stephen Hancock, director and cinematographer behind SCP: OVERLORD and SCP: DOLLHOUSE is booting up our next kickstarter for SCP: RED WINDOW.
I'll be on set filming the behind-the-scenes! Go check it out!
kickstarter.com/projects/alt…
Follow @AltavisionFilm for updates
📢 Access to our best streamer tools is on the way!
Kickstart your community with Bits, Subs, channel emotes, Channel Points, and more when you onboard 💜
We're rolling out access to streamers in the US over the course of the week and we'll be expanding globally later this year! You'll receive a notification when you have access.
🔗 link.twitch.tv/MonetizationD…
The same thing can be said for games, and it show. When developers are just trying to make something they think will sell or be “liked” whilst not liking it themselves. You’re making a bad game.
The man who produced Johnny Cash, Red Hot Chili Peppers, and Adele explains why Hollywood keeps making soulless movies:
"The audience comes last. I'm not making it for them, I'm making it for me."
"When you make something truly for yourself, you're doing the best thing you possibly can for the audience."
"So many big movies are just not good because they're being made by people trying to make something they think someone else is going to like. That's not how art works. That's commerce."
"Everything we make as artists are essentially diary entries."
>see more flock cameras everyday
>see undesirables doing crimes in front of them
>nothing happens
Am I missing something? I was told that the tradeoff for more surveillance was more criminals would be caught.