Lead Level Designer for a #Indiedev multiplayer #FPS - @AfterconflictLW discord.gg/8v26sRc

Joined August 2010
Photos and videos
Afterconflict Justin retweeted
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Afterconflict Justin retweeted
It's #ScreenshotSaturday, and this time we have new improvements to our Soviet village map, courtesy of our newly improved mapping tools! We're refining our mapping tools over time, allowing anyone to make high-quality maps in Afterconflict. #GameDev #IndieGame #ColdWar #FPS
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Afterconflict Justin retweeted
Here are some alternate angles of both our MPi-AKS-74N and MPi-AKS-74NK taken to complement our YouTube Community poll on which you prefer overall! Cast your vote here, and if you haven't already, be sure to subscribe! youtube.com/post/UgkxqStsd8u… x.com/AfterconflictLW/status…
While the more standard MPi-AKS-74N is a tad less glamorous than the NK variant, it still benefits from better accuracy and a front sight block that can accept the ZVN-64 sights! Since it's #ScreenshotSaturday we'll ask: Which do you prefer? #GameDev #IndieGame #ColdWar #FPS
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Afterconflict Justin retweeted
While the more standard MPi-AKS-74N is a tad less glamorous than the NK variant, it still benefits from better accuracy and a front sight block that can accept the ZVN-64 sights! Since it's #ScreenshotSaturday we'll ask: Which do you prefer? #GameDev #IndieGame #ColdWar #FPS
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Afterconflict Justin retweeted
Continuing their trend of giving their equipment rather convoluted designations, the DDR's MPi-AKS-74NK is effectively their answer to the Soviet AKS74U, albeit in a simpler fashion with more interchangeable parts. Which do you prefer more? #GameDev #IndieGame #ColdWar #FPS
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Afterconflict Justin retweeted
Public Service Announcement: This #ScreenshotSaturday we would like to inform you that when disposing of a used car, please do so in a sensible manner. Side effects of improper disposal can include: Blurry Vision, Dizziness, Tinnitus, and more! #GameDev #IndieGame #ColdWar #FPS
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Afterconflict Justin retweeted
You've seen how pretty/eye-searing a headlight looks with the light streaking of early-gen night vision devices. So how about we show it off a little more with a full magazine of 7.62x39 T-45 tracers fired out of an AKM? Pretty cool, huh? #GameDev #IndieGame #ColdWar #FPS
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Afterconflict Justin retweeted
Public Service Reminder: We would once again like to remind you that staring at the Sun through a scope is a very, very bad idea. The Sun has an apparent magnitude of -26.7, no standard lens coating will save you from getting blinded by it. #GameDev #IndieGame #ColdWar #FPS
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Afterconflict Justin retweeted
In our quest to make our depiction of early-generation night vision devices suitably scuffed, we've now added light streaking! Are there any other ways we could improve/"improve" our simulation of both older and newer gen night vision devices? #GameDev #IndieGame #ColdWar #FPS
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Afterconflict Justin retweeted
On this #ScreenshotSaturday (and April Fool's day), we're pondering why DDR military designations are so long. Here's a preview of "Zusatzvisier zum Nachtschießen für MPi-K, -KmS, -KM und KMS-72", or ZVN-64 for short. Quite the mouthful, huh? #GameDev #IndieGame #ColdWar #FPS
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Afterconflict Justin retweeted
While not exactly the pinnacle of night vision technology, scopes like the NSPU are still useful tools for observational purposes (despite its nauseating fish-eye effect). What night vision devices are you most looking forward to using in-game? #GameDev #IndieGame #ColdWar #FPS
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Afterconflict Justin retweeted
For Afterconflict, we take our commitment to realism rather seriously. This now extends to researching forensic analysis of different grenade fragmentation patterns and recreating them in-game, such as for this RGD-5! Pretty cool, huh? #GameDev #IndieGame #ColdWar #FPS
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Afterconflict Justin retweeted
Much like the MPi-K and MPi-KM before it, the DDR produced the AK74 under licence as the MPi-AK-74N, and like our other recent AK74 previews, here's our updated version of its model! Whaddya think, do you prefer the Soviet or East German AK74? #GameDev #IndieGame #ColdWar #FPS
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Afterconflict Justin retweeted
While the "Plum" flavour of AK74 is exceedingly popular, this #ScreenshotSaturday we also have the classic wooden flavour too! Which would you say is your favourite set of furniture for the standard AK74, the earlier wood or later plum? #GameDev #IndieGame #ColdWar #FPS
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Afterconflict Justin retweeted
Just as with the revised AKM shown in our last development update, we now also have an updated version of our AK74 model! This one's a standard AK74 in "Plum" flavour, with more to come! Whaddya think, how'd we do? #GameDev #IndieGame #ColdWar #FPS
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Afterconflict Justin retweeted
Considering we've made all of the M1025's other lights functional, we thought we'd make the hazard lights and turn signals functional too! Whaddya think? ...also, does anyone know if the Highway Code still applies in the middle of a war zone? #GameDev #IndieGame #ColdWar #FPS
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Afterconflict Justin retweeted
While most M1025s are equipped with a dim blackout driving light as standard, it can be replaced with an IR headlight for driving at night with NVGs. This is what you saw in our last preview post! Pretty cool, huh? #GameDev #IndieGame #ColdWar #FPS x.com/AfterconflictLW/status…
...but it's the lights that can't be seen by normal means that are the coolest. The US military's extensive usage of night vision devices and IR lights during night battles brought about a new motto: "We own the night." #GameDev #IndieGame #ColdWar #FPS x.com/AfterconflictLW/status…
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Afterconflict Justin retweeted
...but it's the lights that can't be seen by normal means that are the coolest. The US military's extensive usage of night vision devices and IR lights during night battles brought about a new motto: "We own the night." #GameDev #IndieGame #ColdWar #FPS x.com/AfterconflictLW/status…
On this #ScreenshotSaturday, we'd like to simply and tastefully inform you that we're now working on vehicle lighting. In addition to the obvious benefits to visibility when driving at night, they also look pretty cool! Whaddya think so far? #GameDev #IndieGame #ColdWar #FPS
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Afterconflict Justin retweeted
On this #ScreenshotSaturday, we'd like to simply and tastefully inform you that we're now working on vehicle lighting. In addition to the obvious benefits to visibility when driving at night, they also look pretty cool! Whaddya think so far? #GameDev #IndieGame #ColdWar #FPS
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