Dev profile for @LP_MaeL to avoid unnecessary spam on main channel. Learning to code makes me want to share every change I make with #python #pygame

Joined September 2018
222 Photos and videos
7 Jun 2022
I made a thing and it is working! Working on a crawler, again after 2 years, but this time in #Unity. I know little, but let's see how far will I get this time! youtu.be/h6wGxYcuhqU #GameDev #BeginnerProgrammer #BeginnerUnity #DungeonCrawler

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MaeL Dev retweeted
I made the river a bit wider and more worthy of a bridge 🚁
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MaeL Dev retweeted
Rogue Legacy 2 is out tomorrow with a discount of UP to 20% off!! (details in pic) We're also dropping a BIG PATCH which includes: A boss remake, a score system, and post-game super challenge! Steam: bit.ly/2PULRoc Epic: bit.ly/3axkr0Y
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15 Aug 2020
Walls, creatures/doors and items are all different types of objects. To have it together work properly(sprites appearing in proper order, behind walls, from all directions, img scaling) took me forever. That Code looks ugly! #gamedev | #python | #pygame | #crpg | #dungeoncrawler
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12 Aug 2020
Objects added to draw_wall code. now they get displayed in proper order! Sizing, scaling and positioning will be done later, a lot later! Next I'll check doors & buttons positioning & scaling #gamedev | #python | #pygame | #crpg | #dungeoncrawler
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11 Aug 2020
Automatic scaling for objects in distance is now done. Now we can see objects further ahead, but still only in direct line. Still needs a lot of work! #gamedev | #python | #pygame | #crpg | #dungeoncrawler
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8 Aug 2020
and this happens when you try old, un-adjusted code with its new version. I actually LOL'd 🤣 simple 'else-if single sprite' fixed it back to regular thunder. Also, PoisonBlast works as a spell now! #gamedev | #python | #pygame | #crpg | #dungeoncrawler
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8 Aug 2020
First attempt at revamped spellcast! Tried with single sprite, tried with 4 sprites. This seems to be the sweet spot in both size and count! #gamedev | #python | #pygame | #crpg | #dungeoncrawler
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7 Aug 2020
New spellbook in development! Spell refresh is the current restriction (refreshes after few seconds). to be expanded by spellbooks found & character levels etc. Also, new chest sprite!@ #gamedev | #python | #pygame | #crpg | #dungeoncrawler
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3 Aug 2020
Small improvement to the level map - Show item info at cursor #gamedev | #python | #pygame | #crpg | #dungeoncrawler
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2 Aug 2020
Map system revamped: - Minimap is now focused on player and is scrolling accordingly. Its size will probably be 5x5 - Level map is now available under a separate button, which pauses the game. #gamedev | #python | #pygame | #crpg | #dungeoncrawler
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MaeL Dev retweeted
Helicopter now has a simple ignition / start-up sequence. Just one button and away you go! 👉🚁 #gamedev | #lowpoly | #flightsim
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28 Jul 2020
After two weeks of break I've decided to do something simple to see if I still remember how to do stuff. Made something not planned at all - capture screenshot. For in range loop checks if file exists, if yes, runs again, if not, creates screenshot. #gamedev | #python | #pygame
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14 Jul 2020
Quite happy with the texture flipping on temporary sprites. Brigthness difference will remain until new textures will happen. #gamedev | #python | #pygame | #crpg | #dungeoncrawler
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13 Jul 2020
More changes: - More placeholder texture! - Weapon Un/Equip works 100%, including weapon swaps! - added locks (check between key/lock/door objects) - many bug fixes whch I accidently created! #gamedev | #python | #pygame | #crpg | #dungeoncrawler
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10 Jul 2020
More textures, new monster (still made in paint! by friend!) plenty of code optimization! items once again pickable to the cursor! Works good, doesn't crash! #gamedev | #python | #pygame | #crpg | #dungeoncrawler Full progress is available here youtube.com/playlist?list=PL…
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4 Jul 2020
I've worked out two more features: - ability to switch gear depending on carried item in first slot - mouse clicking in the inventory to drop desired item Those features should soon be combined. See them in action here! youtube.com/watch?v=yOUK9oi7…

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2 Jul 2020
I might know some basics in coding, but this guy is doing wonders!
tank barrel animation & recoil test (wip) #gamedev | #flightsim | #tank
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2 Jul 2020
After a longer break, I've finally got back to the code! It wasn't as scary as I thought it would be. Thanks @HiddenAsbestos for motivating me with your #UntitledHelicopterGame! Starting off with item interaction youtu.be/TnpFwEeMhM4

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29 Mar 2020
More awesomely spent time in learning! Button! Not just 'a' button, but a button that can be linked with any other object to use its function (as on example: separate button that opens/closes existing door)
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