Considering releasing a Competitive UEFN Pack π
Solo Cup Template
Duo Cup Template
Trio Cup Template
Would that be something you'd be interested in?
#UEFN
New chapter. π
LuckyBits is now live.
Starting strong with our first release: Fishing For Brainrots π£
Huge thanks to Anthrot. Weβre excited to take this forward and keep building.
More Updates soon.π₯
Looking for a UEFN/Verse dev who can build a clean objective guidance / tutorial arrow system for a Fortnite map π₯
- Arrow/pulse pointing players to next objective
per-player
- Multiplayer-safe
- Reusable for multiple tutorial steps
If you already have a similar system or prototype, DM me π§
#UEFN
Officially founded my own UEFN studio LuckyBit π
Starting strong with our first release: Fishing For Brainrots π£
Excited for whatβs ahead.
More systems, more maps, bigger things.
Just getting started. π₯
#UEFN
New chapter. π
LuckyBits is now live.
Starting strong with our first release: Fishing For Brainrots π£
Huge thanks to Anthrot. Weβre excited to take this forward and keep building.
More Updates soon.π₯
Built this Solo Cup map for @Paraduzeπ₯
Handled gameplay tech systems in Verse:
β‘ Live Leaderboard
πͺοΈ Storm System
π― Point System
π« Weapon Selection
π Endgame Logic
π§ Multiple scenarios
Building scalable UEFN systemsπ₯
Open for commissions & full time workπ§
#UEFN
Appreciate all the support on the last post β€οΈ
Currently looking to work with more UEFN studios long-term as a Verse Developer.
Mainly focused on:
β’ Gameplay systems
β’ Progression/retention loops
β’ Tycoon mechanics
β’ Live support & iteration
Building every day β‘
#UEFN
Most UEFN maps donβt need better graphics.
They need better gameplay loops.
Progression, repeatable events, rewards and retention systems are what keep players playing π₯
Building more Verse systems daily β‘
#UEFN
Most UEFN maps donβt need better graphics.
They need better gameplay loops.
Progression, repeatable events, rewards and retention systems are what keep players playing π₯
Building more Verse systems daily β‘
#UEFN
Finished another custom UEFN commissionπ₯
πͺ Full Island Transaction System
πͺ Separate Glider Hardcore progression
π Dedicated statsboards for both modes
β‘ Custom Verse setup
I mainly build verse systems, progression mechanics, and full UEFN maps π
DMs are open βοΈ
#UEFN
This map peaked around 200 avg players π₯
My work: verse systems, progression & core gameplay loops π―
Opening 1β2 commission slots again
If youβre currently building a serious map or need one β DM me βοΈ
#UEFN
Fortnite destroyed the whole Discovery Today π₯
There is no way to gain players for new maps.
There is so no climbing way for any Variety map
The first organic tab is full with 3 basic tilted zonewars maps that are 4 years old
Change it back!!!
#UEFN@FNCreate
I am not someone that complains often, it brings you no where really
But we need to get this changed as community, they need to hear us somehow
I opend fortnitegg and my eyes were bleeding, I also think that doesnt have a positiv effect of the playercount
@FNCreate#UEFN
Fortnite destroyed the whole Discovery Today π₯
There is no way to gain players for new maps.
There is so no climbing way for any Variety map
The first organic tab is full with 3 basic tilted zonewars maps that are 4 years old
Change it back!!!
#UEFN@FNCreate
Working on scaling Fortnite maps that already have traction π
β’ turning update spikes into consistent CCU π
β’ daily content that actually converts players π―
β’ focus on retention, not just views
A lot of studios are sitting on maps that should be way bigger already
#UEFN