Joined October 2019
37 Photos and videos
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Intro
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I just uploaded! come see why you shouldn't neutral get up against Luigi! youtu.be/1Z8MyKXaQuE
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Full video --> youtu.be/0GQiVrZcheA
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Thanks to everyone who subbed recently. New video hopefully this weekend.
Want to learn how to do it? youtu.be/unGgzCRDEFg
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youtu.be/BOxK7JqhLx4 For the full video!
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I Think down air is Wolf's most under used move. Here's a few combos that involve Down air and or footstool. All CPUs are mashing airdodge.
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Turns out you can parry footstool zss back air from a good distance. Nothing new just thought I'd share
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Proof that this works without wallstick as well. Timing might be just a tad bit stricter, but it's possible. Also does not work on PS1 in case anyone was wondering.
If you play Luigi. You've been in this situation. Misfiring under the stage. Well on PS2 you CAN make it back! Simply jump forward and delay your side b for a few frames, but not too much so you rise with it. Then release with the right time and snap back to ledge.
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I think I found an easier way to do Esam's combo after conditioning DI in. Simply jump backward to initiate backwards momentum then immediately hold forward to begin drifting in then up air last second, fastfall, jump thunder. Both Ken and Bayo are mashing frame one options.
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So not that it matters TOO much but I may have found a counter to the DI tech. Assuming your opponent relies on it, (Pikachu down throw is the best example) you can trick them in to reacting to the wrong DI if you change it last second. or just wiggle the stick back and forth.
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If you play Luigi. You've been in this situation. Misfiring under the stage. Well on PS2 you CAN make it back! Simply jump forward and delay your side b for a few frames, but not too much so you rise with it. Then release with the right time and snap back to ledge.
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And if you misfire twice then you're luck is too good haha. Also everyone in this situation either tried to make it back without side b or jump side b too early and end up hitting the little block in the corner.
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Whipped up some new Yink combos this morning. New to me anyway cuz ive yet to see them done. Enjoy.
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If no one has done this yet, I call it the double banana toss! instead of regrabbing banana with an attack, Simply grabbing it and throwing it down at them again can lead to early kills since you can now Fsmash the opposite way. you can even do it from ledge!
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Diddy kong get get frame advantage after purposely detaching from side B and making opponents slide in to banana for a soft trip. characters can get hit by even smash attacks given their limited options don't have invincibility all the way through. @TheDakpo
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There's a lot of variations of punishes you can do, depending on the character. For example, Bowser gets hit by F smash no matter what. some characters you will have to time a smash attack. On thew very last clip, I show that you can drift in or out after the detach to get closer
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I feel like Diddy Kong mains can take this tech even further by playing with it in different ways such as using it at the ledge or making optimal combos out of it. One thing to note is some characters can take long to get tripped by banana because of their slide after detaching.
here's something for Pikachu! Normally Pikachu can't reliably kill off of his jab lock because you'll get sour Fsmash most of the time. Walking backwards after the first jab, then turning around lets you jab again from further away and kill with a pivot sweetspot Fsmash!
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Please note this has to be done nearly frame perfect as sweet fsmash doesn't come out as fast. Also the input I don't for the turn around jab is hold the opposite directing as soon as you jab the first time.Then tap top corner (up left here) and jab again. Since tap jump is off.
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The last 2 clips are suppose to show that you can technically just fsmash to cover 2 or even 3 options. It's just safer sometimes because this may result in death in a few cases if they tech roll in.