Technical-Artist @ Looking for work | He/Him | Cursed with Jester's Blood

Joined September 2012
143 Photos and videos
I am also on the site with a working block feature
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Layne Ngatai-Stokes | Technical Artists retweeted
Calling all ANZ game devs! 📣 Reminder: Our Developer EOI form is still open 🎮🍦🧊 If you have a demo, teaser, wishlist campaign, release date, or ANYTHING planned for around June 2025, please fill in the form, we'd love to chat!
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Layne Ngatai-Stokes | Technical Artists retweeted
This great little Tassie-made game just launched into early access (and I did a little bit of tech art on it). Check it out!
We did it, we released a game!! There are ✨so many✨ people to thank for their support throughout this journey and we're only getting started! store.steampowered.com/app/2… #gamedev #indiegamedev #steam #earlyaccess
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I smashed out this fun fire VFX prototype today. It was a fun, little Tech-art exercise. It's all 2D and uses a vertex offset in the shader to give it the illusion of depth when rotating around the sphere.
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Compression has really taken something from this one
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There is a great thread about the technique here by @Ed_dV. While I used a slightly different technique to push the vertices towards the camera. This thread perfectly breaks down how and why to do it x.com/Ed_dV/status/105098698…

Camera Facing Billboard Toon Fire tip: Push the quad vertices forward a bit towards the camera, so that when you're rotating around it, it overlaps the geometry more and gives a sense of volume. Breath of the Wild does it, you should do it too.
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Layne Ngatai-Stokes | Technical Artists retweeted
The new Twitter block function.
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There is something funny about how the "read blog" button in the email that @unity sent out, (announcing unity 6 is here) gives a 404 error
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It's Mimir's first birthday
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Layne Ngatai-Stokes | Technical Artists retweeted
16 Oct 2024
welcome, new bluesky users 🫡 bsky.app/download

Soon we’ll be launching a change to how the block function works. If your posts are set to public, accounts you have blocked will be able to view them, but they will not be able to engage (like, reply, repost, etc.).
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Layne Ngatai-Stokes | Technical Artists retweeted
wild that we go through a vetting process of upwards of 4 interviews, portfolio reviews, art tests, years learning the proprietary engines/tools not to mention the tribal knowledge development- only to be cut for a cynical business practice made to make the board feel good
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Layne Ngatai-Stokes | Technical Artists retweeted
After a small delay (thanks to a (mostly) socials free MIGW which I do recommend) here is the link to my working files for anyone who missed them. The aim is to show just how simple some of my example setups were, and to make rigging seem a lot more achievable :D
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I've got to give a blanket goodbye to everyone I didn't get to say goodbye to tonight. There were just too many great people to chat with tonight and I don't have faith in the combination of PTV and my time blindness
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I did not know the afterimage technique was legal in baseball
Yu Darvish varying his mechanics to throw off Kiké Hernández's timing (overlay)
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Hearing #MIGW pronounced mig-w compelled me to make this
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It's clear from their parallels talk that @tdogextreme is not just making one of the best dating sims, but also finally giving us proper authentic clown representation in games (complete with the often misunderstood clown eldritch powers)
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My instant reaction to @VivinkStudios talk at parallels
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Working with all the folks at Toast was such a treat! They are so deserving of this and really puts everything into this game
WE JUST WON AN AGDA! 🎉🙌🎊🥂 Thank you to EVERYONE who helped make this happen - the incredibly talented team at Toast, everyone externally who brought their skills to the game, our friends and family who supported us through development, and such a passionate community of VR fans in Australia and across the world. Cheers to Australian games, cheers to VR, and cheers to Max Mustard! 🍻 #VR #VirtualReality @Screen_QLD #GCAP #AGDAs @The_AGDAs
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