I went on an indefinite break from VRChat world creation back in May, with the intention to explore other platforms/options.
I won't be returning to VRC as a world creator anymore, the break from it is now permanent.
So what did I choose?
Standalone games for platforms like Steam.
I plan to keep making games for PC VR first (with desktop/non-VR support too), as I fall into the group that desperately want more PC VR games that aren't held back by untethered/mobile VR parity.
Mobile VR support will be considered after the pc versions are complete, if doable.
How can I? if I don't like the growing complexity of vrc world dev?
I'm using a standalone version of Cyantrigger and with the help of my close friends at Studio CyFi, & the transition has been really smooth to standalone.
I think this is a key part of my choice and it not being an empty promise, as I'm not working in the dark here. If I need help with something (which is a lot) I have my friends to help me through it.
Plus, I have access to everything game devs have the freedom to use like plugins/scripts from asset store.
So do I have a project in development?
Not yet. I'm in the R&D phase, learning lots of new techniques & aspects of coding to help in future projects. I am already at the stage that I can recreate everything I've done from my past worlds, so anything I learn now is completely new stuff I lacked the skill to do before.
A big focus of this R&D phase is learning how to make more advanced NPC/enemy logic, since I want to do more combat heavy projects.
2026, whats the plan?
I want to be more open with what I'm working on, sharing stuff I'm happy with and also stuff that I've found difficult so far, so you can keep track of my journey to making my first standalone game for PC VR. So if you do choose to stick around, thank you.