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Joined February 2024
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Pinned Tweet
Nansen-maxxers? This one's for you. @Nansen_ai Points are now an eligibility layer on Legion.
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Legion AMA is back. We're live next Tuesday, June 16, with @matty_ and @fabrizio_builds 📍 Discord 🕐 1PM UTC Join the server and drop your questions ahead of time -> Discord.gg/legiondotcc
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LEGION retweeted
Paris. Web3. Institutions. Suits. We stood up (literally) with Matt O’Connor (@matty_) from Legion (@legiondotcc) to discuss Legion’s next chapter and how builders are adapting. For them, the next step is leading the evolution of private markets. Full convo out now!
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we’re ready when you are, Solana founders
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The next billion dollar companies are being built on Solana. Locking in during the bear market? Here are a few resources you need to take your startup from 0 to 100 🧵
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The Republic — Updates Since Last Week 86 commits since last week... Over 12 per day, on average 👀👀 Community partners now have much more control over their raids and leaderboards - giving them the ability to manage sprints, recurring sprints, or manually reset leaderboard, etc. My biggest focus was on building out a caching layer to optimize database usage and building out a much more robust Squad infrastructure to make it easier to manage your Squad's quests, team size, etc. Major Updates / Features - Home top navbar removed and moved into the sidebar. The old Home page top navigation was removed. The desktop sidebar now owns the beta notice, notification bell, profile card, profile dropdown, signed-out Join button, community actions, social links, and disclaimer. - Sidebar profile and notifications upgrade. The user profile card now lives in the sidebar with avatar, username, rank badge, About The Republic, and Log Out. The notification bell also lives in the sidebar for signed-in users and keeps unread-count behavior. - Battle Map / old map stack removed. The old Battle Map/geospatial app stack was removed, including map shell code, map settings/public map API pieces, PMTiles/map style assets, old map route wiring, and related placeholder behavior. - Notifications panel “Read All” action. Users can now clear all visible notifications from the panel with a Read All action instead of removing them one at a time. - Home loading and authentication hardening. Several commits focused on making the Home page load correctly for guests, returning users, and users coming back from Discord authentication. The goal was to avoid stuck loading states, stale cached Home data, and mismatched auth/session states. - Guest Home loads faster and cleaner. Guest users can now land on the Home route without waiting on signed-in-only bootstrap work. - App boot flow cleaned up. The application boot process was reorganized into clearer guest/authenticated app paths, with cleaner lazy-loaded app pieces and modal panels. This makes startup behavior more predictable and reduce unnecessary work. - Modal system cleanup. About, Onboarding, and Bounty Board modal internals were split into cleaner panel components and lazy-loading gates. This keeps modal behavior flexible while reducing app-start overhead. - Database/read-reduction work continued. More caching and cache-invalidation work landed after the prior report. The app now avoids more repeated reads across Home, Republic access, progression, leaderboard, opportunities, transparency, referrals, and related user/session flows. - Shared cache read amplification reduced. The shared cache architecture was tightened so repeated requests do less duplicated work and clear only the right cache entries when data changes. - Unauthenticated cache queries gated. The app now avoids making signed-in-only cache queries before the user is actually authenticated, reducing unnecessary unauthorized requests. - Legionary promotion gate restored. The “Arise, Legionary” promotion behavior was restored outside the removed map shell so eligible users can still be promoted in the newer Home routing structure. - Legionary VP threshold lowered. The VP threshold for Legionary progression was reduced in app/server logic and UI copy. - Squad absolution and treasury payout flow. New squad-related endpoints and UI behavior were added around absolution-style squad actions and treasury payout/VP history support. - Safer squad actions. Squad actions are now guarded until the app knows the viewer’s current squad role. This prevents users from seeing or taking actions before their role is confirmed. - Squad guide polish. The Squad guide received multiple fixes for mobile CTAs, responsive layout, final-step behavior, resume-step copy, and “Do next” badge wording. - Squad directory cache improvements. The Squads page now handles directory/cache state better after users leave or join squads, so the visible state updates faster and more reliably. - Squads quest workspace added. Squads now have a richer quest workspace flow with squad mission participation, squad-specific chat/channel access, mission participant tracking, and related UI rails. - Squad chat responsive fixes. Squad chat was adjusted so it behaves better on smaller screens and does not overflow awkwardly. - Squad chat history routing fixed. Quest/squad chat history routing was improved so users land in the right channel/history view from the Home command center and squad workspace. - Squad avatar rendering fixed. Squad avatar URL handling was improved so squad cards/rails render squad images more reliably. - Community leaderboard sprint history and rewards flow. Leaderboard sprint history, reward display, and sprint-related admin/community views were improved so past and current sprint context is clearer. - Manual leaderboard sprint reset. Admins now have a path to manually reset leaderboard sprint state when needed. - Leaderboard snapshot coverage improved. Platform leaderboard snapshot generation and coverage were improved so users/community leaderboard data is more complete and reliable. - Community leaderboard date/window handling simplified. Leaderboard window serialization was simplified so date ranges and sprint windows are easier to handle consistently. - Manual raid requirements workflow. Admins can now define manual raid requirements, and raid modals/submission flows can show and enforce those requirements more clearly. - Raid proof and verifier review improvements. Discord proof/evidence is preserved more carefully for verifier review, helping review cases retain the proof context they need. - Raid automation duplicate tweet updates reduced. Raid automation now avoids duplicate tweet-update behavior in the worker flow. - Chat system upgrades. Chat routes, channel history, message lists, composer behavior, and real-time channel panels were improved across squad and quest-related chat surfaces. - Quest chat channel and mission ID handling improved. Quest CTA/chat routing now resolves the right mission/channel details more reliably. - Conquest modal rail scrolling fixed. The conquest modal side rail now scrolls better instead of trapping or cutting off content. - Conquest Agent / builder hardening. The conquest-building agent now handles quiz option labels more safely, validates malformed quiz data better, and has stronger document-ingest/context behavior. - Verification/admin review cleanup. Admin and verifier review areas received fixes around evidence URLs, verification case assignment, tenant submission review utilities, and reviewer-facing proof handling. - Page-local guide and lock UI improved. Section locks, page-local guide copy, guide badges, and locked/next-step UI were clarified across relevant pages. - More app root cleanup. A stale root-level app file was removed or retired from active use so tests and runtime code point at the actual app boot structure. - Multiple deployment checkpoints. Covering the Home/auth fixes, cache/read-reduction work, Squads updates, leaderboard/rewards work, raid requirements, chat fixes, Battle Map removal, and sidebar utility changes. Specific Bug Fixes - Fixed Home bootstrap not carrying the right VP/auth payload. - Fixed guest Home loading so anonymous users are not stuck waiting for signed-in-only data. - Fixed Home root loading after auth callback. - Fixed real Discord callback/session timing so authenticated users return to Home correctly. - Fixed authenticated route redirect behavior. - Fixed critical deploy/startup errors blocking the app. - Fixed stale bootstrap/cache data after auth/session changes. - Fixed unauthenticated users triggering signed-in-only cache requests. - Fixed database auto-ID wrapper behavior. - Fixed shared cache reads doing more work than needed. - Fixed squad transaction read ordering. - Fixed squad actions appearing before the user’s active role was confirmed. - Fixed mobile Squad guide CTA clipping. - Fixed the Current Squad guide final step. - Fixed Squad guide resume-step copy and responsive layout. - Fixed Squad directory state after leaving a squad. - Fixed Squad access/cache state after joining a squad. - Fixed Squad avatar rendering. - Fixed squad chat responsive overflow. - Fixed squad chat history routing. - Fixed quest chat channel and mission ID resolution. - Fixed conquest modal rail scrolling. - Fixed duplicate raid automation tweet updates. - Fixed leaderboard snapshot coverage gaps. - Fixed community leaderboard window/date serialization. - Fixed manual leaderboard sprint reset support. - Fixed Discord proof evidence being lost or weakened before verifier review. - Fixed verification evidence URL/review case hardening paths. - Fixed notification clearing by adding a Read All action. - Fixed the sidebar notification panel being clipped by the sidebar. - Fixed the sidebar profile card being squeezed when notifications are disabled. - Fixed old Home top-nav markup/tests lingering after the sidebar utility move. - Fixed Battle Map/sidebar placeholder regression risk by keeping Battle Map copy out of the sidebar.
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Sat down with @blocmates and went through the raises we'd back and the ones we'd run from.
We caught up with the @legiondotcc team earlier this year to talk about the best and worst raises they've seen. We also touched upon: - What separates hype from substance - Founder red flags - Market psychology - Sectors where real opportunities could emerge
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LEGION retweeted
In my opinion, Legion Republic is the next big stage in the evolution of Web3 community platforms. I am personally ready to invest my time and energy right now. Together we can build something completely new. A new path for Web3 communities and real influencers. Let me tell you more ⬇️
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Transparency is the most critical pre-requisite for efficient capital markets, and precisely the one most tokenized assets lack. Happy to support this initiative and be a member of the Transparency Alliance at @legiondotcc
Introducing the Transparency Alliance. An industry-led alliance establishing the Token Transparency Framework as the standard for token market disclosures.
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LEGION retweeted
Picking a launchpad is not really a choice between launchpads; it is a choice about how you want to trade money for distribution. CEX launchpads leave the founder with 60 to 80% of what's raised; decentralised vehicles leave 93 to 97%, curated 90 to 95%. The difference is who shows up to your TGE and what you net at the end. FDVs across the board are too high, and an open auction is the only mechanism that lets the market price you honestly. @matty_, Co-Founder of @legiondotcc, delivered a lecture on the four launchpad vehicles (CEX, decentralised, curated, airdrop), why retail is more vesting-sensitive than VCs and how that should shape your round, and what moves the needle at TGE: day-one Binance plus Coinbase or Kraken, Upbit follow-up, market maker retainers, and OTC desk access. Watch the full lecture here: youtube.com/watch?v=emryqlnp…
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Hanging tokenization in the Louvre next week. @matty_ on the @proofoftalk panel breaking down where tokenization is creating investor opportunities. Louvre, June 3. Who's coming?
PANEL ANNOUNCEMENT: How Tokenised Markets Create New Opportunities for Investors. Are you part of the conversation? Marco Santori @msantoriESQ (Independent), Gregg Bell @GregoryLBell (CIO, @hashgraph), Robby Yung @viewfromhk (CEO of Investments, @animocabrands), and Matt O'Connor @matty_ (Co-Founder, @legiondotcc) take the stage at the Louvre for a one-of-a kind panel led by Sheraz Ahmed @CryptoSherazo (Managing Partner, @STORM_Partners). The conversation explores where tokenised markets are creating real investor opportunities beyond the pilot phase, from new asset classes and improved access to more efficient issuance, settlement, and secondary liquidity. It moves into the question of what demand looks like today, which institutions, enterprises, and investor groups are adopting tokenised products, and what still needs to happen before broader participation becomes possible. The deeper question on the table is what separates durable tokenised markets from experiments, including the legal design, liquidity, infrastructure, and regulatory conditions needed for tokenised assets to become investable at scale. 11 days to go. Are you in? tickets.proofoftalk.io/passe…
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No one's talking about how @legiondotcc cooked for @solsticefi TGE?
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LEGION retweeted
Big Update for The Republic Since Wednesday, May 20... 5 days... 👀👀👀 Major Updates / Features - Republic Opportunities prepared for rollout. Members will be able to submit high-quality content, research threads, community contributions, and Republic showcase posts for review by spending 100 VP. Approved submissions can become 24-hour raids, while “needs updates” submissions now have a clearer revise-and-resubmit path. - Community Rewards hub. Community managers now have one place to manage reward templates, assignments, claims, integrations, policies, and campaign controls. This makes rewards easier to operate and lays the groundwork for cleaner member-facing reward experiences. - Loot Rewards and claim requests. Members can now see loot rewards inside Rewards & Reputation, track their status, and request fulfillment when a reward is ready. Admins also have better tools for campaign rewards, claim handling, and reward integrations. - Quest Board and mission flow upgrades. Quest Board now uses a more unified source of truth, making quest pages more consistent and reducing broken loading states. Missions now better support teamwork setups, optional training modules, clearer start actions, and more complete detail pages. - Community branding improvements. Community logos now use Discord server icons when available, and existing community quest logos were refreshed. Community banners were also cleaned up visually so pages feel more polished and consistent. - Simpler Discord community setup. Communities can now use one Community Activity channel for raid dispatches, mission logs, and loot reward notifications. Setup screens are clearer, with better channel selection and role/ping controls for raid announcements. - Faster, clearer verification flow. Primary verifier decisions now apply immediately, so approved or revision-needed work moves forward faster. Resubmissions reset the right review state, submitted work stays visible to reviewers, and consensus remains focused on reviewer quality instead of delaying the submitter. - Conquest and education review tools. Admins gained a new review view for conquest and education assets, including previews, context, and draft prompts. This helps new community content get checked faster before going live. - Cleaner product language. User-facing copy was updated across VP, raids, inactivity reductions, purchase-spot opportunities, and Legion account linking so the product feels less jargony. The About section also moved to a unified live data path, making contributor and senator information easier to keep current. - More reliable sign-in and announcements. Session handling was improved so members should stay logged in more reliably. A legacy announcement blocker was removed, reducing the chance of announcements being stopped unexpectedly. Specific Bug Fixes - Fixed duplicate Discord posts for raids. - Fixed submitted work not staying visible during verification. - Fixed verifier decisions not applying immediately in some cases. - Fixed raid verifier cases not resetting correctly after a resubmission. - Fixed the joined squad guide unlock flow. - Fixed a stalled “current squad” guide state. - Clarified the current squad chat unlock message. - Fixed quest actions for community quests that do not require training modules. - Fixed fallback handling for older or incomplete quest objective data. - Fixed Quest Board loading/export issues from the new unified loading path. - Fixed conquest modal closing so users return to where they opened it from. - Fixed community banners showing unwanted background styling. - Fixed manual raid setup/display so raids use clearer target names and URLs. - Fixed missing database indexes that could cause some live screens to fail loading. - Fixed auth session persistence so users are less likely to be unexpectedly signed out. - Removed the announcement guard that could block announcements from going out. - Fixed Opportunity submission VP fee accounting so it shows as normal VP spend. - Corrected promotion eligibility so the 3,000 total VP requirement is checked properly. - Cleaned up runtime log artifacts so internal logs are no longer treated as project updates.
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The @solsticefi TGE goes live today at 3PM CEST. You can claim your tokens in the Legion app the moment it does.
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The only place to claim $SLX is the Legion app (legion.cc) Please do not click on any third-party links.
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LEGION retweeted
We are joining @legiondotcc 's Republic. ⚔️🥕 Merit-based access meets merit-based funding.
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