Lindsey - 3D Animator prev. Blind Squirrel Games - I am an artist and I love video games, rocks, dragons, and rats. She/her

Joined February 2009
789 Photos and videos
Hey everyone! I wanted to update my pinned post. ✨I have 5 years experience as an animator in the games industry. 🎨Looking for Animation, Art, QA, Administrative, and other similar roles. 💼 Open to Remote or anywhere on the West Coast, US. Thank you! #animator #animation
7
40
278
11,059
Linwail (looking for work!) retweeted
drift creek falls trail
4
12
225
3,582
I miss all the people who posted rats. My feed doesn’t show them anymore
4
20
Linwail (looking for work!) retweeted
41
709
14,913
99,424
Linwail (looking for work!) retweeted
i love this country
13
57
2,513
26,085
Linwail (looking for work!) retweeted
When I say a AAA trailer can cost "about four months of development iteration time", I don't mean it LITERALLY takes four months to edit a video. I mean that's roughly how much disruption gets spread across the team. The first month is goddamn death by a thousand cuts. Producers and Directors need to figure out what the trailer is trying to say. Teams are pulled into meetings. Features get reprioritized. Artists, designers, engineers and QA all have to estimate what they can realistically contribute. Nobody stops working entirely, but everybody for sure loses some momentum. Then you can have a period of intense focus where parts of the team temporarily pivot away from buildin the core game. Artists gotta create bespoke assets. Engineers are hacking together functionality that only needs to work in a controlled environment. Designers have script moments that sell the fantasy that takes so much iteration to get right. QA has to maybe validate a slice of the game that may not represent the wider experience. Because you can't showcase something that looks well but doesn't play well, (and then you're stuck with bullshit that looked good in a trailer). For a month or two, a significant amount of creative energy gets redirected toward the trailer. BUT GUYS IT GETS EVEN MORE ANNOYING WHEN THE TRAILER SHIPS. The month after is often spent stitching all that shit back together again. Teams gotta resync, all the damn plans get rewritten. All those features built for the trailer get integrated, or re-scoped (or ABANDONED???). Feedback from execs, publisher, press, or the public might even create new priorities. Not ot mention people have to remember where they left off before the interruption. A whole bunch of people gotta take a couple days vacation after the trailer if they had to crunch for it. The trailer migtt only be three mintes long, but every AAA game development i worked on ran on momentum. It's not that everyone suddenly stops working for four months. It's that hundreds of people each lose little chunks of time, and eventually those chunks add up to months of development momentum disappearing into the fucking void. I'm trying to teach everyone how Game Dev works but it's too many words sometimes.
13
33
239
5,192
Garbage. Why are you closing incredibly talented studios. We need unions. We need more respect for people who make the games you love. Fuck.
4h
Microsoft has reportedly shut down South of Midnight and We Happy Few developer Compulsion Games. bit.ly/4uA4tuo
3
55
My mom didn’t realize they all died at the end of Rogue One. We saw it in theater.
I’m not even being mean but someone needs to study the difficult the older generation has with comprehending things in films. When my mum watched it and she saw the explosion she just said “I don’t get it” ???
1
53
Linwail (looking for work!) retweeted
i’m going to be ok :) i’m going to figure things out :) i am going to make the life i want for myself :) i’m going to be ok :)
22
482
3,175
31,880
Linwail (looking for work!) retweeted
3
1,333
7,109
50,470
Linwail (looking for work!) retweeted
greening out
11
615
6,690
83,294
Linwail (looking for work!) retweeted
nothing will beat the rush of pressing play on heated rivalry season 2 episode 1
22
1,282
14,372
114,298
Linwail (looking for work!) retweeted
5
376
2,064
21,566
Linwail (looking for work!) retweeted
Dementia is awful and a curse on humanity but also I made crab cakes and my grandma is currently claiming to have never had crab cakes before so now she gets to experience that for the first time again so there is that
31
356
21,598
210,398
Linwail (looking for work!) retweeted
if theres one thing my ass does consistently its severely underestimate how much is left in a video game's endgame mission and stay up absurdly late
98
2,264
28,645
276,822
Linwail (looking for work!) retweeted
⚠️BLENDER ANIMATOR NEEDED⚠️ I need someone who can animate on BLENDER, I want simple cinematics of my character interacting with a monster. Stuff like that, nothing too crazy. Please DM me if you think that's what you can do. ⚠️SERIOUS INQUIRIES ONLY⚠️
22
4
74
4,172
Linwail (looking for work!) retweeted
39
449
10,096
67,206
Linwail (looking for work!) retweeted
Since it's almost impossible to get a job as a freelance concept artist without having to deal with terrible budgets because of AI, I'm gonna start teaching tasteful concept art, also might make an art book! More info this summer!!
3
5
82
1,273
Linwail (looking for work!) retweeted
Je suis sincèrement désolé de vous partager de telles images un dimanche soir, mais à l'approche de l'été, les gens doivent savoir ce qui se passe sur les plages en matière de racket organisé.
410
2,764
21,221
772,140
Linwail (looking for work!) retweeted
let’s cuddle sticks with mama
2
113
1,419
18,806
Linwail (looking for work!) retweeted
🥺 👉👈
What was your favorite game announcement this month?
3
2
38
1,371