He/Him | 2D, 3D and Environment artist. I've done a lot of Half-Life mod work.

Joined November 2015
587 Photos and videos
Pinned Tweet
There's not really a good reason to do it but if you really want to you can squeeze a solid prop out of 24 triangles
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I love you, halflife.wad
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Chris Bryant retweeted
enemy and environment stuff
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Chris Bryant retweeted
Huge win for gamers and consumer rights! The California State Assembly just passed AB 1921, the Protect Our Games Act. It passed on the floor by a vote of 43 to 16. The bill would force video game companies to give players a heads-up before they shut down the servers for a game. It would also make them provide a way for people to keep playing afterward, like adding offline mode or letting community servers take over. Quick recap of what the bill does: >60-day advance notice before any server shutdown or major service change that would make a game unplayable in its “ordinary use.” >Companies must then provide a workable solution so players can keep playing, usually an offline mode/patch, community server support, or (in some cases) a full refund. >Applies to digital games first sold or substantially re-released in California after January 1, 2027. >Does not affect subscription games, free-to-play titles, or games that are already permanently offline/single-player. >Enforceable by the Attorney General or district attorneys. In short: If you buy a game, you should still be able to play it even after the company moves on. No more “purchase” turning into a rental that expires when the servers die.
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Canon event at this point, god.
Every time
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Everybody wants to make a Half-Like but nobody wants to make the parts that matter
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Chris Bryant retweeted
I made this from nothing and textured it in 20 minutes with the new Scythe 0.10 update. It's called "The Texturing Update" for a reason. More below...
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VASTLY underestimated how much a skybox would add.
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Like come one, Mirror's Edge's art is still absolutely unreal.
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Replayed Mirror's Edge for the first time in a long while. Everyone talks about the artsy white offices, but this game is a looker through and through
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Chris Bryant retweeted
Sneaking through the industrial underbelly #screenshotsaturday #indiegame #indiedev #gamedev #lowpoly #y2k
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Chris Bryant retweeted
Gina Cross patron request
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Chris Bryant retweeted
INDUSTRIA 2 is out NOW on Steam 👀 Play as Nora and jump into a strange parallel dimension overrun by a hostile AI in this narrative FPS campaign with Survival-Horror elements and a diegetic inventory.
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Chris Bryant retweeted
RELEASE DATE ANNOUNCEMENT INDUSTRIA 2, our singleplayer FPS adventure comes out next week, April 15th. Three long years of punching above our weights with a team of 8 devs scattered around the globe culminates in something we're super proud of💛 Wishlist links below ⬇️
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Chris Bryant retweeted
Hi! Sorry for the lack of updates, just been working on some pretty boring stuff like, replacing all the planks and beams throughout the game lol 😩
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If I found out NVIDIA used my company's game for their DLSS5 showcase I would sever all ties with them and never work with or trust them again. What NVIDIA's done here is absolutely heinous.
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NVIDIA has now demonstrated that they will use your intellectual property to promote a destructive technology that you oppose, without your permission, to millions of people, and nobody should be comfortable with that.
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I'm not saying anything new here but DLSS5's output is genuinely so valueless and laughably despicable that I momentarily thought I woke up on April 1st. NVIDIA and everyone who brought DLSS5 to market should be deeply embarrassed. I never want to do business with NVIDIA again.
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Channeling HLDM
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What's fun about being a solo dev is that you do everything. You design the levels, you program the fade ins, and you animate the toilets
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