Joined October 2023
786 Photos and videos
The @BifrostFN team brought two Star Wars experiences to Fortnite today! Check them out and let us know what you think! We are going to continue to iterate on them around our roadmap for each game while incorporating real-time feedback. 2858-2686-2161 3754-5882-7685
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Jonathon ๐Ÿ”œ Unreal Fest Chicago 2026 retweeted
Shoutout to @FortniteDotGG for this sick update to their site for tracking your Sprites: fortnite.gg/sprites Show us your collection in the comments!
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Destiny 2 over rotated on the grind aspect that made it untenable for me but the original Destiny was some of my best gaming memories of all time. Game will be sorely missed!
"Thank you for walking with me all these years."
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Thank you The LEGO Group for sending these LEGOยฎ brick sets! My kids are absolutely thrilled to get to build these with me! The LEGO Group Game Jam is one of my fondest memories to this day. I hope I get to work with that team again soon!
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Jonathon ๐Ÿ”œ Unreal Fest Chicago 2026 retweeted
Look what came in.... Who wants one? ๐Ÿ™‹โ€โ™‚๏ธ
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This is SO awesome to see! UEFN creators being recognized for their work in a way thatโ€™s iconic. Congrats @TheBoyDilly !
So so excited for this! 5 years ago I decided to build this into a brand with a mascot that players would recognize; over 100 million players have seen the Goat mascot and now it's going to be a skin in Fortnite!! Can't believe it. Very grateful to EPIC, and all the support from the GG team to bring this dream to life! ๐Ÿ๐Ÿซถ
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Whoa! This looks cool!
Students! Ready to build your own Fortnite island from scratch? โœ”๏ธ 5 days intensive training โœ”๏ธ 2 weeks island building โœ”๏ธ 1 polished Fortnite island Apply now for the UEFN Student Bootcamp โ–ถ๏ธ: fn.gg/uefn-student-bootcamp
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Jonathon ๐Ÿ”œ Unreal Fest Chicago 2026 retweeted
Big update tomorrow at 3pm EST to Star Wars Adventure! โญ๏ธ
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This is huge!!!
๐Ÿšจ UEFN got a big session workflow update in v41.00 Live Edit now updates the active session automatically, and Push Changes only cooks the modified parts of your project instead of the full thing. Epic also added Pause and Restart buttons during Game Mode. Other new tools: โ€ข Edit List Panel โ€ข Session Inspector โ€ข Publishing Report โ€ข Live Edit Status in the Outliner โ€ข Better Verse warnings โ€ข Push Verse Only Validate Project actions
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Jonathon ๐Ÿ”œ Unreal Fest Chicago 2026 retweeted
A diamond in the rough in the middle of this crazy update: damage_result.IsWeakpointDamage succeeds when the damage is headshot damage ๐Ÿคฏ
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Jonathon ๐Ÿ”œ Unreal Fest Chicago 2026 retweeted
๐Ÿšจ The Star Wars Adventure galaxy is expanding on June 7th! ๐Ÿšจ New zone: Starkiller Base Reworked Rebirth System New currency: Credits Unlocks to spend those Credits Expanded lootpool More you'll find in-game!
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Jonathon ๐Ÿ”œ Unreal Fest Chicago 2026 retweeted
The Force will be with you, always.
Star Wars festivities don't have to end with May. Explore these Star Wars Standouts and continue the adventure in Fortnite!
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I was quick to support this guy with this purchase; well deserved Icon Skin!
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Jonathon ๐Ÿ”œ Unreal Fest Chicago 2026 retweeted
Love getting the community together at UnrealFest. Itโ€™s become a fun little tradition that grows bigger and bigger every year. This year is even more special because weโ€™ll be hosting the first ever UEFN Community Awards. Big thanks to all our co-hosts for supporting the event!
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Jonathon ๐Ÿ”œ Unreal Fest Chicago 2026 retweeted
Everything Epic just announced about Discover on today's Let's Chat Discover stream. Epic just dropped the full plan on the Let's Chat Discover stream that wrapped tonight. Senior Directors Harold and John sat down with moderator @thesquatingdog for an hour and confirmed what is changing, what is broken, and what is coming next. Here is the full breakdown. PERSONALIZED ROW ORDERING GOES LIVE TONIGHT (5/27) The biggest news of the stream. Starting end of day today, the order of your genre rows in Discover is personalized per player. If you play combat, combat rows float up. If you play tycoons, tycoons rise. Your Discover will look different than mine. Context they shared: For You already drives nearly 10% of all clicks outside of Homebar. That data convinced them to push personalization across the rest of Discover. THE "WHY" BEHIND THE RECENT DISCOVER CHANGES Harold compared old Discover to a hoarder's house. Floor to ceiling with duplicative content, spam, and low quality experiences. The recent changes are not a single update. They are a sequence of moves to clean it out before the next phase ships. They are not reverting. The five things they said they had to do: 1. Clear out spam, low quality, and derivative content 2. Highlight the metrics Discover actually cares about (via docs) 3. Provide guidance to developers (thumbnail best practices) 4. Deliver and refresh better content more often 5. Overhaul the player experience (full reveal at Unreal Fest) THE 50K IMPRESSION MODEL IS DEAD. WELCOME TO ROTATION. John confirmed they cannot guarantee 50K good impressions for every island when thousands publish per week. Every new island now gets multiple shots across the first one to two weeks of its publish window. Different audiences. Different time zones. Different segments. They admitted rotation might currently be too fast for games that need big matchmaking pools to feel alive. That is being actively tuned. John said they are running a 24/7 war room on new and updated. THE DATA EPIC SHARED Since the end of April changes: - 2x more new islands are hitting 100 unique players - 10,000 player tier is roughly flat, maybe slightly up - 1,000 to 5,000 player tier is slightly DOWN - Lift is concentrated at the small island level getting their first shot John was direct: the Fortnite player base is roughly the same size week over week. Not everyone can win. Strategies that worked before may not work now. ENGAGEMENT QUALITY BEATS POPULARITY John's clearest message of the stream. The ranking is optimizing for deep sessions, retention, and players who come back. Not raw views. He said it plainly: if a huge creator drives audience into a game and those players only stick for 30 seconds, it will not help. In the new system it might actually HURT the island. DIFFERENT GAME TYPES, DIFFERENT METRICS A chat question asked how single player and one-and-done games are measured if engagement quality is the main signal. John confirmed Epic is building dynamic scoring where different game types are compared against similar games, not the whole ecosystem. Social metrics like parties and invites will weight differently depending on genre. Still in progress, but on the roadmap. THUMBNAILS AND THE "FRONT DOOR" VISION Harold's three to six month vision: players should not be able to tell Epic-made thumbnails from creator-made thumbnails when scrolling Discover. Similarity detection uses traditional ML image classification, not generative AI. They acknowledged the feedback loop is broken when the system flags devs incorrectly. A fix is on the roadmap. GENRES: 12 TODAY, SUBGENRES INCOMING They consolidated from 28 categories to 12 genres because devs were keyword stuffing tags and titles. The example called out: fashion rows full of cars and guns. Self select is now live. Subgenres are being explored. Roguelikes specifically flagged as a genre they are watching. SPONSORED ROW Harold said the story is not fully written. Fraud issues were solved in the last couple of weeks. Content quality issues are being worked now. As of this morning, Epic Picks now sits ABOVE Sponsored Row (it was below). They are aware the row can feel like a budget loophole for top creators. NEW AND UPDATED Almost every new island gets a shot in the New tab. Beyond that, there are now reserved slots in genre rows for new islands and low-exposure islands. They called these "newness boosts" and "updated boosts." Future plan: signal updated islands the way Netflix tags "new episode." LIKE/DISLIKE AND CCU An open test on like/dislike ran last week as a social proof signal. Continuing to tune and roll wider. On CCU under thumbnails, Harold said Epic is exploring multiple social proof signals because CCU works well in some rows but not as well in others. FORTNITE. GG With personalized rows shipping tonight, third party tools become less universally accurate. Harold said Epic does not have a full solve yet and wants to work with the community on it. TYCOONS ARE NOT BEING ARTIFICIALLY PUSHED John clarified Epic does not push the scale on any genre. Tycoons rise because they post strong engagement metrics and benefit from more genre row surface area. Harold compared it to deathruns in summer 2023. They are just riding the current wave. COMMUNICATION IS CHANGING TOO Harold openly admitted they should have shipped documentation earlier alongside the recent changes. Both directors committed to more transparency going forward. That means clearer communication on experiments and what might look like glitches, more frequent shareouts on data and wins, and a team currently working on better public roadmap visibility. THE UNREAL FEST TEASE Harold confirmed the next chapter of the Discover player experience is being deep-dived at Unreal Fest. He could not share specifics but said: "It's going to be a moment." Expect a major reveal around how developers tell their story inside Discover, the next evolution of front doors, and a roadmap moment. Epic also committed to making sure Unreal Fest announcements reach the full community, not just attendees. WHAT EPIC TOLD STRUGGLING DEVS TO DO RIGHT NOW Harold: invest in your front door. Thumbnail, detail view, trailers, cutscenes, clean game video. That is where players make the decision. John: what looked similar last time and got views will not carry you now. Stand out. Make your game look aspirational. Build something players stick with. Watch the full Let's Chat Discover stream on @FortniteCreate (YouTube) or @UnrealEngine (Twitch).
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Jonathon ๐Ÿ”œ Unreal Fest Chicago 2026 retweeted
Optimization? 50 ccu pays better at 30fps, than 0 ccu pays at 120fps. Make it fun first, make it fast when they ask.
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Jonathon ๐Ÿ”œ Unreal Fest Chicago 2026 retweeted
ITโ€™S FINALLY HAPPENING! Iโ€™M GOING TO BE IN FORTNITE!
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Checkout Star Wars Adventure by @BifrostFN! We are featured on the banner today!
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Jonathon ๐Ÿ”œ Unreal Fest Chicago 2026 retweeted
Going to #UnrealFestChiago? Come see what students will be building for the #UICUrnealFestGameJam @thisisUIC The games will be showcased at Unreal Fest, so don't miss your chance to play their games! cada.uic.edu/schedule/uic-unโ€ฆ
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Jonathon ๐Ÿ”œ Unreal Fest Chicago 2026 retweeted
Thank you to everyone who's checked out Star Wars Adventure! We truly appreciate the positive reception it's had so farโ™ฅ๏ธ There's plenty more to come with a BIG update in the works. Here's a sneak peek at an upcoming zone:
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