Gonna start posting Arksync game updates here for those that might not see them on Steam. Been working hard!
ARKSYNC 3.1.0.0
🔻 Robot Upgrade System
I have wanted this in the game for a while, but it's a complicated system to build, it needed to be flexible on my end, and especially needs upgrades that matter, not filler content. The terminal in the Garage Workshop is now online to make you the best war robot you can be!
🔻 Combat Based Utility Charging
As of now you've been able to wait it out for Utility charge, but now combat charges it. Inflicting damage, receiving damage, dodging damage, and collecting Credits all contribute to the charge. It just makes sense. I've added Utility Charge Fuses in all the levels, break them and the sweet Utility nectar is yours.
🔻 Miscellaneous Updates
-Added a little something between the end of the game and returning to the Garage, nothing too crazy, but the transition feels right ;)
-Supply Crates will now drop at all completed lockdown rooms. The first carries two choices and you pick which, while the rest contain a single item.
-Garage Depot now has 1 Weapon and 1 Utility for purchase
-HUD now displays Max Shield Cells and Battery Lives
-Weapon and Utility HUD tabs to roman numerals (I, II) instead of (A, B)
-Added random chance of dialog when using Mod Bench
-after death or using Recall is way cooler looking when returning to the Garage
-Laser Drone - Nerfed Damage Distance, and Damage... sorry it was so crazy.
-Dialog plays a little nicer when in the Depot
-Notifications now move depending on the HUD being used
-Extended Lockdown 1B in Waste Management
-Specta Part 1- Fixed an area where you fall of screen
-Fixed June's Character design at the end of the game
-Boss: Giant Bear drops 25 Credits on death
-Boss: Dark Robot gives 50 Credits on death
-Boss: Liftbane Now drops 25 Credits
-Spreader and Carbine material fixes