Dev Log for Alchachess: lostonestudios.itch.io/paabl…

Joined December 2019
125 Photos and videos
The team is making awesome progress on our game. Puzzles are starting to come together and the controls are starting to tighten up.
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Working on a #gamejam with a small team 🤘
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Putting together this self driving car simulation definitely elevated my interest in AI. There's something so entertaining about watching the evolution of something. #AI #NeuralNetworks
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Why does a part of me want to sit down and marathon this course? youtube.com/watch?v=8jLOx1hD…

I recently found an interest in #geneticalgorithms and started doing simple experiments to get a better understanding. This is an example in #JS that will determine the x,y,z values that can be passed into Math.pow(6 * x, 3) Math.pow(9 * y, 2) 90 * z to produce 25.
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Here's a new take on the main menu music. The story of the game is on the darker side so I'm trying to experiment with darkening the atmosphere. This is just two guitar tracks so really just a rough draft to see how it feels. #videogamemusic #gamemusic youtu.be/hqIEuVbtREI

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Wrote a rough draft of some music for the main menu of Paablo's Game, lmk what you think. #gamemusic
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he last few days I've put some effort into improving the visuals. I still need to update the animations that play when a spell is cast but everything else is starting to come together. #IndieGameDev #madewithunity #gamedesign
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Spells can chain into each other to allow for drastic changes during the game.  #IndieGameDev #madewithunity #gamedesign
After many iterations it seems like we're finally getting close to something unique and fun. Having to strategize around a changing environment and try to knock your opponents pieces off the board definitely adds an interesting twist. #IndieGameDev #madewithunity #gamedesign
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Finally getting back up and running after the redesign. Hoping to show off some of the new environmental effects with visuals soon. For today I just did another pass on the visual for hovering a tile. #IndieGameDev #madewithunity #gamedesign
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Sat down today to think through a theme/motif for Paablo's Game. This is on solo guitar but I'd like to arrange it with an orchestral setup when time permits. Time is our cruel enemy, gone in the blink of an eye, and doesn't grant second chances... #IndieGameDev #gamemusic
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New piece layout. More like chess but still with spell casting. Liking this placeholder music too.
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Been playing #majorasmask and young link in #SSBU lately and it's a crime that young link doesn't use masks in ssbu. If he could change into deku, goron, zora - pokemon trainer style - my life would be complete.
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New working title for this game is "Paablo's Game" - The reason for the name change has to do with the story but I want to leave that as a surprise.  Hoping to release a demo this month where you can play against AI. #gamedev #indiedev #atmosphere #unity3d #AI #strategygame
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Working on a dynamic piece select list. I took some inspiration from #hearthstone for the power and health display numbers. #uidesign #gamedev
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Updated the animations that play when hovering over a tile to give a better sense of what will happen when a tile is clicked. #IndieGameDev #madewithunity #gamedesign youtu.be/yGNq35t87AU
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I feel like this could be a game that #shinigami play in #DeathNote when they're sitting around bored...
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refactoring complete for now.. need to rest... then back to building..
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The game now starts with each player taking turns selecting pieces. There are 4 pieces which all have different stats. Knight: Defense Witch: Power Gargoyle: Mobility Demon: Balanced #gamedev #indiedev #unity3d #gamedesign
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