The team behind Low-Bit Mayhem, an FNF mod starring a dude that likes Mario games | Account ran by @sa64ds

Joined March 2025
7 Photos and videos
Pinned Tweet
Heyo, we need more help to make our #FNF mod the best it can be!
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Somehow, it's already been a whole year since the original Low-Bit Mayhem one-shot released! Thank you to everyone who gave it a shot and look forward to what's next! Art by @SA64ds
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Also guess who finally remembered the Low-Bit Mayhem Twitter account password!
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As promised, the SoundCloud uploads are permanently removed from the platform. Good riddance! ...Can't shake the feeling I missed a track, wonder why...
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You know, I should probably be working on the YT uploads of the Low-Bit Mayhem v1 OST... Oh, come on!
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Due to SoundCloud's recent ToS changes, we made a new YouTube channel where the soundtrack for V1 will be re-uploaded to, as well as showing any future teasers for the mod. youtube.com/@LowBitMayhemFNF
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We'll be deleting the OST off SoundCloud once every track is uploaded to YouTube
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What could have been... Happy #picoday2025 !
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Time for a #NewProfilePic
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Me before and after the glow-up
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Do note that this re-sprite is still actively being worked on, and will most likely change in the future.
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Low-Bit Team retweeted
Thanks for this @dylanesg83 💖
A Message from the Super Funkin' Galaxy Director.
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Low-Bit Team retweeted
GUYS ITS THE ILLUSIVE NKO V1- Wait a minute who Are you?? April fools!!! Composed by @double7508
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Hey, anyone here know Lua scripting for Psych Engine and want to help out with something?
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Very much sucks that this happened. Wishing things will get better for you and your family soon.
A Message from the Super Funkin' Galaxy Director.
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Low-Bit Team retweeted
Pitstop 2 - Tomorrow at 3pm EST
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We might have something planned for Tuesday... stay tuned!
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Here's our's... pretty basic all things considered
Let's do something fun... Friday Night Funkin' Modders, show us the layout of your mod development servers! Only if you're comfortable of course. Here's what ours looks like to start! I'm mostly curious to see how different development teams like to manage things.
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