Lv. 25 human mimic running low on life support ENG/中文 available for full time employment and commissions (DM for details)

Joined December 2020
836 Photos and videos
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My Patreon page is live and will be providing active updates from now on. Your support will help fuel my tea addiction while giving you access to exclusive content. You can read more about it in the welcome post. [Link will be in the comments and my bio]
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Mæster Gekko retweeted
I love when AAA devs think they're god's most special boy and a gift to the world because they got a junior industry job 15 years ago when those still existed. I think a little bit of humility is in order here
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My clownfish Carlito turned 7 years old… I think? I don’t know when exactly he hatched but I’ve had him since 2019
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If you’re doing art in the hope of becoming an AAA game artist with a six-figure salary, you’re already fighting an uphill battle There are roughly 83,000 direct game industry employees in the United States. Concept artists, character artists, environment artists, animators, technical artists, VFX artists, UI artists, and other art-related roles likely account for only 15–25% of that workforce. That’s somewhere between 12,000 and 20,000 people To put that into perspective, that’s roughly the same number of people currently working as nuclear engineers in the entire country You’re trying to break into a profession that represents around 0.007% of the US workforce. Those are odds most gamblers wouldn’t take even on a good day And that’s before considering that many of the people currently working in the industry got in over a decade ago. They’re not above tribalism or gatekeeping, especially amid the devastating layoffs that have been sweeping through the industry You don’t need the approval of corporate executives or studio heads to make art. Your work doesn’t need to be attached to a big-name AAA IP to be good or meaningful. Stop trying to suck up to the people who will choose AI and cheap outsourcing over new talent every chance they get. They don’t care about you
Jun 9
Shock me with the harshest reality truth.
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I just wanna be a good artist who’s happy (impossible)
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Weapon design for my own project, Death Spiral. The Ravager is a lever-action shotgun that fires burrowing explosive slugs
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A lot of my characters are smokers even though I can’t even smoke irl because of my fucked up lungs
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CM Spellcaster revolver
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The number of people in the comment who think Destiny invented the concept of guns built around a magic casting tool is kinda funny to me
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Commission for @Deathlocket, thank you!
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Still suffering from crippling insomnia and headaches… hope my condition will improve soon
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Apollyon loves her black leather bolero jackets, it’s been kind of a staple of her wardrobe
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Minor nitpick about the look of the energy sword in Campaign Evolved: its blades are made out of superheated plasma and always had this alien, fluid-like energy pattern. Why the hell does the one in the remake have this retro CRT scanline pattern on it?? Did they forget their own lore and think the blades are made out of holograms?
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Guys!!! Halo is trying to use bisexual lighting and intentionally signaling trans (screenshot taken in 2010). This mf needs to get his brain checked out
This is unnecessary and intentionally signaling Trans. They know what they’re doing. Once you notice bisexual lighting being used, you can not unsee it. This is intentional. I will not be gaslit.
Community note
The circled purple area is the planet Threshold, the largest planet in the system Alpha Halo resides in. The new cover art for Halo: Campaign Evolved is a direct remake of the original for Halo: CE, also featuring Threshold. en.wikipedia.org/wiki/Halo:_Com… halo.fandom.com/wiki/Threshold In-game screenshots also support this: media.gamestop.com/i/gamestop/200…
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This account also have a track record of not crediting the artist at all so I’m not surprised that they didn’t ask for permission x.com/mgecko117/status/20539…

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Gears of War E-Day looks really good so far, I’m glad the devs understood the assignment and didn’t abandon the classic cover system for the stupid cinematic dynamic™ contextual cover system that’s in every modern AAA third-person game nowadays when they switched over to a new engine, cover in Gears needs to feel snappy and magnetic
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Titanfall “successor” but with no speed, no momentum, all the grittiness stripped away, and every edge rounded off into a market analyst approved, generic, mass-appeal, investor-friendly esports art style. It was an open book exam, and they still fumbled it
THE MOVEMENT IS INSANE WORDS CANT DO IT JUSTICE LIKE ITS XDEFIANT BUT SPLITGATE BUT TITANFALL 2 AND THE GRAPHICS ARE INSANE (Offically Released B-Roll Gameplay) (Used With Permission)
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A closer look at Justice without the gear
Archangel of Justice, she will be one of the playable agents in Death Spiral. Some of my long time followers might still remember her old design
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