Tagging materials with what theyre supposed to be made of is now a thing
In unity, a material only has data about how it looks, not what its made of
My materials do, and is automatically tagging the objects that use it, so the game knows "this is wood, play wood foot sounds"
Haven’t done yet but yea tagging different materials with what they’re supposed to be made of (wood, metal, concrete, etc) will be a thing
That way I can do accurate footstep sounds among other things (wooden props will be destructible, metallic objects are grappling points etc)