Joined June 2012
2,948 Photos and videos
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Amazing day chatting with the students and faculty staff at @portsmouthuni, specifically with the Games Production focussed people, including a great 2 hour discussion on making the team your product. Thanks to the amazing CSR team at @CAGames for organising ❤️
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Marc Burrage retweeted
We're now accepting applications to the Alien: Isolation 2 Creator Program for content creators in North & South America. creators.gamesight.io/progra… If you're a Creator who streams, makes videos or art and you live and breathe everything #AlienIsolation, this program is looking for people like you!
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Very proud of our amazing team
Our team just had a busy 3 days at #SummerGameFest Play Days. And we are thrilled to have won 2 Best Of awards from @techradar Gaming and @GamingTrend. We are humbled—Thank you!
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They made easy mode just for me 😍
Swing into action as Dixie Kong in the free update rolling into #DonkeyKong Country Returns HD! Plus, race through high-speed versions of each level in Turbo Attack, with additional enhancements for players on #NintendoSwitch2. Check it out 👇
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It’s sad watching this and wondering just how you get into a situation where 3 of your biggest content creators feel so out of the loop with the game they work so hard to support @seconddinner cmon pls do better youtu.be/5mrgy0EbCM8?si=o8tR…

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Marc Burrage retweeted
We're looking for an experienced specialist to join our Survival Team in West Sussex, UK, and work on a sequel to @AlienIsolation as a Development Manager (Brand). You’ll have exceptional project management skills & experience working to strict timelines. creative-assembly.com/career…
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Marc Burrage retweeted
We have an incredible opportunity to join our Survival Team in West Sussex, UK, and work on a sequel to @AlienIsolation as Lead Development Manager. You'll inspire and support a stellar team of producers on their goal of creating unforgettable experiences. creative-assembly.com/career…
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Very exciting way to start the week - I'm hiring for a Lead Development Manager to join my Production team on the sequel to Alien: Isolation! This is a hybrid role in our Sussex, UK studio - happy to answer any questions. app.jobvite.com/m?3We5jnwq
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Things I didn’t have on my bingo card #274
19 Nov 2024
The King of the Monsters smashes through the competition! Unleash your inner beast and get the Godzilla DLC for Super Monkey Ball Banana Rumble on November 26th, along with our free 2.00 Update adding a bunch of new content. 🚃 > nintendo.com/us/store/produc…
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I'm unfollowing anyone I now follow on Bluesky to further speed up my transfer over there so don't be offended!
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I think I lost
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Marc Burrage retweeted
Unfortunate life update: I have been made redundant from my job at GameSpot. So, after nearly a decade, I’m on the hunt for work! (hire me pls) If you need a writer, host, producer, podcast guest or even someone to turn on your town’s Christmas lights, please let me know <3
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Officially I’ll remain here for work, but I’m done with it personally. You’ll find me over on Bluesky x
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TIL That Twitch only keeps your VODs for upto 60 days before deleting them so all that footage I recorded for my FIFA documentary got deleted.

ALT Thanks Ok GIF by Originals

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Happy Halloween!
31 Oct 2024
Happy Halloween! 🎃 What a great day to admire our @AlienIsolation pumpkin, beautifully carved by @PumpkinFreakArt
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Marc Burrage retweeted
10 spooky games and 20 scary movies to watch after playing them 👻🍿 epic.gm/10games-20movies Can you guess our two picks for Dead Space? Do you agree?
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ALT Enojado Angry GIF

What’s the most terrifying sound effect in gaming history?
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Think this might be the last game I bought on launch day in person. Remember it vividly as I’d booked a long weekend to visit my best mate and we played it almost non stop with the tiniest amount of sleep. Good times,
We released gta San Andreas 20 years ago. October 26, 2004. Game releases were different back then. It took 6 weeks for the DVDs to be produced, boxed and distributed. Patches over the internet were not yet a thing. For us, all of the stress had happened at the cut-off point, 6 weeks prior. No big issues had come up. Most devs had taken a holiday and we were already thinking about our next project. Digital distribution didn’t exist yet. Games were typically released on a Tuesday/Wednesday in the US and Fridays in the UK. Same for SA. The internet was crap and apart from a couple of trailers, gamers didn’t know too much about the game. For big games, stores would open at Midnight before release day so that pre-orders could be picked up. I only later found out, the publisher has to pay the stores to make these late openings happen. I went to the biggest store near the R*North offices, which was HMV on Princess Street, Edinburgh. Even though it was a drizzly night, the line meandered all through the store and spilled out onto the street. It was mind-blowing to see all those people so excited, going home to play the game all through the night.
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Marc Burrage retweeted
We know you're busy, but if you can spare two minutes, please answer a few simple questions about our shipping. Your input will help us improve as a business, and ultimately provide a better service 📦🙏surveymonkey.com/r/G5KBHSH
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This morning my daughter is playing Kirby’s Epic Yarn and my son is playing Kirby Triple Trouble. The first video game I ever completed was Kirby’s Dreamland so this is peak dad proudness

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