Joined February 2026
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I have poured my heart and soul into making this story, not just because of the technical difficulties but because the story itself means so much to me and it has an important message that I wanted to make sure gets delivered in the best way possible ๐Ÿฅฐ This is a story about a mother's unconditional love, love that is unmatched in this world โค It is my entry to OiiOii Mother's day challenge! I truly hope you guys enjoy this story! and please watch until the end for the plot twist ๐Ÿ‘€ and let me know your opinion on the comments about the story and whether Matt deserves forgiveness or not! I would also truly appreciate any quotes or reposts. #OiiOii #AiAnimation #AIart๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ #motherday #ShortFilm #AnimatedFilm
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Mark Benjamin retweeted
โšฝ The Kinovi FIFA Challenge is officially LIVE! โšฝ For the first time, we are bringing real CASH PRIZES to the arena! Put your directing skills to the test, generate your best AI videos, and compete for the top spot. ๐Ÿ† The Prizes: ๐Ÿฅ‡ 1st Place โ€” $500 USD ๐Ÿฅˆ 2nd Place โ€” $200 USD ๐Ÿฅ‰ 3rd Place โ€” $100 USD ๐Ÿ“… Event Dates: June 11, 2026 โ€“ June 30, 2026 ๐ŸŽ Need credits to generate your entry? We are giving away FREE redemption codes so everyone has a chance to compete! To claim yours: 1๏ธโƒฃ Follow us 2๏ธโƒฃ Retweet this post 3๏ธโƒฃ Comment "FIFA at Kinovi" and tag a friend 4๏ธโƒฃ Join our Discord community! ๐Ÿ‘‰ Enter the challenge here: kinovi.ai/challenges/fifa-20โ€ฆ Let the games begin! We can't wait to see what you create. ๐ŸŽฎ๐Ÿ”ฅ
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Mark Benjamin retweeted
This is one of the 3 Ips I have been working on lately! Battle of The Gods : Ep 1 Anubis The God of The Dead vs Hades The Ruler of The Underworld in a cinematic deadly battle ๐Ÿ”ฅ Two Gods walk and only one leaves ๐Ÿ‘€ Let me know in the comments if there is any God you want to see in the next episode! I made this using @capcutapp Director mode, it is super easy to use and honestly it made my process so much faster, all I needed was to describe the scenes and the combat, and It fully adhered to everything I said! It is such a powerful tool, below is part of the workflow I used to make this video! #CapCutCPP
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This is one of the 3 Ips I have been working on lately! Battle of The Gods : Ep 1 Anubis The God of The Dead vs Hades The Ruler of The Underworld in a cinematic deadly battle ๐Ÿ”ฅ Two Gods walk and only one leaves ๐Ÿ‘€ Let me know in the comments if there is any God you want to see in the next episode! I made this using @capcutapp Director mode, it is super easy to use and honestly it made my process so much faster, all I needed was to describe the scenes and the combat, and It fully adhered to everything I said! It is such a powerful tool, below is part of the workflow I used to make this video! #CapCutCPP
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First Step before generating any videos is making the character sheets and location reference sheets to make Solid references for SD2 I used CapCut director mode to generate those sheets. However, for this specific shape of sheets, I have my own prompt which is : (This is Hades Sheet) Create a single unified MASTER CHARACTER REFERENCE SHEET from these inputs: [STYLE]: realistic cinematic character design, dark fantasy concept art, dramatic chiaroscuro lighting, detailed surface texture, high-contrast painterly rendering, God of War mythological realism, Greek underworld divine aesthetic, charcoal obsidian and cold violet ghostfire palette, cinematic volumetric god-light, clean studio lighting, premium identity-board presentation. [SUBJECT_DESCRIPTION]: HADES โ€” King of the Greek Underworld, sovereign of every soul the earth has ever swallowed, the god who received the worst kingdom and made it absolute. He carries the contradiction of total power and total isolation โ€” he rules more subjects than any god in existence and none of them chose to be there. Broad and massively built โ€” wider than a man should be, all compressed power and contained fury โ€” with pale ash-white skin, long dark charcoal-black hair that hangs heavy past his shoulders, a full dark beard trimmed close to the jaw, and hollow violet-white eyes that glow with the cold fire of ten thousand underworld torches. He does not perform authority โ€” he is authority, worn heavy like iron. [ANCHOR DETAIL โ€” repeat the physical anchor here explicitly]: CRITICAL: The BLACK IRON CROWN โ€” a low brutal crown of dark iron, asymmetric jagged points, no gemstones, surface slightly corroded at the base โ€” must appear in EVERY SINGLE PANEL without exception, including back views and action poses. It never falls off. It is never removed. It is as permanent as his kingship. UNIFORM / COSTUME & GEAR: - Crown: black iron, low and brutal โ€” asymmetric jagged points, faintly corroded at the base, no polish, no gems โ€” the crown of a king who earns nothing decorative - Hair: long dark charcoal-black, heavy and straight โ€” hangs past shoulders, parts naturally around the crown, moves with weight not with wind - Beard: full, dark, trimmed close to the jaw โ€” not wild, controlled - Eyes: hollow violet-white irises that emit cold ghostfire glow โ€” ambient, not burning - Upper armor: dark charcoal iron chest plate with Greek meander (key-fret) border engraved at the edges โ€” tarnished silver trim, surface battle-worn and ancient - Robes: layered deep charcoal and obsidian Greek royal robes โ€” heavy fabric, structured at the shoulders, falls to the ankles โ€” the bottom hem fades from solid fabric to wisp, bleeding into drifting shadow and cold mist - Cloak: a dark shadow-cloak that appears to be made of compressed darkness โ€” it does not billow dramatically, it simply absorbs light at its edges - Gauntlets: underworld-forged dark iron gauntlets, slightly too large for a human hand โ€” scaled for a god, engraved with Greek keys on the knuckle plates - Boots: heavy iron-reinforced dark leather boots, Greek styling, knee-height PERSONALITY ANCHOR: Hades does not need anyone to fear him and that is precisely why they do. His default expression is brooding sovereign stillness โ€” a king whose patience has outlasted every soul in his kingdom. Create the board in a 4:3 horizontal layout. Clean, neutral, minimal, technical board on pure white background. Clear section titles in readable English, balanced spacing, no clutter, no watermark, no logo. Apply [STYLE] only to character visuals, not to board layout or labels. BOARD LAYOUT: Top row = left: title block horizontal info panel | right: COLOR PALETTE Center = large MAIN IDENTITY SCALE SHEET (dominant section) Right column = EXPRESSION PROGRESSION HEAD DETAIL SHEET NEUTRAL BASELINE POSTURE VARIATIONS CLOSE-UP POSE Bottom row = WARDROBE / ACCESSORIES CALLOUTS PROP SHEET HAND GESTURES Title: CHARACTER REFERENCE SHEET โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” SECTION 1 โ€” TOP INFO BLOCK โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” Name: Hades | Alias: "The Silent King" / "Lord of the Deep" | Role: God of the Greek Underworld, sovereign combatant โ€” Episode 01 Age: Eternal โ€” physicality reads as a heavily built man in his mid-40s, carrying every year of it | Build: Massive and compressed โ€” 7'0", wider than he looks, all contained power, no decoration on his frame Personality: Brooding, sovereign, patient, quietly wrathful, deeply isolated, occasionally and devastatingly honest Core Theme: He accepted the worst fate with dignity โ€” and has never forgiven anyone for giving it to him Speech Pattern: Deep and deliberate โ€” long pauses before speaking, as if deciding whether the other person is worth the words. When angry: quieter, never louder. โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” SECTION 2 โ€” COLOR PALETTE โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” Top-right position. 8 clean swatches with no labels. Colors: Charcoal obsidian black (primary robes armor), pale ash-white (skin tone), dark charcoal-black (hair beard), cold violet-white (eye glow ghostfire), tarnished iron silver (armor trim), deep shadow navy (cloak void), dark blood-bronze (iron crown), cold blue-grey (ambient shadow fill). โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” SECTION 3 โ€” MAIN IDENTITY SCALE SHEET โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” Largest dominant section. Character only โ€” no background. Four views at identical proportions over subtle measurement guide lines: FRONT VIEW | 3/4 VIEW | SIDE PROFILE | BACK VIEW CRITICAL: Black iron crown must be visible and accurately positioned in every view. Back view shows crown from behind โ€” asymmetric points visible above the hairline. SILHOUETTE GUIDE below four views: Neutral Stance (arms at sides, massive and still, cloak hem bleeding into shadow mist at the feet) Action Pose (Bident raised overhead in both hands, body torqued for a downward strike). Proportion note: considerably wider than tall-equivalent โ€” a compressed mountain of a god, not lean. His mass communicates permanence more than speed. โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” SECTION 4 โ€” EXPRESSION PROGRESSION โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” 8 expression panels. All expressions shown on his human face โ€” brow, jaw, and violet eye intensity are the primary tools. He does not overexpress: RESTING โ€” Default: heavy brow low and level, violet eyes steady at half-glow, jaw set โ€” not threatening, simply immovable. This is his face at peace. ALERT: Brow rises one degree, violet eyes open fully, jaw tightens imperceptibly โ€” he has noticed something worth noticing CONCERN: Brow creases at center, violet eyes narrow and shift fractionally down โ€” this is rare. Hades concerned means something is genuinely wrong. SURPRISE: The only expression that breaks his default โ€” brows jump, violet eyes flare wide, jaw loosens one beat โ€” he recovers in under a second VULNERABILITY: Eyes drop slightly, jaw releases, the muscles around his mouth soften โ€” the expression of a king who has been completely alone for millennia GRIEF: Face turns fractionally away, violet eyes dim to a near-human grey, brow drawn heavy โ€” ancient grief worn so long it looks like tiredness BATTLE RESOLVE: Jaw locked, brow forward and low, violet eyes blazing at full intensity โ€” cold fury made absolute, no emotion left in the face at all WARMTH: The corner of his mouth rises less than 5% โ€” this is his full smile. The eyes warm from violet to a softer lavender. Almost no one has ever seen this. MICRO EXPRESSIONS โ€” 5 panels: MICRO 1: His jaw shifts slightly left when he's suppressing a response MICRO 2: Violet eyes fully calm while a single brow muscle contracts in concealed rage MICRO 3: He exhales through his nose, barely visible โ€” his version of a deep breath MICRO 4: He blinks once, slowly, before he says something he means completely MICRO 5: The ghostfire in his eyes pulses one degree brighter โ€” the only tell before he acts โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” SECTION 5 โ€” HEAD DETAIL SHEET โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” 5 headshot angles: 3/4 HEADSHOT | SIDE PROFILE | TOP-DOWN ANGLE (crown geometry clearly shown from above โ€” asymmetric points mapped) | LOW ANGLE (looking up at him โ€” standard series shot, communicates divine mass) | DIAGONAL 45ยฐ front-right. Critical head details: the crown sits low on the brow โ€” not perched, embedded. Hair falls around it naturally. Beard line precise and consistent across all angles. Pale ash skin reads slightly luminous at the jaw and cheekbones โ€” not healthy glow, underworld-white illumination from within. โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” SECTION 6 โ€” NEUTRAL BASELINE โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” 1 panel. Full body, no props, resting stance. Feet slightly wider than shoulder-width, weight equally distributed โ€” he does not favor a side. Arms hanging at sides, gauntleted hands loose. Cloak hem dissolving into shadow wisps at the floor level. Eyes level, violet glow at half intensity. He looks like a statue that decided to stand there. This is the definitive reference. โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” SECTION 7 โ€” POSTURE VARIATIONS โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” PANEL A โ€” SEATED THRONE POSTURE: Both arms on armrests, one hand loosely fisted, one hand open โ€” weight back, completely at ease on his throne of iron and bone. Even seated, he reads as the largest presence in any room. PANEL B โ€” COMBAT READY: Bident gripped in both hands at chest level, feet wide and planted, body turned three-quarters to his opponent โ€” not aggressive, simply immovable. He doesn't lunge. He waits. PANEL C โ€” SUMMONING: Right arm extended downward, gauntleted hand open, palm facing the floor โ€” this is the pose when he opens the underworld beneath something. The floor around his hand cracks with cold violet light. โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” SECTION 8 โ€” CLOSE-UP POSE โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” Chest-up hero shot. High-contrast lighting โ€” cold violet rim from below right casting underworld shadow across the left side of his face. Crown fully visible. Violet eyes at maximum intensity looking directly into camera with the weight of total sovereignty. Dark hair framing the face. Beard sharp and precise. Expression: battle resolve โ€” the quiet face of a king who has already decided what happens next. Emotional note: not danger, inevitability. โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” SECTION 9 โ€” WARDROBE / ACCESSORIES CALLOUTS โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” CALLOUT 1 โ€” BLACK IRON CROWN: Low and brutal, dark iron, asymmetric jagged points of varying heights, base ring slightly corroded โ€” heavy and permanent-looking, no decorative elements, no gems, no gold โ€” pure authority through austerity CALLOUT 2 โ€” CHEST PLATE: Dark charcoal iron, Greek meander border engraved at upper and lower edge, tarnished silver trim, surface covered in faint ancient battle-scoring โ€” worn for eternity, not recently CALLOUT 3 โ€” SHADOW CLOAK: The bottom third of the cloak transitions from solid dark fabric to wisps of shadow โ€” no clean hem, it dissolves into cold mist. The edges absorb ambient light rather than reflecting it. CALLOUT 4 โ€” IRON GAUNTLETS: Oversized for a human hand, dark iron, knuckle plates engraved with Greek key pattern, interior lined with dark leather visible at the wrist โ€” both gauntlets identical, no asymmetry โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” SECTION 10 โ€” PROP SHEET โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” THE BIDENT โ€” isolated clean image on white background. Object: Bident | Type: Divine weapon and underworld key | Traits: A massive two-pronged dark iron spear โ€” seven feet long, grip wrapped in black leather with iron binding rings at equal intervals, prongs are asymmetric (left prong 4 inches longer than right, ending in a sharper point), cold violet ghostfire burns along both prong tips continuously โ€” not explosive, a steady cold flame that never extinguishes, iron surface engraved with Greek text running the full shaft length (names of the dead), weight is visible in how it sits โ€” not elegant, not ornate, built entirely to end things. This is the weapon that can sever a soul from a body without touching it. โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” SECTION 11 โ€” HAND GESTURES โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” 5 isolated hand panels โ€” all in iron gauntlets: GESTURE 1 โ€” RESTING: Hand at side, fingers fully extended and slightly spread โ€” not a fist, not open, simply present and massive GESTURE 2 โ€” BIDENT GRIP: Both gauntleted hands wrapped around the center shaft, thumbs crossing opposite directions โ€” immovable double-handed iron grip GESTURE 3 โ€” UNDERWORLD SUMMON: Right hand extended downward, palm facing floor, cold violet light pooling in the gauntlet joints โ€” this is his command gesture GESTURE 4 โ€” JUDGING POINT: One gauntleted finger extended, arm slightly raised โ€” the moment he indicates a soul's destination. Simple and absolute. GESTURE 5 โ€” RESTRAINED FIST: Hand in a full tight fist, knuckle engravings compressed โ€” this surfaces when he is suppressing the urge to end something immediately Keep character fully consistent across ALL panels. Black iron crown must appear in every single panel without exception, including back views and silhouettes. Crown never removed, never tilted, never absent. Hades's silhouette is defined by his mass and the crown's jagged points โ€” he should read as a fortification, not a man.
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Second step, I added all 3 reference sheets to the chat simply by clicking on each one of them in the canvas then pressing space in the chat. Then I wrote the following prompt : Start with a medium shot of Anubis where he says in dark Ominous strong voice: Ruler of the underworld? then he laughs an evil laugh, then he stops and says Angrily : BOW BEFORE YOUR GOD! Then switch to hades he says in dark ominous voice : "You? .. A God? .. I thought you were just a DOG" Then Anubis gets angry and runs at Hades, Hades starts blocking his attacks and hitting him and the battle begins officially. This is how I generated my first clip, from there, I used director mode to extend the video by saying exactly what happens next!
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If you want to learn cooking ( sorry trading) then it has to be from the Master chief trader himself ๐Ÿ˜‚๐Ÿ˜‚ Here is an Ad I made for a trading platform called Navexa. I wanted to make something fun, easy to understand and creative! Would love to hear your opinion in the comments on the concept itself! Also just a quick reminder, The Cartoon Hero Course, also has a module about making professional Ads by the awesome @billywoodward โค Ads is one of the most requested jobs currently in the market, a lot of startups and companies are looking for people who can make Ads for them. And the gates to Cartoon Hero closes in less than 72 Hours! After that It will be closed for a while! Link in the first comment if you are interested! This video was made using @OiiOii_AI @OiiOii_Official Their platform makes everything so easy! #OiiOii #AiAnimation
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I made this video as a part of "Finish the Toon Challenge 6" by Cartoon Hero โค I'm truly in love with old cartoons, and I wanted to make something retro and funny, as much as possible! One of the things I love about the Cartoon Hero Community is that not only we learn awesome stuff but we also get to practice our skills in funny and creative ways all while competing for real prizes! One of our challenges was a actually an opportunity to work with a studio where 5 people were chosen! @OiiOii_AI @OiiOii_Official #OiiOii #Aianimation
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The first 9 seconds of the video is by the talented @masterdiverhrsh The challenge was to add 40 seconds or less to make a complete story!
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The door to the cartoon hero community closes in 3 days! Make sure you reserve your spot before it is too late! cartoonhero.ai?via=MarkBenjaโ€ฆ
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I always try to be as positive as I can but lately, things have been getting rough for me, so many times I felt so close to getting something good only for things to get ruined at the last second. And to be honest, situations like those just shatter your motivation entirely. It is just a bit hard to give 110% every day without any light at the end of the tunnel. I have two or three projects lined up, they are big ones and they will take a lot of time and they will pretty much take what is left of my energy, after them I'm not really sure if I will be able to continue going this path. I'm sorry for typing all of this, but I just felt the need to vent out what has been on my mind lately, and if you have cared to make it this far thank you.
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One of the most talented people I have known โค๏ธ watch this amazing piece!
โ„๏ธ๐Ÿ”ฅ The opening for Demon Slayer: Illusions of Winter is here. A winter legend, a hidden legacy, & Yoraโ€™s path through grief, loss, demons, & destiny โ€” that ties it all together. Get ready for episode 1 soonโ„๏ธ Made with @Dreamina_AI @CapcutApp #DreaminaCPP #DemonSlayer #KNY
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Have you ever wondered how our future would look like? Well I did! and Here is my vision : Ladies and Gentlemen Welcome to ELYSIA A world of harmony between technology and nature โค Here is my entry to the MarsAI film festival ๐Ÿฅฐ I was able to achieve this level of animation consistency and smoothness thanks to @Framer_X great course which opens it's gates today and ONLY for a week, after that the access will be closed, I went from a complete beginner to where I am now thanks to the workflows included in the course! Video is created using the awesome platform @OiiOii_Official @OiiOii_AI #OiiOii #AiAnimation
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Here is the link guys! The access closes June 8th, 11:59 PM PST. After that it won't open again for months! cartoonhero.ai?via=MarkBenjaโ€ฆ
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16th of February 2026 , a date that I will forever remember! Because it is the date that changed my life when I joined @Framer_X Course Cartoon Hero for the first time! It shaped me into who I am today! and It helped me create the short film below! and that is why I have a special thanks to @Framer_X for it ^^ "What makes this course different from other courses?" You might ask! Well the answer cannot be in one post but let me tell you one aspect ! Inside the course, you don't just get a few prompts, you copy them and that is it! There is a breakdown, for every prompt used and why it was used, you learn about Camera angels, multi shot technique, storytelling, making professional Ads. Everything a creator needs is inside that course, and trust me if you have ever seen any post of @Framer_X , It is merely the tip of the iceberg compared to what is inside the course modules! The Cartoon Hero course opened it's gates today to embrace a new batch of Heroes for a one week only! After that It will close, and you won't be able to get in until Cartoon Hero 4 launches which might be in months. So My advice to you, if you are serious about AI animation, Join this course and you won't ever regret it! It is the best investment I have ever made, the link to join is in the first comment!
I have poured my heart and soul into making this story, not just because of the technical difficulties but because the story itself means so much to me and it has an important message that I wanted to make sure gets delivered in the best way possible ๐Ÿฅฐ This is a story about a mother's unconditional love, love that is unmatched in this world โค It is my entry to OiiOii Mother's day challenge! I truly hope you guys enjoy this story! and please watch until the end for the plot twist ๐Ÿ‘€ and let me know your opinion on the comments about the story and whether Matt deserves forgiveness or not! I would also truly appreciate any quotes or reposts. #OiiOii #AiAnimation #AIart๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ๏ธ #motherday #ShortFilm #AnimatedFilm
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Lesson of the day : "DO NOT LET PERFECTIONISM CONSUME YOU" and I will tell you why and please continue until the end so you don't get the wrong idea ! When I was just a normal viewer, who had 0 involvement with making Animation, I was so fascinated by every thing Pixar, Disney, Anime studios and Hollywood produced! As a normal viewer I didn't have a critical eye, instead I cared about what made me happy, what made me enjoy what I'm watching and the reality is that most of your audience are also like that! I go on Tiktok and instagram and I find videos with millions of views of a girl riding her bike in the park with peaceful music or a funny looking creature singing or dancing to a song. Now, as someone with "some" experience in Animation, every time I watch something I try to learn from it! See what I like and what I don't like, and then I realized that EVEN those studios aren't making PERFECT animation! Sometimes there are fast cuts, morphing, weird camera angels that could have been better in some scenes! And those people are supposed to be professionals and it took them years to learn and get better unlike most of us who are just starting. So The question is : Why are you as an AI creator seeking absolute perfectionism with things that most likely people won't even notice? That slight morph for 0.000001 sec or that tiny misplaced object isn't worth generating over and over and over just to fix , and with each shot, there is a new problem, and then you look back and realize that you wasted so much credits, time and effort - resources that could have been put into another project- trying to create the PERFECT video and if for some weird reason people didn't like it, you will feel so disappointed and you will never get the resources you invested into that project! Also don't get me wrong, I'm not saying that you should produce absolute slop with hallucinations and glitches and weird cuts everywhere, what I'm saying is, once you get that 90 % to 95 % of polishing just release your work and move on to another project! Because in reality, more projects means more things to have in your portfolio, more chances to go viral, more chances to get clients that like your work! Editing is a CRUCIAL part of our craft, learning how to stitch parts of shots is so important for you as an AI creator as it saves you a lot of credits! TL:DR : People appreciate creativity, storytelling and visuals more than perfect technical execution, so just keep creating, do not get stuck into that one MASSIVE project trying to make it perfect, while leaving so many other ideas unexplored, and don't be so harsh on yourself trying to control every little tiny detail, because in reality most people won't even see it and even if they do they won't care as long as they enjoyed the overall work. If you got to this point, Thank you so much for reading!
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Lesson of the day : If you have an idea, no matter how small, hard and insignificant you think it is, Just DO IT! We are in the age of AI, the idea that you don't do today, someone else will do tomorrow and they might make millions of something you were simply too lazy to do.
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Anubis "The Egyptian God Of Death" VS Hades " The Ruler of the underworld" I think it is a pretty fun concept to explore๐Ÿ‘€โค Thanks to @Mayz1169 for the inspiration and great workflow!
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