Spent the first half of this week reviving X11 SimCity (GPL Micropolis) on A/UX 3.1.1 - Apple's actual Unix
~52,700 lines of C (the city sim X11 custom Tk widgets) wrapped in ~9,800 lines of Tcl/Tk (the entire UI)
Tcl 6.4 / Tk 3.x - John Ousterhout's 1988 "glue language" its 1991 X toolkit.
Heavy C engine, thin scripting skin — which is exactly why I could rebuild the whole interface (new palette, modern menus, redesigned start screen modals, full-color tiles) without touching a line of the simulation.
Updated for the Summer of C89. 🌴
X11 SimCity for Unix (tcl/tk) running on A/UX 3.1.1
This version has a multiplayer interface, which I've never seen before.
This could be fun once I get it on the SE/30.
I need to replace the 8bit tile sets with 1bit versions
I'm guessing this has never been done before lol