CS Associate Prof at @ualberta and Canada CIFAR AI chair at @AmiiThinks. AI, Machine Learning, Games, and Computational Creativity | he/him | On most socials

Joined February 2011
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Tired of AI hype but interested in reading about how machine learning (generative AI if you like) can be used to generate content in games? Well do I have the book for you!
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I'm not here anymore, but if you're interested in #AIIDE25 I strongly recommend the blue site and my PhD student Emily Halina's live posting of it!
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Today I spent a few hours at TELUS World of Science - Edmonton for Canada Day/TWOSE's birthday so I threw together this little procedural cube world generator preference "learning" last night. Recorded a quick video and put it on GitHub for the curious. youtu.be/Oe_QXHknl5o
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You can make some pretty fun things with it! Thanks to TWOSE for having me as their Science Fellow for 2025! Github link: github.com/mguzdial3/CubeWorโ€ฆ
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Weโ€™re extending the AIIDE deadline! Partially due to author requests, partially due to a significant increase in submissions meaning I need to increase the PC!
๐Ÿšจ#AIIDE25 full paper deadline extended! Due to requests from authors, we have extended the deadline for full paper submission to June 27, 2025! ๐Ÿ”— More information: sites.google.com/ualberta.caโ€ฆ
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After literal years of being down due to security issues, my blog is now back up, including my one post on "How to Write an AIIDE Paper" guzdial.com/blog/how-to-writโ€ฆ

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Matthew Guzdial retweeted
looks really cool! cognitive scientists should especially pay attention to this we can now procedurally generate environments. will be key for scaling up complexity of experimental designs while maintaining experimental control! see arxiv.org/abs/2502.20349 for discussion!
Exciting to announce that the second edition of the PCGML textbook by Sam Snodgrass, Adam Summerville and myself is online! This version is a major update of the first, with a new chapter on GenAI and updates on the last two years of research. link.springer.com/book/10.10โ€ฆ
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Exciting to announce that the second edition of the PCGML textbook by Sam Snodgrass, Adam Summerville and myself is online! This version is a major update of the first, with a new chapter on GenAI and updates on the last two years of research. link.springer.com/book/10.10โ€ฆ
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Matthew Guzdial retweeted
โ€œI want to empower people to be able to make games on their own.โ€ says @MatthewGuz How can #AI help? It can generate text and images, so why not entire games? Read my story for @SN_Explores snexplores.org/article/ai-maโ€ฆ
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Very excited to host AIIDE this year, I'd strongly encourage anyone interested in AI and games to submit work and attend!
We are very pleased to announce that AIIDE'25 will be back at the University of Alberta in Edmonton, Alberta, Canada from November 10-14! Paper deadline June 21 AOE. Join us with your work at the intersection of AI and Digital Entertainment! (link in reply)
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Matthew Guzdial retweeted
We are very pleased to announce that AIIDE'25 will be back at the University of Alberta in Edmonton, Alberta, Canada from November 10-14! Paper deadline June 21 AOE. Join us with your work at the intersection of AI and Digital Entertainment! (link in reply)
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Heads up, I am making X write only and only for major announcements. I just can't stand to enrich X's owner with my eyes/clicks. I'm on bsky as matthewguz
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The Narrative Intelligence folks should probably be checking out Realis. It is basically narrative planning as a tabletop roleplaying system. rascal.news/realis-ditches-tโ€ฆ
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Matthew Guzdial retweeted
๐—ข๐—ฝ๐—ฒ๐—ป๐—”๐—œโ€™๐˜€ ๐—”๐—œ ๐—ฟ๐—ฒ๐—ฎ๐˜€๐—ผ๐—ป๐—ถ๐—ป๐—ด ๐—บ๐—ผ๐—ฑ๐—ฒ๐—น โ€˜๐˜๐—ต๐—ถ๐—ป๐—ธ๐˜€โ€™ ๐—ถ๐—ป ๐—–๐—ต๐—ถ๐—ป๐—ฒ๐˜€๐—ฒ ๐˜€๐—ผ๐—บ๐—ฒ๐˜๐—ถ๐—บ๐—ฒ๐˜€ ๐—ฎ๐—ป๐—ฑ ๐—ป๐—ผ ๐—ผ๐—ป๐—ฒ ๐—ฟ๐—ฒ๐—ฎ๐—น๐—น๐˜† ๐—ธ๐—ป๐—ผ๐˜„๐˜€ ๐˜„๐—ต๐˜† Matthew Guzdial explains that reasoning models do not know what language is. Shortly after OpenAI released o1, its first โ€œreasoningโ€ AI model, people began noting a curious phenomenon. The model would sometimes begin โ€œthinkingโ€ in Chinese, Persian, or some other language โ€” even when asked a question in English #UAlberta #ArtificialIntelligence #MachineLearning #AIResearch #Science #Technology #Innovation tcrn.ch/4aqKkPi
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Congratulations to the newly Dr. Athar Mahmoudi-Nejad for passing her thesis defence!
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Matthew Guzdial retweeted
14 Jan 2025
Registration closes tomorrow for AI Ethics 2 on Jan 16! Gain the skills and tools to identify and navigate challenges around responsible AI deployment. Register now: hubs.la/Q02_-n5N0 #AIEthics #Governance #CanTech
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New profile picture! And I should say I'm barely on here anymore. I'll still post for major new updates, but if you'd like to follow me I'm more active on bsky matthewguz.bsky.social

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โœ๏ธ ANNOUNCING OUR DEBUT GAME: outdraw.AI โœ๏ธ โ€ข Draw things humans will get, but an AI wonโ€™t! โ€ข Co-op party game for 2-6 players โ€ข Use AI to enhance your creativity, not replace it โ€ข Coming Q1 2025! ๐Ÿ‘‡WISHLIST NOW ON STEAM ๐Ÿ‘‡
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Matthew Guzdial retweeted
Announcing a new kickstarter project with the fantastic composer/writer @notquitereal and myself - The Beasts and Blessings of the Hallowโ€™d Hall: A Deck of Bestiary Cards Stay tuned for the Kickstarter drop next week
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We just extended the deadline for this special issue to December 16 (my birthday)! Please submit a bunch of weird LLM and games (including critical work!) as a birthday gift to me.
We are excited to announce the open Call for Papers for the "Special Issue on Large Language Models and Games." We invite submissions from a wide audience on topics that explore the intersection of LLMs and games, including but not limited to:
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I got to Zoom in to help announce that @AIIDEconference 2025 will be on the lovely @UAlberta campus here in Edmonton, Alberta! Looking forward to seeing everyone there next November!
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