Joined January 2018
221 Photos and videos
Pinned Tweet
I ported the Muriel minigame from "Garden Variety Body Horror - Rare Import" by @JLH_Games to #GameBoy! Experience what happened before the events of "Prototype Mansion - Used No Cover" from Muriel's perspective! Link to the game: mechanicalpaladin.itch.io/mu…
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Mechanical Paladin retweeted
Jun 12
Huge discovery from the process of 90's game development. I accidentally stumbled upon this original 3DS Max model of the main character Arkhan from Dark Earth. Specifically, this model was used for the cinematics at the time, and the quality is spectacular. #darkearth #pcgaming
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Mechanical Paladin retweeted
By default the player totally controls the camera, but I've implemented an option to pick how much do you want the camera to move behind the player (recorded on stock #saturn) (1/2) #retrogaming #indiedev
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The crow got a friend!
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Mechanical Paladin retweeted
What could be better than playing high quality Tiger game•com games on a 65" screen via HDMI?
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Someone should take a look at those smashed billboards lights. Looks hazardous!
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Mechanical Paladin retweeted
apparently Sonic Improvement got updated this year and it's kinda crazy how much effort is put into this they even got the Blue Spheres stages that wasn't even in Sonic 1 you ddin't need to do that LMAO
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Sewer crows tend to get a bit chubby.
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Mechanical Paladin retweeted
O Nintendo Wii terá um sistemas de conquistas, diretamente no harware real, até o momento os RetroAchievements eram compatíveis apenas com o emulador Dolphin. Ainda está sendo trabalhado e tem muitos problemas pra resolver, com certeza é uma grande conquista. Veja essa demonstração feita por 'odelot' no Youtube!
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Mechanical Paladin retweeted
PSoXide é um conjunto de ferramentas de desenvolvimento de código aberto para PlayStation 1 escrito em Rust. Ele reúne propositalmente todos esses componentes em um único repositório: - Uma interface de emulador e depurador de PS1; - Um SDK caseiro para PS1 baseado em Rust; - Um motor de execução para hardware PS1 real; - Um pipeline de ativos e editor para salas, entidades, modelos, texturas, animações e testes de jogabilidade; - Construtores de imagens de disco CUE/BIN para exemplos e projetos autorais. É um ambiente de desenvolvimento para criar um jogo de PS1 de verdade que rode no hardware original, mas com as conveniências dos ambientes de desenvolvimento de jogos modernos, uma linguagem moderna e de alto desempenho e uma cadeia de ferramentas verticalmente integrada.
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Mechanical Paladin retweeted
2A03 DubStep with joy \o/ Drawのライブのために作ったものです 240Hz🌩️ #Chiptune #FamiTracker
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Mechanical Paladin retweeted
Fake refraction and caustics running on a stock #saturn. (A simple wave function displaces the vertices and colors, I will slow it down a tad) Also implement stationary level particles, like those butterflies you can see there. #retrogaming #indiedev
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Everyone's favorite setting.. Sewers!!
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Watch out for traffic!!
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Mechanical Paladin retweeted
I got an MD test cart for Earthion and recorded a quick video. We’re currently testing several different carts. This cart is for the Spanish-exclusive version. Because Earthion uses a large ROM and a custom cartridge design, testing still needs a bit more time. In the meantime, enjoy seeing it running on a real MD! Stay tuned!
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Mechanical Paladin retweeted
GB STUDIO BOUNTY! #gbstudio #gameboy 200 USD is the bounty! Make an ENGINE EDIT that does two things: 1) Automatically changes actor visual priority (drawn above or below other actors) based on the current Y position of the actor origin. If origin is at the same Y position, alternate between them. 2) Add a checkbox to actors to FORCE priority over background tiles REGARDLESS of tile priority MUST NOT BE A PLUGIN (It eats up space each time it's used which is bad for large games) MUST BE FOR GB STUDIO VERSION 4.2.2
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Mechanical Paladin retweeted
GB Studioで動画再生プラグインできないかな、とやっていたが直接ROM作れや…となったので副産物として動画コンバーター作ったのをBOOTH公開しました(GBVideoPlayer2も使えます)。 GB Movie Converter | retro-hossie hossie.booth.pm/items/842989… #booth_pm
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Mechanical Paladin retweeted
Finally announcing this project that I've been working on for six years! Over 200 unreleased NES video games will be covered in this comprehesive encyclopedia book with many brand new discoveries that have never been made public before. Get ready! Coming this fall!
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Mechanical Paladin retweeted
Demonstration of how the "wormhole" effect in my SNES game is done. #gamedev #snes #snesdev
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Third zone's tileset is coming along nicely!
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Castlevania II: Simon’s Quest - Bloody Tears - Kenichi Matsubara (1987)
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