Thank you Michał 🙏
Games of Phantom Liberty quality are possible in teams where people are taken care off, talent is retained, hired only because of competency, and there is no bullshit agenda (of any kind).
Only thing I want is to make a remarkable art that moves you deeply.
Seems we live in times where anyone can record complete nonsense and make a story out of it. CDPR talent leaving? We have the lowest rotation of people in recent years. DEI-driven recruitment? We hire based on merit and talent alone, just as we make games driven by artistic vision alone. Why did we choose UE? Because it enables us to work on our games more efficiently and we remain cutting edge tech-wise. The Witcher 3’s director left? Well, yeah, more than 2 years ago… Now, can we stop looking for conspiracy theories and go back to making cool stuff?