Former : Design Director UX on Wonder Woman @MonolithDev , Lead UX Designer @SonySantaMonica #GodOfWarRagnarök #Accessibility #UX

Joined December 2011
1,361 Photos and videos
As many of you know, we have been working on a novel for a long time. So today we are proud to announce we have launched a new website for an ongoing writing project today. Including a FREE short story. threadsofdarkness.com/
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This is a great example of putting the player first
A perfect illustration of why menu narration needs to be configurable to a much faster speed than a sighted person might assume, courtesy of @ross_minor and @Diablo. If you're used to this speed, then anything slower is painful to use! youtube.com/clip/UgkxXkMvarb… #gamedev #indiedev
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Mila Pavlin #Accessibility #WonderWoman retweeted
Replying to @Tyleniphe
@Tyleniphe already getting a full guide on how the navigation assist sounds work, Diablo 4 is getting better and better if you're visually impaired or blind, now let's see if other arpg titles follow in their footsteps youtu.be/uEsyl8bxuUc?si=wPZ6…
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Mila Pavlin #Accessibility #WonderWoman retweeted
Aside from the content itself, I love the effort put into copy and design here. Accessibility having an equal seat at the table, players equally valued. ea.com/en-gb/games/dragon-ag… #accessibility #gamedev
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Mila Pavlin #Accessibility #WonderWoman retweeted
This is so awesome! I didn't know how much I needed these until I heard them!! 💙
Inspired by the awesome descriptive audio written by @Jennissary for Mortal Kombat 1, we present Injustice 2’s Super Moves with Audio Description! Video with all 39 audio described Supers linked in reply. #SentoShowdown #MoreThanABlade
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Mila Pavlin #Accessibility #WonderWoman retweeted
BioWare shared a bunch of accessibility features for the highly anticipated Dragon Age: The Veilguard, which releases at the end of the month. The features allow players to adjust many aspects of the combat, controls, and UI to their needs or preference. caniplaythat.com/2024/10/08/…
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This is what makes accessibility awesome. This trailer is epic, and the event is even more so. BTW - Excellent work on the descriptive audio @Jennissary
“It’s much more than a blade.” Announcing The Sento Showdown Season IV! The premiere Blind FGC event returns for its fifth year! To celebrate, check out our brand-new trailer, featuring the voice of Takahashi Kenshi, @VicChao! #SentoShowdown #MoreThanABlade
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Mila Pavlin #Accessibility #WonderWoman retweeted
This is a panel that needed to happen and I'm honored the four of us will be participating :).
📢 Speaker announcement! In memory of the inimitable @superblindman, our player panel is on gaming without sight. Starring @mfeir, @rossminor, @shaysters & @KHRattlehead. 28th-29th Oct, hybrid online & Redmond. Tickets on sale now, registration & info at GAconf.com
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Brandon would have loved this. We miss you @superblindman
Thank you to @NetherRealm for the key for the DLC Khaos Reigns! But I also want to say thank you for including @superblindman in your credits. Seeing his name instantly brought me to tears and thankful for all his hard work on MK1.
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Mila Pavlin #Accessibility #WonderWoman retweeted
Awwww this is an amazing tribute. We miss you @superblindman
Thank you to @NetherRealm for the key for the DLC Khaos Reigns! But I also want to say thank you for including @superblindman in your credits. Seeing his name instantly brought me to tears and thankful for all his hard work on MK1.
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Mila Pavlin #Accessibility #WonderWoman retweeted
The little pop-up podcast I did for @KeywordsStudios is now complete! I got to sit down with some fantastic accessibility folks to learn about what's next for accessibility in video games. Guests include: @TheSlasherChick @Super_Crip1994 @Jennissary @ross_minor & @jessicaroache Check it out!
Dive into the world of video game accessibility with this limited podcast series 🎧 @stevesaylor spoke with 5 accessibility advocates sharing their perspectives as accessibility specialists, players with disabilities and game developers. Episode guide 👇 loom.ly/wA1mCyU
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I am beyond excited for Ghost of Yotei. Sucker Punch did such an amazing job on Ghost of Tsushima, so I can't wait to see what they do here. Lets Go!
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People are going to be very happy with the Text scale option when they play on Steam Deck
We are happy to confirm that God of War Ragnarök is VERIFIED on Steam Deck! Play the epic conclusion of the Norse Saga on your handheld device today!
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Mila Pavlin #Accessibility #WonderWoman retweeted
📢Speaker announcement! @theastralj of @Respawn will be presenting the ten core challenges that led to the award-winning cognitive accessibility of Jedi: Survivor's UI. 28th-29th Oct, hybrid online & Redmond. Tickets on sale now, registration & info at GAconf.com
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Mila Pavlin #Accessibility #WonderWoman retweeted
Cinematic Audio Description Enabling the Audio Description setting under the Audio Accessibility menu will play audio descriptions of visual events during cinematics.
God of War Ragnarök brings mythical action to PC tomorrow. Get the latest from Santa Monica Studio: play.st/4eshVsL
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The PC release brings new features, so there has never been a better time to check out GOW Ragnarok. @sightlessKombat and @soerenjensen have put countless hours into writing a step by step guide. Check it out!
Have you checked out the latest version of the God Of War Ragnarok guide I've been assisting in co-writing with @soerenjensen and @MissFire4? It doesn't allow you to platinum the game, but it covers the main story and several side quests. reviews.sightlesskombat.com/…
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Mila Pavlin #Accessibility #WonderWoman retweeted
I can't quite believe that years after the original launch, this game is finally getting #audioDescription! I'll be interested to see if the TTS shown in the video is what's actually there tomorrow, but I'm glad AD is going to happen regardless! Reducing puzzle hints is good too!
God of War Ragnarök brings mythical action to PC tomorrow. Get the latest from Santa Monica Studio: play.st/4eshVsL
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Thanks to SMS for the continued support of accessibility on GOW Ragnarok
Cinematic Audio Description Enabling the Audio Description setting under the Audio Accessibility menu will play audio descriptions of visual events during cinematics.
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Mila Pavlin #Accessibility #WonderWoman retweeted
📢 Speaker announcement! @vicariouslydrew with a look behind the scenes at the production of @Diablo's "Hell Welcomes All" community showcase. 28th-29th Oct, hybrid online & Redmond. Tickets on sale now, registration & info at GAconf.com
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Which option is selected? UX tip, a user should always be able to tell when making a choice. This is an example of design that not only is inaccessible due to color choices, but just confusing.
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