Joined September 2020
281 Photos and videos
Pinned Tweet
21 Nov 2025
Next update will come with improvements to the corruption shader for patrons! New UI, better performance, and bugfixes. Actually I don't think I've ever shown it on twitter before, so here it is! Links in bio :)
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Mochie retweeted
Now available! Links in bio :)
Continuing work on the particle shader this month, some highlights include mesh refraction and rim light options! Also a small update to the blindness package to add a neat new feature, and some QoL changes to how the properties work. Coming soon, links in bio!
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Continuing work on the particle shader this month, some highlights include mesh refraction and rim light options! Also a small update to the blindness package to add a neat new feature, and some QoL changes to how the properties work. Coming soon, links in bio!
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Mochie retweeted
Frog avatar releases tomorrow! In the meantime, here's the showcase video we put together for it! 🐸 *croak*
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Mochie retweeted
Very excited to announce this is now available! Links in bio :D
Really excited with how the particle shader is turning out! Here's a quick little showcase for some of the cool effects you can create with it! It's not finished yet but it's already extremely versatile. I can't wait to release this soon, get subscribed on patreon for more!
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Very excited to announce this is now available! Links in bio :D
Really excited with how the particle shader is turning out! Here's a quick little showcase for some of the cool effects you can create with it! It's not finished yet but it's already extremely versatile. I can't wait to release this soon, get subscribed on patreon for more!
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Quick note: if you already downloaded it and noticed weirdness with audiolink, I've released a hotfix to address it :)
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SilVR Water Shaderを使ったリアルタイム波紋シミュレーションと、Mochie Water Shaderのリッチな水表現のいいとこ取りをするやつが作れた…!美しい…
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Really excited with how the particle shader is turning out! Here's a quick little showcase for some of the cool effects you can create with it! It's not finished yet but it's already extremely versatile. I can't wait to release this soon, get subscribed on patreon for more!
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Stenciled outlines on particles are pretty neat! This will be part of this month's particle shader update, along with a bunch of other cool patreon exclusive special effects!
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Particle shader is coming along wonderfully! So far I have mesh gpu instancing, full realtime lighting and PBR support, dissolve over lifetime, randomized hue shift, opaque rendering mode, and stencil buffer, with even more to come :D
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Huge particle shader update coming this month. Will post WIP stuff later :)
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If you've found your specular highlights/normals looking weird in my standard shader, I've just released a hotfix addressing it! Sorry about that 🙏
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If you found you were having issues getting lightmaps working on the glass shader, I've just released a hotfix addressing it! Please update :D
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Oh, here's an extreme example of a a longstanding water shader bug that got fixed in this update. Depth effects should now be stable at all camera distances, so If you ever found this happening, rejoice! video from @Moderatewinguy
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The big glass shader update is now available! Lightmapping, light volumes, realtime shadows, parallax emission, bugfixes, and more! Links in bio :)
Coming to my glass shader this month: parallax emission with roughness-based blur! Very useful for fake light boxes in walls and ceilings.
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Coming to my glass shader this month: parallax emission with roughness-based blur! Very useful for fake light boxes in walls and ceilings.
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Works with rain effects too!
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Something else I don't think I've ever shown off here before: my blindness simulator! Available on my patreon :)
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This is available now! Links in bio :D
Next update will include a new option in the water shader for foam! Using a foam map (or vertex color!) instead of depth will allow much more consistency in how foam appears on the surface. No more bad viewing angles :)
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