The Slide That’s Still Missing
Most of the decks follow a pretty familiar structure at this point. You get the vision, the world, the gameplay, the token, the NFTs, the roadmap. All of it building toward what this could become over time.
Somewhere in there, usually later on, there’s a mention of monetization. But it’s often pretty high level. Enough to show it’s been considered, but not always enough to understand how it actually works.
That’s the part people tend to look for, especially once the basics are clear. How does this turn into a business? It doesn’t need to be fully built out yet. Early-stage numbers are fine. Even rough assumptions are useful. But there needs to be something more concrete around how players convert, what they’re paying for, and how that might scale.
Right now, that’s still one of the more common gaps. Strong ideas, real progress on gameplay, but monetization pushed a bit further down the line. The teams that are starting to tighten this aren’t necessarily further ahead, but they are easier to understand.