Joined July 2022
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🎉 #vibejam Day 15: Game Submitted! (VIDEO SPOILER - if you like strange tutorials - try it yourself - and select your native language for a voice and script in that language!) floppybrawler.vercel.app I am so tired, but it was 100% worth it - even with the 9-5 balanced with the 6-12 Hope you have fun playing @levelsio @s13k_ other judges / contestants / etc There's 5 multiplayer regions, but join links work across all of them Thanks to @threejs @tripoai @colyseus RapierJS Claude Cursor (I would have made nothing without any of these tools) Time for sleep 😴 Goodnight
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I love OpenRouter - the spend I have with them is insane. They're the best gateway in the space But I'm really doubtful of this - I am happy to be proven wrong! My sense of what we see here is just horizontal scaling of test time compute. We need more representative benchmarks
Introducing the Fusion API, the smartest compound model in the market. Fusion achieves Fable-level intelligence at half the price. How it works 👇
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arxiv.org/abs/2602.11685 Case in point. This was benchmarked against DRACO. Fable-level intelligence for research tasks. That's not surprising - research is one of the simplest and most obvious use cases for cheap models. Even Claude Code delegates to Haiku when you use fable for agents What level of comparable intelligence does it give on complex coding tasks? Converting a SIGGRAPH paper to a working Three.JS WebGPU demo? Porting an application from one language to another without bloat? I'd hazard a guess it's incredibly far off
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🏢 @threejs Scalable building asset gen attempt #1 It's a simple idea: - LLM generates the meshes (Opus 4.8 here) It creates little topo helpers (e.g. Gable Roof, Beveled Window Frame) that produce nice topo. It categorises mesh parts. - You provide the textures. GenAI or not.
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The real test for how this scales is how well does it do variations of one "type" of building This gives me a way to see common problems across each, spatial reasoning errors and optimize the AGENTS.md as far as it will possibly go. With the idea that once I hand this off to you, you can reliably generate hundreds of buildings with your clanker of choice
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There's a ton of work to do - this is only two shots - but a good start. I'm excited to send the first prompt again with Fable one day and see how different the outcome will be! For now there are issues with overlapping or effectively overlapping faces & several architecture inconsistencies to deal with
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Using Opus again and watching usage drain really slowly after using token munching Fable feels weird. It's strangely not relieving at all and there's a literal nervous system reaction to value-per-token I'm having which is wild Tech has always had this effect tbf but still odd
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I think the onslaught of @threejs projects is the very early stages of a Cambrian-explosion-type rise in web games I don't play Fortnite or Roblox, but my kids do. And I've quickly come to see the friction drop when it's in one platform vs steam is huge Web is thatFriction^-10
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To add a final point, as much as I suck at game development as I'm incredibly new to it, I can tell Unreal Engine & Roblox Studio are quite far from "beginner friendly" as it stands today To me - the distributor with the best-in-class engine editor experience MCP is gonna win
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There's a ton of other requirements - good multiplayer library / scaling and either funding or deals with providers, low deployment friction the option to take your games elsewhere (a missing trick, it's free distribution!!) - but again, editor MCP is what makes it for me
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Ok hear me out: - CS (CSS, CS:GO, CS2) has been around for a couple of decades now - It's always had an incredible esports scene, and there's only been crappy 2D overlay replay viewers on web - @modestasraz builds a @threejs one in a day - animations and sounds included wtf???
CS2 demo reviewer in ThreeJS: SOUND ON 🔊 It's slowly starting to sound and feel like an actual demo reviewer. We have footsteps, gun sounds, animations, ragdoll, maps and a good 60fps. I have endless amount of ideas, the closer I can get this to a 1:1 mimic of CS2, the more insane things we can pull off. Won't be limited by the official cs2 demo review I will soon host this on my website so that you can also try it out!
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I said hear me out but I don't have words to describe how ridiculous this actually is... Like, how did we jump from Opus 4.8 to this? We're about to see a boom of really cool stuff from passionate developers with great ideas. I wanna go do a rocket league version of this now!
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Oh a really cool side effect of learning loads of different things is seeing where it maps in different domains Having used 1000s of audio plugins over the years, many of them are built to be linear phase or have an option for linear phase. Same concept - just applied to how the plugin manipulates waveforms, and you can use a null test to confirm I feel like null space & the null test kind of do the same thing here AND it makes me curious why there are no GPU drivers for audio stuff. Is it just not built for it? DSP/sample rate consistency doesn't map? Or just no one has tried it / it's not worth it as everything would have to port over I need a GPU virtuoso to explain that one to me pls
One of the best uses of AI is building little quizzing or learning tools when you're trying to learn a new subject I went through all of youtube.com/watch?v=fNk_zzaM… and it's one of the best introductions to Linear Algebra (I never learned it before) But the whole column multiplication stuff feels super unnatural and I have to read back the order in which you have to add and multiply stuff I remember feeling like this when I started programming as a kid, none of it made sense, but now I've been doing it for a couple of decades I know that once you get the syntax and flow, other shit just falls into place And the only way you remember syntax is actually using the syntax So it's time to torture myself with 100s of these until it becomes natural 🙂 And then unlearn it when I'm doing it all in TSL/WGSL 🤣
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One of the best uses of AI is building little quizzing or learning tools when you're trying to learn a new subject I went through all of youtube.com/watch?v=fNk_zzaM… and it's one of the best introductions to Linear Algebra (I never learned it before) But the whole column multiplication stuff feels super unnatural and I have to read back the order in which you have to add and multiply stuff I remember feeling like this when I started programming as a kid, none of it made sense, but now I've been doing it for a couple of decades I know that once you get the syntax and flow, other shit just falls into place And the only way you remember syntax is actually using the syntax So it's time to torture myself with 100s of these until it becomes natural 🙂 And then unlearn it when I'm doing it all in TSL/WGSL 🤣
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I had an alert to say one of my #vibejam game servers crashed Very confusing until I see @NicolaManzini streaming to 5k viewers 😂 It’s a shame it got overloaded (I defo didn’t anticipate that!) - other games held up! Physics networking sucks. I’m glad you liked the tutorial 😆
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Unbound is genuinely very cool. This is an incredible use case - for someone like me who can’t see images in their head, to be able to block out a level using rough props would really help me. There’s also something tactile about doing it yourself vs prompting Hunyuan 3.1
Flesh out level design ideas faster than ever. 🌳📐 #madeWithUnbound
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69% that’s @Justin_Gaethje and just no one in the comments has noticed Or I’m hallucinating
✈️ Passengers on a Frontier Airlines flight from San Juan to Chicago reportedly restrained a man who tried to open an emergency exit door and jump from the plane mid-flight, forcing the aircraft to divert to Miami, where it landed safely.
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🟢 Adrian or Tau Ceti e, from @projecthailmary Made with @threejs & WebGPU, 100% procedural TSL The movie was fantastic - 10/10 would recommend
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