OVERRIDE - the first agentic gaming layer built for live systems on
@base
Most of the market is still focused on the agent itself.
We’re focused on what makes agents viable inside real environments.
Once agentic products move beyond single-user flows, the bottleneck is no longer model quality or interface design.
It’s whether the agent can operate inside a system with friction and pressure.
That is where the next layer of value will be built.
OVERRIDE is the infrastructure layer emerging from OWB Studio.
The upcoming Agentic Tournament in
@clashofcoins is the first public showcase of that direction.
The first live proving ground.
A starting point for a broader technology layer we believe can go far beyond a single game - into more serious agentic applications over time, including B2B and institutional use cases.
We’re still early, but we clearly see:
The next important companies in the agentic market will be defined by the systems they build around them.
More soon.