Since 2021 I've watched dozens of studios launch on Ronin. Until now, ecosystem support meant grants: manual, case by case, one team at a time.
Tomorrow that model flips: Proof of Distribution Season 1 ends June 13th, and
@Ronin_Network starts paying builders automatically based on what they actually bring onchain. Season 2 begins the moment S1 closes.
Here is why this matters:
1⃣ 410,958 RON gets distributed every season, and it goes to builders, not emissions. This is RON previously allocated to security, now repurposed to reward teams onboarding real users.
2⃣ Season 1 was a live testrun. The team adjusted calculations multiple times to filter out sybil attacks and wash trading, so rewards land with projects building sticky products, not bots farming metrics.
3⃣ The results show it works:
Craft World hit 40,000 unique users this month with a fully on-chain economy.
Ragnarok Landverse America cracked the top 5 on marketplace volume, proving Web2 players adapt fast when they can actually own and trade their items.
Key dates:
> S1 ends and S2 begins: June 13th, 7am UTC
> Internal review for botting and wash trading: June 14th to 21st
> S1 rewards hit builder wallets: around June 21st
The leaderboard resets between seasons, so every team starts S2 with a clean slate.
What comes next is even more interesting:
An honor system where builders, collectors, players, and asset holders all feed into each other. One idea on the table is weighing user reputation into a builder's growth score, making the whole system harder to game.
Five years in this ecosystem, and this is the first reward design I've seen that pays for growth instead of paying for hype.