Preserving C64 โ€ข Amiga โ€ข VIC-20 glory. Daily retro games, history & nostalgia. Keeping Commodore #1 in your mind and hearts.

Joined February 2023
11,628 Photos and videos
10
25
178
3,018
Commodore Computer Museum ๐Ÿ•น retweeted
Xenomorph is a 1990 sci-fi role-playing game developed and published by Pandora for the Commodore Amiga. It was heavily insprired by the Alien movie franchise and has a similar feel to it as Dungeon Master.
8
10
131
5,825
Commodore Computer Museum ๐Ÿ•น retweeted
Obscure C64 Games #21: Apoxoly Title: Apoxoly Publisher: Independent (Homebrew) Year: 1990 -1991 Genre: Horizontal Shoot 'em Up A side-scrolling shoot 'em up where you pilot a spaceship through alien-infested levels filled with bizarre biomechanical creatures and hazardous terrain. Features detailed parallax scrolling and intense action. Interesting fact: Released on the German disk magazine Game On 08/1991. A very rare and obscure European homebrew-style title from a small Swedish development team.What do you think โ€” ever played it? What do you think โ€” ever played it?
1
9
642
In the 80s and 90s Germany was a strong hold for Commodore and Amiga sales. Here are the Commodore Germany sales figures. Amiga total: 1,677,480 units Amiga 500: 1,081,000 Amiga 500 : 79,500 Amiga 600: 193,000 Amiga 1200: 95,500 โ† over 10ร— fewer than the A500 series! Amiga 2000: 124,500 CD32: 25,000 CDTV: 25,800 A1000: 27,500 A3000: 8,300 A4000: ~11,300 A3000T: ~6,080 8-bit side: Commodore 64: 3,050,000 Commodore 128: 284,300 Commodore 16/116: 286,500 The A500 was an absolute monster in Germany. The 1200 never really stood a chance. #Amiga #Commodore #RetroComputing
3
5
20
638
Commodore Computer Museum ๐Ÿ•น retweeted
MiG-29M Super Fulcrum is a 1991 combat flight simulation developed by Simis Limited and published by Domark for the Commodore Amiga.
2
1
26
1,118
Commodore Computer Museum ๐Ÿ•น retweeted
1991 Italian Commodore 64 / Amiga advertisement for F1 GP Circuits.
3
10
2,103
Commodore Computer Museum ๐Ÿ•น retweeted
Jupiter Fracture (aka Jupiter Lander 2) (2025) by Commodore โ€” so-so or SO GOOD? 43 years apartโ€ฆ but still landing on the same legendary machine. In August 1982, the Commodore 64 launched โ€” and the very first game ready to play was Jupiter Lander. Fast-forward to late 2025: Commodore has dropped the official sequel, Jupiter Fracture (aka Jupiter Lander 2). It's the "new" Commodore's very first release too! Exclusive to the Commodore 64 Ultimate, this brand-new title channels the original while cranking everything up. In an era of lazy sequels and cash-grab remakes, is this one? Nope โ€” not even close. It's a worthy, respectful follow-up that stays loyal to the classic concept. The title screen perfectly mimics the 1982 originalโ€ฆ then flickers to a stunning modern upgrade. Wow! The game itself is Jupiter Lander on steroids: gorgeous updated graphics, the beloved zoom-in effect preserved, tougher levels and sharper tension in those classic landing mechanics. Check out a gameplay video to feel it โ€” the controls are tight, the challenge is real, and it just feels right. (Sadly my own SID chips are packed away with the rest of the museum's machines, memorabilia, and games during the rebuildโ€ฆ but once the new space is ready, I'm slotting in a couple and firing it up Fracture plus a bunch of other titles!) From the birth of the C64 to its 2025 revival: some landings never go out of style, this is one of them. What was the first C64 game YOU ever played? Share it in the comments! ๐Ÿ‘‡
2
3
59
2,896
Commodore Computer Museum ๐Ÿ•น retweeted
Favourite Commodore 64 Adventure Game?
28% Maniac Mansion
35% Pirates!
17% Zak McKracken
21% The Bard's Tale
333 votes โ€ข Final results
9
6
22
3,296
Commodore Computer Museum ๐Ÿ•น retweeted
8
1
55
1,540
Commodore Computer Museum ๐Ÿ•น retweeted
Have you played? Endless Forms Most Beautiful on the Commodore 64. Endless Forms Most Beautiful is a single-screen platformer game for the Commodore 64, released in 2019 by Rikib80. The game is inspired by an original concept by Dave Hughes and features players controlling characters named Moebius or Pucky, tasked with rescuing lost imps and returning them to their natural habitats across various levels. A polished platformer with cooperative and versus two-player modes, teleports instead of ladders, and new mechanics introduced each level. Features a Led Zeppelin-inspired soundtrack! Thank you to Rikib80 for creating this fantastic homebrew game!
5
43
3,914
Commodore Computer Museum ๐Ÿ•น retweeted
Drean Magazine (1986) magazine Issue No.4 Argentina
3
4
24
2,308
Commodore Computer Museum ๐Ÿ•น retweeted
The Commodore 64 version of Galaxy Force (often listed as Galaxy Force II) is a 1989 home computer adaptation of Sega's 1988 arcade hit Galaxy Force II so sometimes this Commodore 64 game was referred to as Galaxy Force II... PLAY or MISS?
2
5
42
1,861
Commodore Computer Museum ๐Ÿ•น retweeted
Can you unscramble the Commodore 64 game? #30 Latte Gun
3
1
12
2,657
Commodore 64: the 8-bit lighthouse guiding gamers home!
3
410
MiG-29M Super Fulcrum is a 1991 combat flight simulation developed by Simis Limited and published by Domark for the Commodore Amiga.
2
1
26
1,118
It is the direct sequel to the earlier MiG-29 Fulcrum. You fly the advanced MiG-29M variant (with fly-by-wire, upgraded avionics, and more powerful engines) in a large, semi-open campaign set in South America. The Amiga version offers solid vector and polygonal graphics, good cockpit views, external camera options, and effective use of the platformโ€™s colour capabilities. Amiga Format magazine rated it 89%, calling it: "...MiG-29M Superfulcrum is an excellent simulation, and definitely improved on the original... What more could you ever want from a flight sim?" What did you think of MiG-29M Super Fulcrum?
1
2
11
415
Commodore Computer Museum ๐Ÿ•น retweeted
Did you know? Every Commodore Amiga sold in Japan came bundled with ANS 1.2 (Amiga Nihongo System), as part of the official Japanese localization. Developed by TECHNODE and sold by MIQ Japan, this clever 2-disk package added full Kanji support: Japanese menus/windows, 12/24-dot fonts, JInput (Romaji keyboard entry), JOutput, converters, AREXX scripts, and more. It ran as independent AmigaDOS tasks and used EUC encoding. Back in the day, every official NTSC Amiga (A1000, A1200, A4000 etc.) in Japan shipped with this โ€” turning the machine into a proper Nihongo powerhouse for games, animation, and early desktop work. #Japan
1
6
44
1,458
Just arrived today at the Commodore Computer Museum๐Ÿ•น๏ธ A rare 1986 Commodore User magazine flexi-disc featuring Heaven 17 and Rainbird's Advanced Music System for the C64. This translucent 7" promo showcases the SID chip's musical potential โ€” straight from the January '86 issue. Did you own this back in the day?
2
4
29
1,437