Joined August 2017
1 Photos and videos
MythAlex 🪗 retweeted
Never in recorded history has the current trends unfolded so rapidly and with shocking ramifications. Even governments are taking notice. All over the world, not just in western societies, men are withdrawing from women. An entire generation of younger males are not engaging in the dating scene, not making themselves available and have retreated from a world where they see no advantages and only inequities if they participate. Middle age and older men are circling their wagons and opting out of relationships that have not worked. Divorce, nasty breakups, OnlyFans, Passport Bros, the Boss Bitch lifestyle, No White Boys and Black Only culture trends and phases, feminist ideologies playing out in relationships, the Mee Too phenomenon, men learning by experience that unwanted advances suddenly get them labelled as predators and ‘creepy,’ and the worsening economy have caused a massive dearth of males in courtships and women all over the world are reporting that the men are gone and no longer actively seek them out. Tiktok has exploded with women having meltdowns about the disappearance of eligible males. Predictions are showing that by 2040 the majority of females ages 18 through 55 will be single. Governments understand that we are now below the birth rate threshold to support the population. Astrologer Joe and Kim Morrigan join me in what will certainly be an eye-opening topic. Join us Friday the 19th, 1 PM CST LIVE youtube.com/live/u3X988EAFOs…
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MythAlex 🪗 retweeted
One night at Madison Square Garden. The silence before the voice. A moment years in the making, from rehearsal rooms to the biggest stage in the world. On October 5 in 2025, Dimash Qudaibergen became the first artist in the history from Kazakhstan & CIS countries, who held a concert at The World’s Most Famous Arena - Madison Square Garden. This legendary concert took place as part of the STRANGER TOUR. Now, Dimash presents the trailer of a documentary film “Before The Applause: The Dream of Dimash Qudaibergen” which shows the preparation, the backstage moments, the journey, the emotions and energy he lived together with his family, his team, his musicians and his audience. The film is directed by Tima Rakhim. COMING SOON
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MythAlex 🪗 retweeted
Caskets is out now link in bio 🖤
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MythAlex 🪗 retweeted
‘Caskets’ a song for anyone who has ever lost somebody. Wednesday 7PM BST
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RT @FlatEarthDaveX: The #flatearth Awakening of @OwenBenjamin (PG Version)
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MythAlex 🪗 retweeted
Can a song get DEEPER or DARKER than this? “Further On Up The Road” #bass #singer #brucesprinsteen #johnnycash
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MythAlex 🪗 retweeted
Since the majority of Fusion Fix v5.0 things are related to frame rate, make sure you check out James' video to see the features in action!
May 2
Fusion Fix 5 for #GTA IV just released and I just uploaded a new video covering all of the new features and fixes! youtu.be/ohBwEdH6lqk?is=FFYk…
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MythAlex 🪗 retweeted
🔧 Version 5 of GTA IV Fusion Fix is now available! 🔧 🎉 Happy 18th anniversary, Grand Theft Auto IV! 🎉 📥 Download Links: • GitHub Release: github.com/ThirteenAG/GTAIV.… • ZIP: github.com/ThirteenAG/GTAIV.… • Offline Installer: github.com/ThirteenAG/GTAIV.… • Web Installer: github.com/ThirteenAG/GTAIV.… 📝Changelog: 🖥️ Graphics • Added native ambient occlusion, available as "Ambient Occlusion" in the Graphics menu, this makes the scene and objects look deeper and more grounded • Vehicle tires and damage now reflect on shadows from artificial light sources which support shadow casting, like on the Xbox 360 version • "Console Gamma" now applies to the whole screen, this makes UI elements look more contrasted or as originally intended, like the Xbox 360 version • Added a new .ini option "EnablePreAlphaDepth" (Enabled by default), that allows Depth of Field and Sun Shafts (In general depth based effects) to render behind various transparent objects properly, like on the Xbox 360 version • Added a new .ini option "ReflectionMSAAQuality", which applies MSAA to vehicle, water, interior and mirror reflections, like on the Xbox 360 version (Note that this option *may* behave differently or break depending on the Graphics API/GPU vendor drivers/DXVK version used) • Restored stronger rain droplets refraction, as is on the Xbox 360 version • Allowed more objects to receive shadows under "ExtraDynamicShadows = 2" in the .ini (!Not to be confused with Extra Night Shadows!) 📜 Scripts • Added a new option "Disable Wardrobe Transition" in the Controls menu, this disables all screen fades when switching clothes in the wardrobes or when buying clothes from stores to speed up the process significantly • Added a new option "Instant Stop Taxi" to the Controls menu, to make taxis stop immediately after skipping journeys, instead of allowing drivers to randomly choose when to stop (Sometimes after a good while from the point where they should stop) • Comprehensive scripts' overhaul, fixing various script bugs and adding some improvements • Fixed various script high fps issues, like some object animations, sprite drawing, scripted controls, mission fixes and more • Fixed sensitive virtual keyboard arrow key input on police computers and fixed a soft lock where "File being updated" interface couldn't be exited with the keyboard due to a broken check, unless a gamepad is used to exit it • Fixed a serious script issue which leads to a crash when The Lost clubhouse memorial wall photos are spawned, and also added a new case where the photos can also appear when entering the clubhouse from the roof • Reimplemented friend respect calculation after completing hangouts in TBoGT, so Armando and Henrique respect would increase after Luis completes hangouts with them • Restored the missing Star Junction Burger Shot radar blip in TBoGT by using an unused blip ID • Fixed a possible issue where the player gets stuck for several seconds before ordering food from vendors (e.g. Cluckin' Bell and Burger Shot) • Improved various scripted camera controls, especially when using mouse (Such as those when in taxis, during helicopter tours and when using binoculars) • Restored and corrected some voice lines from minigames and friend activities, like allowing Jim, Terry and Clay to use their own voice lines during the hi-lo cards minigame in TLAD • Restored some unused models, like TLAD's unique combat shotgun prop model inside gun vans and eCola's unique soda can for eCola vending machines • Fixed Brycebug content not being able to trigger and continue after reloading saves (From Stubbs' job) • Fixed some script oversights causing scripted Depth of Field intensity to not be cleared properly after some scenes in missions and other situations • Fixed delayed character animations in several missions • Disabled the low far clip override during TLAD's scripted intro cutscene which allows seeing the map boundaries in some shots • Fixed various issues related to tollbooths, like certain bikes in TBoGT having the wrong pay animations set for the player, NPCs leaving with a delay after paying and weird overtaking behavior, making the whole process smoother • Various other script issue fixes and improvements ⛏️ Code fixes and improvements • Added several new sliders in the Controls submenus to allow controlling mouse/gamepad aim/look-around sensitivity independently from each other • Reworked the "Always Run" option in the Controls menu, now the default walk mode can be toggled between walk, run and sprint by tapping sprint button, and enabling this option now also allows the player to sprint in interiors • Fixed fps dependent physics, this solves inconsistent vehicle handling (For automobiles, bikes, boats, possibly helis too), euphoria ragdolls, and object physics at high fps • Fixed some high fps issues related to helicopters, such as rotor animation speed, downwash effect strength, blinkers speed and partly rotor breaking time (Main rotors should always break after ~10 seconds now, rear ones are still inconsistent) • Fixed drunk driving becoming harder at high fps • Fixed broken player and NPC pathfinding at high fps • Fixed stall when getting on ladders at high fps • Properly fixed some fps dependent UI elements, like pause menu cop blips and loading text • Removed radar 30hz update rate cap and fixed resulting fps dependent zooming individually • Fixed "flickery" cutscene camera jump cuts (Transitions) that resulted from a possible oversight on PC, also fixes the infamous random zooming at high fps in cutscenes properly (Both of these issues do not happen on consoles) • Properly fixed NPCs swerving their vehicles suddenly when there is a train going beneath them, notably on the Algonquin Bridge • Fixed pause menu map crosshair lines not being scaled to resolution properly (Fix may not be 100% authentic) • Refactored and improved the seasonal events implementation, and fixed various issues related to them • Improved the snow event • Disabled some out-of-place rain effects and added fading to volumetric light volumes (May not work with *all* distance slider settings perfectly) • Reimplemented vehicles' first person "hood" mode camera bumping behavior to try to solve its fps dependency (Still imperfect especially when pressing C to look back) • Restored console loading screen base animation speed (Although its still affected by fps) • Restored console/pre-patch 1.0.6.0 pause menu money/time info spacing • Added several new vehicle spawn cheat codes for TLAD and TBoGT • Added a new cheat code to double the physics' rate speed, affects the speed of everything mentioned for the fps independent physics fix • Added a new .ini option to re-enable unused death music in IV (Only for IV for now) • Game speed during stunt jump cameras is now controlled by the mouse wheel instead of mouse movement, like in GTAV • The "MinigamesFpsLimit" .ini option now applies to the Darts and Drinking minigames, with a user controllable list beneath it to allow choosing which minigames it affects (Names represent the names of the scripts of the minigames from script.img) • Added a new .ini option to allow manual control over vehicle turn indicators when the "Turn Indicators" option is enabled • Adjusted the maximum values of the "Vehicle Camera Turn Speed" slider • Fixed an issue with radar zoom delay which made the radar zoom automatically and keep the zoom state after reloading a save • Fixed incorrect dsound.dll warning in certain situations • Various other code/resource adjustments, cleanups and optimizations 🗃️ Assets • Fixed incorrect TLAD automatic pistol rotation when performing drive-bys with it • Fixed the inability to give money to beggars, caused by a missing animation on PC • Restored the missing reload audio for IV's PC animation of the mp5k (SMG) while crouched and restored the missing unique reload audio for the vanilla PC animations of the deagle (Desert Eagle) • Fixed the improper recoil animation for TLAD's and TBoGT's mp5k (SMG) • Fixed incorrect exhaust behavior for the Premier and Romero • Fixed broken player head models in TLAD and TBoGT by using models from console, and removed Johnny's broken blendshape to avoid it breaking his facial animations in some cutscenes (No proper fix yet) • Restored Luis' phone model during the intro cutscene from console and fixed several emissive chandeliers in Tony's apartment • Increased volumetric fog density during seasonal events • Fixed an error in TBoGT's fonts.dat which makes the chalk style "9" glyph use the improper font in the darts minigame • Fixed a typo in TBoGT's carcols.dat which makes the Blade boat lose one possible color combination 🔗 Links: 🌐 Website: fusionfix.io/iv 🐙 GitHub: github.com/ThirteenAG/GTAIV.… 💬 Discord: discord.gg/2ckFCS572Z 📱 Telegram: t.me/fusionfix 📺 YouTube: youtube.com/@FusionFix10 🐦 X/Twitter: x.com/fusionfix10
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MythAlex 🪗 retweeted
Did You Get That? EUROPE 2026 TICKETS ON SALE harrymackofficial.com/shows
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MythAlex 🪗 retweeted
“INTO THE DEEP”⚓️🏴‍☠️ A Mysterious NEW Shanty we wrote for our NEW ALBUM “LORE”. Streaming EVERYWHERE now! #seashanty #voiceplay #sing youtu.be/jGMTLERemWE
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MythAlex 🪗 retweeted
You ARE Creative
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MythAlex 🪗 retweeted
Community is medicine. Research consistently shows that strong social connections are one of the most powerful predictors of health, resilience, and longevity. Not the size of your network, but the depth of your relationships. A few people who make you feel safe, seen, and supported can profoundly shape your biology. Loneliness activates the same stress pathways as chronic disease. It drives inflammation, dysregulates hormones, weakens immune function, and accelerates aging. Connection does the opposite. It calms the nervous system, lowers cortisol, improves metabolic health, and even influences gene expression linked to longevity. This is why community is a core pillar of functional medicine. Food, movement, sleep, and supplements matter, but without meaningful human connection, healing is incomplete. Invest in your people. Nurture a small, trusted circle. Shared meals, honest conversations, laughter, and belonging are not soft interventions, they are some of the most powerful tools we have to extend healthspan and quality of life. Love this post by @risingwoman
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MythAlex 🪗 retweeted
😡 500,000 AMERICANS SECRETLY ZAPPED ⚡ They tested DIRECT ENERGY WEAPONS on over HALF A MILLION innocent citizens — without consent, without warning, for 40 years! 😱 Hazel O’Leary herself admitted it. U.S. Military DARPA black budgets turned Americans into lab rats for their sick experiments. MKUltra was child’s play. Now it’s frequencies, EM/RF, AI nano-tech that can fry you from the inside 🧠💥 This is straight-up TREASON against the people! Full explosive video 👇
 #DEWExposed #500000Victims #BlackBudgetEvil #WakeTheHellUp #DeepStateCrimes
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MythAlex 🪗 retweeted
Your relationship with the Simulasphere today will determine your tomorrow. As an energy-based field our environment is in constant communication with our avatar. The avatar is an interface between the Immortal Within and the Construct. The soul is energy, it thinks, which broadcasts energetic signals that are absorbed into the Simulasphere and reflect back as EXPERIENCES the avatar suffers or enjoys. The world is a sea of energy with an ebb and flow and the Immortal is a co-creator, a world-builder among a minority of souls participating in this enterprise and an abyss of the living dead masses living through reactionary dungeons having lost their spark. Navigators obey their overlords but the errant is a spirit of privateering creativity not restricted by the rules of the world. LIVE today 6 PM CST- youtube.com/live/MVSeoPVH4lc…
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MythAlex 🪗 retweeted
The government of Israel has just published its list of the world’s top 10 antisemites. If opposing genocide and wars of aggression now makes you an antisemite, then I’d better crank my game way the fuck up if I want to make that list. So yeah – FUCK ISRAEL.
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MythAlex 🪗 retweeted
Physicist and inventor of the microprocessor, Federico Faggin, explains how everyone is capable of telepathy because we all have access to the state of the quantum field✨ Learn more from this episode out now!
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MythAlex 🪗 retweeted
Musical artist allegedly has her voice and style copied by AI AI company starts making money songs created by AI AI files a copyright claim against the original artist, using her own voice on her own original songs. Original artist no longer making money from her own music.
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MythAlex 🪗 retweeted
Josep Jornet Terahertz Communications: The Quest for Spectrum Inside the Human Body Biological 6G #IoNT #IoBNT comsoc.org/publications/ctn/…
Replying to @CorinneNokel
Federal Communications Commission Internet of Nano-Things Internet of Nano-Bio Things Transforming Healthcare Josep Jornet, Northeastern University Ian F. Akyildiz, Truva Inc. fcc.gov/sites/default/files/…
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MythAlex 🪗 retweeted
GrapheneOS will remain usable by anyone around the world without requiring personal information, identification or an account. GrapheneOS and our services will remain available internationally. If GrapheneOS devices can't be sold in a region due to their regulations, so be it.
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