Lately, Iโve been seeing a lot of discussion about clients and riggers, and honestly, I think both sides have valid points. One thing I keep noticing is a misunderstanding about what a .cmo3 file actually is.
A .cmo3 file isnโt some shortcut for mass-producing Live2D models. For a rig to be directly reused, the assets would need to be extremely similar to the original model. Just because something is technically possible doesnโt mean itโs practical or something people commonly do.
From my experience, i think most riggers build meshes and deformers from scratch for every project. Especially if each project done with different artist. Reusing the exact same artmeshes and deformers on a completely different model is pretty uncommon outside of things like YCH models.
The thing that gets reused most often is physics settings, and honestly, that feels similar to a chef keeping recipe notes. The values exist, the โnumbersโ makes each riggers have their rigging style, similar to artstyle, but they still need to be adjusted and applied to each new project.
I hope clients, artists, and riggers continue to respect one another. Clients put so much effort into preparing for their debut, artists spend countless hours designing and separating model parts, and riggers work hard to bring those models to life.
I love this industry and grateful to be here. I want to keep streaming, making models, and rigging for years to come. I just hope we can all give each other a little more kindness ๐ค