Pixels AMA this week was less about hype and more about where things actually stand right now.
A lot of the discussion focused on rewards, sustainability, Stacked, Chubkins, mobile plans, and what needs to happen for Pixels to keep growing long term.
@pixels_online
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🌾 Current State of Pixels
Right now, Pixels is sitting around “barely sustainable.”
Updated numbers shared during the AMA:
💰 Around 1.1 return-on-reward-spend over the last 90–180 days
📉 Roughly $1.10 earned back for every $1 distributed in rewards
📊 Enough to keep operating, but not enough margin for aggressive growth
Main priorities now:
🧭 Improve retention
🚪 Rework the new player experience
⚖️ Make rewards sustainable
📣 Build systems that can support paid user growth later on
A big point mentioned during the stream:
Every game naturally loses players over time. Long-term growth depends on consistently bringing new players in.
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🔧 Why Task Board Rewards Changed
The old Task Board was described as having two major problems:
🔥 Too many rewards leaving the ecosystem
😵 Gameplay becoming repetitive and less enjoyable
The current direction is focused more on rewarding long-term ecosystem participation instead of pure farming.
The upcoming Stacked optimization system will reportedly look at:
🎮 Daily activity
🛍️ Spending behavior
🤝 Community impact
📅 Retention
♻️ Whether earned Pixel gets reused inside the ecosystem
One thing made very clear:
Players who only farm rewards and instantly sell may see fewer reward opportunities over time.
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🧠 Stacked Is Becoming The Core System
A large amount of development is now centered around Stacked.
The next phase introduces AI/data-driven reward systems instead of static manual tasks.
That means:
🪄 Different players may receive different rewards
📈 Rewards can adapt based on behavior
🧪 The system aims to optimize retention and sustainability automatically
Upcoming Stacked features:
🛒 Direct reward shop
🏅 Leaderboards
📱 iOS Android rollout soon
🎁 Possible gift card rewards later
Moving rewards into Stacked is also part of the strategy for bringing Pixels onto mobile app stores while avoiding crypto-related restrictions.
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📲 Mobile Plans
The current mobile strategy looks like this:
➡️ Shift earning systems into Stacked
➡️ Keep the mobile game itself more Web2-friendly
➡️ Launch native iOS and Android versions afterward
Stacked mobile release sounds very close at this point.
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🐥 Chubkins Update
Chubkins is now entering the final polish phase.
Current status:
✨ Core gameplay systems are basically complete
🎨 Focus has shifted to visuals, UI, layouts, and story elements
🧪 Another early access update is coming soon
🚀 Full launch target is roughly 2–4 weeks away
Early marketing numbers were also shared:
📢 User acquisition cost is reportedly around $1.50–$2.50 per player
That’s being viewed as a promising sign for scaling.
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🌍 Bigger Discussion Around Web3 Gaming
A large portion of the AMA focused on the current state of Web3 gaming overall.
Some of the main points:
❌ Many Web3 games added crypto without improving gameplay
❌ Building Web3 systems made development much harder
❌ Sustainable economics still haven’t been solved across most projects
The overall philosophy now seems pretty straightforward:
🎯 Fun gameplay has to come first
📦 Rewards need to be sustainable
📈 Growth has to make business sense
🏗️ Ecosystems need real fundamentals behind them
“Building something that actually works long term” was repeated several times throughout the AMA.
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🚀 New Player Experience Revamp
The first few days of gameplay are getting heavily reworked.
Retention data showed:
📉 Too many players leaving after Day 1
📉 Early-game experience not strong enough for scaling
Current work includes:
🛠️ Better onboarding
🧭 Cleaner progression flow
🎒 Improved first-week gameplay
📢 Preparing the game for future advertising campaigns
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🤖 Bots & Abuse
Pixel-farming bots were described as “mostly under control” right now.
Next areas of focus:
🔎 Marketplace bots
🪙 Coin-farming abuse
🧬 Better detection systems through Stacked
Long term, the goal is apparently for Stacked to identify suspicious behavior before rewards even begin.
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🎟️ VIP Update
VIP system changes are planned for early June.
Confirmed additions:
🗓️ 1-month VIP pass
🎁 Larger VIP system refresh overall
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🏡 Land Rentals & Community Tools
With the old rental system gone after LootRush shut down, discussions are now happening around:
🧱 Community-built rental systems
🏛️ Using treasury funds to support those tools
The idea seems to be pushing some ecosystem tools toward community ownership instead of relying fully on core development.
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🔓 Open Source Discussion
One of the more surprising moments from the AMA:
Open sourcing Pixels was openly discussed as a possible fallback option if needed in the future.
Points mentioned:
🖥️ Client-side open sourcing would be relatively easy
🗄️ Server-side would take more work
👥 Community ownership is part of long-term thinking
Even in a worst-case scenario, the goal sounded more like keeping the game accessible to the community rather than shutting everything down completely.