The Game Innovation Lab is an exciting, dynamic and flexible space for research and learning that takes games as an innovation challenge.

Joined March 2011
35 Photos and videos
NYU Tandon Game Innovation Lab retweeted
New paradigm alert! 🎮 AgenticPCG We combine classic PCG (Procedural Content Generation) algorithms with large language models for generating game levels. LLMs on their own are not good at level generation, but when given the right tools from our PCG toolbox they're killing it!
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NYU Tandon Game Innovation Lab retweeted
I think this interview about our recent position paper (with @yannakakis @gdrtodd_ and @Smearle_RH) came out really well. Also, this picture (courtesy of @lchaimowicz ) is exactly what my days look like in the NYU Game Innovation Lab.
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NYU Tandon Game Innovation Lab retweeted
NYU @nyutandon wrote about our recent position paper about what AGI can learn from game AI ⬇️⬇️⬇️ (next post)
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NYU Tandon Game Innovation Lab retweeted
16 Sep 2025
So much more can be learned from AI playing games besides how good they are at the game like biases New research from @NYUGameLab on AI in mafia showed female “Sheriffs” earn more trust 👮‍♀️ but male “Seers” were more persuasive 🧙‍♂️ Like most AI stories, it’s about the data - but games can actually help you produce your own data at scale.
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NYU Tandon Game Innovation Lab retweeted
🎙️In this episode of the ODSC Ai X Podcast, we sit down with @togelius, Associate Professor at New York University and Co-Director of the @NYUGameLab. Together, we explore how AI is transforming game design and what the future of AI in games may hold. 🎧 hubs.li/Q03Gcd830
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NYU Tandon Game Innovation Lab retweeted
Some of our recent work on diffusion models, led by @anubhavj480, highlighted by Sony!
Diffusion models may memorize training images due to hidden “attraction basins” during #denoising. Sony AI’s solution: 🌀 Delay classifier-free guidance ↔️ Add Opposite Guidance ⚙️ No retraining needed Simple fix, big impact for originality. #CVPR2025 🔗bit.ly/4lfqtq4
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NYU Tandon Game Innovation Lab retweeted
More new work! We’re looking into automatic repair of game levels, designed either humans or algorithms. Basically, can you get the vibe right and then have evolution make the level work properly as well?
Can we fix PCG generated well designed but non-functional game level levels?? Evolution based algorithms can help to make it functional. arxiv.org/html/2506.19359v1
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NYU Tandon Game Innovation Lab retweeted
Can we fix PCG generated well designed but non-functional game level levels?? Evolution based algorithms can help to make it functional. arxiv.org/html/2506.19359v1
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NYU Tandon Game Innovation Lab retweeted
If you want to use search or RL for games, you need fast simulation. If you want to test your algorithm on many games (or generate new games), you need a game description language. Ergo: we introduce Ludax, a ⚡⚡⚡ fast!🤯 description language for board games. Try it out!
Excited to introduce the first version of Ludax, a domain-specific language for board games that compiles directly into JAX code! Preprint: arxiv.org/abs/2506.22609 Code: github.com/gdrtodd/ludax
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NYU Tandon Game Innovation Lab retweeted
23 Jun 2025
We've all seen the barrage of video games generated by LLMs on social media. But can we automate this process, and measure the game-generation capabilities of LLMs in a more systematic way? To this end, we introduce ScriptDoctor, a framework for automatically generating grid-based puzzle games with LLMs. ScriptDoctor iteratively prompts models to generate code, then uses search-based agents to assess the complexity of the resultant games.
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NYU Tandon Game Innovation Lab retweeted
New paper! We are trying to find out how well LLMs can generate functional and novel games in the PuzzleScript game description language, especially when combined with automated playthrough based on search. This is part of our work to create new types of game design assistants.
23 Jun 2025
We've all seen the barrage of video games generated by LLMs on social media. But can we automate this process, and measure the game-generation capabilities of LLMs in a more systematic way? To this end, we introduce ScriptDoctor, a framework for automatically generating grid-based puzzle games with LLMs. ScriptDoctor iteratively prompts models to generate code, then uses search-based agents to assess the complexity of the resultant games.
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NYU Tandon Game Innovation Lab retweeted
If you happen to be at @CVPR I'm Nashville, I'll give a keynote at the Computer Vision for Videogames workshop at 10.45 today. Room 210.
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NYU Tandon Game Innovation Lab retweeted
6 Jun 2025
🌱 On learning (July, TBD): Yasmin Kafai, @vnbermudez @togelius Registration link to come @PennGSE @UCIEducation @NYUGameLab
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NYU Tandon Game Innovation Lab retweeted
What would it mean to build AI systems that generate games that are both novel and interesting? The new video in Anjum Asad's Game Innovation series explores this, and describes the GAVEL system by Graham Todd and others in @NYUGameLab as an example. Accessible yet detailed!
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NYU Tandon Game Innovation Lab retweeted
Game Innovation is a new series of videos explaining advances in AI for games. The first video explores ongoing work by @BigTimeMothy on vector-quantized diffusion in Minecraft, and there are several more videos about @NYUGameLab's work upcoming.
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NYU Tandon Game Innovation Lab retweeted
25 Apr 2025
Associate Prof @togelius explains to @BBC that "In Minecraft world, creating [something] is direct and simple," making it accessible when computers might otherwise hinder building impulses. #NYUTandonMade buff.ly/E4OttOH

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NYU Tandon Game Innovation Lab retweeted
Procedural Content Generation for Games is a thriving research field with an amazing methodological diversity (including LLMs, RL, and evolutionary algorithms as well as more problem-specific solutions) but few good benchmarks. Until now! We present... the PCG benchmark!
We (@amidos2006, @Matt_Barthet, @gallorob2, @SentientDesigns, @togelius, @yannakakis) would like to announce the Procedural Content Generation Benchmark (PCG Benchmark). The PCG Benchmark allows users working in PCG research to test their algorithms against a variety of games.
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NYU Tandon Game Innovation Lab retweeted
Remember our work on Word2World, where we generate playable worlds based on stories? Continuing this line of research, we have been working on generating Minecraft environments that tell playable stories. Check it out 👇
🚀Excited to share our new research: Word2Minecraft (arxiv.org/abs/2503.16536), which is an improvement to Word2World (arxiv.org/abs/2405.06686). Thanks to my supervisors Prof. @togelius, Dr. Steven James and Muhammad @utheprodigyn for their guidance and support! 1/13
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NYU Tandon Game Innovation Lab retweeted
I'm giving a little public talk about AGI, based on my AGI book. Very accessible, no technical knowledge required. We'll start in around 5 minutes, at 1.15 ET. It will be recorded and posted online later.
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NYU Tandon Game Innovation Lab retweeted
If you're at @RealAAAI and interested in games and/or content generation, go see Tim Merino and Michael Middleton present our paper "Moonshine: Distilling Game Content Generators into Steerable Generative Models" in a few minutes in the Human and AI session! There will also be a poster presentation at 12.30 today.
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