Cloud, .NET and DevOps Architect. Author of FilterBlade - the PoE 1 and PoE 2 Filter site. Occasional streamer. Secretly developing a game. Probably human.
Transmutes are expensive this league. (~4:1ex)
A lot of people trade in Transmutes. Also their price keep climbing so they're even shown on Uber strict (somewhat annoyingly)
Weird situation.
I think the main reason is that people don't have enough greater Transmutes.
New filter update - I've been cooking.
This update adds economy-based treatment for high level crafting bases.
That level 82 solar amulet in the screenshot can be sold for 30ex.
I'll be updating the crafting bases daily using my new fancy tooling.
Enjoy!
Some technical insights:
I have a local app running that checks 200 total bases with 3 different item levels on trade.
It runs non-stop and collects historical trade data.
I use the data (and a looot of rules) to then apply the tiering
My current stance on PoE2:
PoE2 has a very bright future ahead.
Endgame (main weakness) has grown beautifully.
Current largest gap: Uniques need way more work.
Context: beaten all pinnacles, got all challenges done, farmed several hundred divs.
For the PoE2 SC players.
You can head to this location in the fortress to get an extra passive point.
Context: GGG added an amazing quirk - a level 100 character can DESTROY their character in this location for EVERYONE in the league to get 1 passive point.
AWESOME feature.
Some more info:
The person sacrificing their character becomes the 'Martyr of the First Edict' on the leaderboard.
In the runes of Aldur league it's ResurrectGodAura.
The first and only level 100 who bravely gave away their character. What a gigachad.
In the standard league it's @CARNDARAK
Crafting advice, but... may get changed.
You can use an 'Essence of the Breach' to grant an amulet/ring ' 20% max quality'.
At 34% qual: 3 to skills become 4.
Now remove the qualmod... and keep the quality.
(Whittling Chaos 100% removes it)
This is how I crafted my amu.