Indie app dev building TreeBarkID, SerpentID, CalisthenicsLab ,PokeSnap & more apps. Sharing AI dev, ASO, revenue lessons, and the mental side of shipping.

Joined July 2025
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I made $13,880 in April 2026. 📲 iOS apps — $5500 🤖 Android Apps — $580 💵 Freelance — $7800
I made $69,768 in April 2026. ⭐️ TrustMRR — $29K 📈 DataFast — $21K ⚡️ ShipFast — $6.2K 🦐 SuperShrimp — $5.6K 🧑‍💻 CodeFast — $3.4K 🐥 Twitter — $1.9K 🍜 Indie Page — $1.4K 🚀 LaunchViral — $387 💨 Zenvoice — $256 🛡️ ByeDispute — $248 🎞️ YouTube — $211 🌱 HabitsGarden — $147 📚 WorkbookPDF — $19
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After years of learning and mastering Apple Ads, I decided to go all in and ship my own platform for automating Apple ads. You add your apps, it creates a plan 14 days gate and then monitoring through that plan. All campaing setup is automatically done by the platform :D adsbuddy.app/
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Nito retweeted
🏳️Time to face obvious facts. iOS Dev courses are no longer viable income for me. I've been disrupted. I'm looking to join a team working on a cool iOS project (full-time or part-time contract). Remote. RT's are appreciated! DMs open.
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First week of being all-in on apps: The hardest part is not coding. It is changing identity from “developer who ships apps” to “builder who also distributes, markets, tests, talks to users, and sells”. That shift feels uncomfortable. Probably a sign it matters.
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People say “ignore Android, focus on iOS.” But in just 2 months, two Android apps generated the same revenue it took me 7 months to make on iOS with multiple apps. I basically applied the same strategy I use on iOS: monetization, onboarding, paywalls, retention… and it just worked. Let's see how it goes but it looks promising so far.
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What would be most useful for me to document while trying to go from ~$4.2k to $10k MRR? 1. Revenue updates 2. TikTok experiments 3. ASO changes 4. Paywall tests 5. App Store screenshots 6. AI coding workflows 7. Mistakes I want this account to be useful, not just updates.
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Today’s indie app work is not glamorous: - checking keywords - thinking about hooks - planning TikToks - reviewing app pages - watching competitors - trying to understand why someone would stop scrolling This is the part I used to postpone. Now it has to become the work.
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I lived in Edinburgh for 6 years. Now I’m back in Tenerife, trying to build a calmer life from apps. Success for me is not a huge exit. It is waking up, checking the dashboards, seeing the apps are healthy, and knowing the work is mine. That is what $10k MRR means.
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RevenueCat’s 2026 data matches what I feel as an indie iOS dev: There are more subscription apps than ever. AI makes supply explode. Organic discovery is not enough. So my new rule is: If I don’t know the distribution plan, I don’t really know the product yet.
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My rough 60-day plan: - grow TreeBarkID - grow SerpentID - learn marketing with CalisthenicsLab - find first PokeSnap customers - publish daily short-form tests - keep app/backend metrics green - talk publicly about what works and what doesn’t Simple plan. Hard execution.
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Question for app founders using TikTok/Reels: What actually works for mobile apps? 1. Demo the app immediately 2. Show the problem first 3. Founder talking to camera 4. Fake UGC style 5. Screen recording captions 6. Before/after outcome I’m starting from almost zero here.
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Love the new Kickstart app from @twostraws. I was waiting for something like this. I will update my journey to see if I can improve my existing apps and new apps.
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The marketing gap is real. As a developer, I can spend 8 hours fixing UI, backend, prompts, analytics, paywalls. That feels productive. But if nobody new sees the app, the business doesn’t move. This is the muscle I avoided for too long.
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PokeSnap is live and has 0 customers so far. I’m trying not to treat that as an emotional judgment. It is just data. Now I need to test: - who actually wants it - where collectors hang out - what content makes them stop scrolling - whether the app store page explains it fast enough
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SerpentID is doing around $900 MRR. That is enough to prove there is demand. But not enough to get comfortable. This is the strange middle of indie apps: It works. But it does not work enough yet. That gap is where marketing starts.
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I’m creating several TikTok accounts for my apps. Not because I suddenly became a content creator. Because I don’t think App Store organic discovery is enough anymore. The experiment: make distribution a daily habit, not a launch-week panic. Any indie app builders doing this well?
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TreeBarkID is my clearest growth bet right now. It is already doing around $1.6k MRR. The problem is simple. The user intent is obvious. The value is easy to explain. So my question is not “what else can I build?” It is “where can I find more people who need this?”
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AI made building apps easier. That sounds great until you realize it also means the App Store is getting flooded faster. The hard part is no longer “can I build it?” The hard part is: why should anyone care? That is the part I’m trying to learn now.
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If you had: - ~$4.2k MRR from apps - a $10k MRR goal - 1-2 months to replace lost freelance income - TreeBarkID SerpentID already working - PokeSnap at 0 customers What would you do first? ASO, TikTok, paid ads, paywall tests, or something else?
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I just left my freelance work. That was roughly 70% of my income. So this is the bet now: Can I grow my apps fast enough to fill the gap in the next 1-2 months? Current app MRR is around $4.2k. Goal is $10k. Today feels exciting and terrifying.
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