Solve puzzles, exploit smart contracts, and protect your winnings from other players.

Joined January 2023
5 Photos and videos
We've been hard at work. Going to need playtesters soon. We've got an early janky broken alpha of one of the core mechanics going out this week, and we'll need feedback. Keeps your eyes out.
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Internal playtesting showed one of the core gameplay loops sorta... well, it was bad. We're fixing it. How does everyone feel about EVM bytecode?
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Every Target is protect by a set of Locks; players and NPCs alike. We're planning Locks of various complexities. For the tutorial stages, these locks are very simple, and thematic. What sort of themes would you like to see in these beginner Locks?
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Not Your Keys modifies industry standard contracts to make it easier to explore targets without setting off alarms. But, once you crack a system, all bets are off. What are you going to do when the next player comes for your loot?
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That's... a lot of followers. Hi! This week we've started working on art, socials, landing pages, and the initial player introduction to the game. We've got a couple playtest cycles planned. Reply here for a chance to participate when the time comes. Thanks for following!
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