Joined September 2013
107 Photos and videos
Pinned Tweet
its not quite #screenshotsaturday yet but here is an update on my Game. Link to better quality in the comments #indiegames #indiedev #gamedev #FPS #PostApocFriday #postapocalyptic
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Over the holiday i worked on a side project for fun, building an Evolutionary Neural Network, can handle multiple networks at the same time, feel free to try it out if you want. Was a fun side project (its only 5mb) drive.google.com/file/d/1ZD1…
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I guess i should not be surprised the company that made their fortune stealing ideas wholesale approves of this
FOAD is cooking!
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blocking out a new addition for the game
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they should have a most overrated game category in the game awards
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Guilherme Carvalho retweeted
4 Dec 2025
The dream was to release ROUTINE, today that dream comes true <3 I really really hope you like it, see you on the MOON!!! <3
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Its incredible how many times the friction to start something boils down to a task being too big and nebulous in the abstract. Just starting something no matter how small tends to be the solution 99% of the time.
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Still working, just slowly inching forwards. Its been fun to set dress a bit instead of having pure gray
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This looks great
Hail to the Rainbow is out! Thanks to everyone who waited and supported! store.steampowered.com/app/1…
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open.spotify.com/album/25LFP… my very talented wife released her first album! if you love piano give it a listen. I am biased but i think its pretty great
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Procrastinating on working on my game by making pretty shaders for my game? no idea if i will even use it
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Guilherme Carvalho retweeted
Ai could Never.
AI could never create this - quote with your masterpiece.
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Changed the skeletons break logic so that if it is an execution, they break apart on a specific frame and not when they in fact die Just to make it look better
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Some more experiments with the radio/spectrometer, playing with shaders and figuring out what the display might look like
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i see we have reached the grind mindset mentality stage for game development.
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Early work in progress spectrographic tool for the game (headphones on)
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Doing some tests with procedural spectrograms for the game, scrolls to the left and shows you signals over time, useful to detect enemies and or other places of interest in the direction you are facing
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this is the nerdiest thing i probably ever said, but i just realized things like dot product arise naturally from algebraic manipulation and now i think math = magic
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Guilherme Carvalho retweeted
Let's fill the timeline with video games Post what you have been up to in the comments and I'll reshare #gamedev #indiedev #screenshotsunday
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