Joined February 2013
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I've been working on a project that recreates the Hytale server in C# utilizing Arch ECS. I don't currently have a chunk system created which is why loading takes a while and the absolute bare minimum was made to load the player into the world. #Hytale sort of #HytaleModding
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I'm a huge advocate for C# and wanted to expand my skill-set. This server is fully NativeAOT based and uses a custom SourceGenerator for network packets. It also gave me a way to learn how Hytale works on a lower level.
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