Joined August 2019
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And we are live: ~ cd Engine\Source\Programs\Horde\HordeDashboard ~ npx @outoftheboxplugins/horde-plugins-cli storage-reporter ~ cd Engine\Source\Programs\Horde\HordeServer ~ dotnet add HordeServer.csproj package OutOfTheBoxPlugins.HordeStorageReporter
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For some unknown reason this keeps working. Just got to 30 stars. Thanks all. Now, while it was fun, pls stop. I genuinely don't know what to do with them.
This actually worked. I just have to repeat this every day and I will hit 1k this year. Thanks everyone!
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This actually worked. I just have to repeat this every day and I will hit 1k this year. Thanks everyone!
Thrilled to hit 11 stars on my Horde plugins! ⭐ Shoutout to every friend I bullied into this. Star now to ensure you are not next.
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~ cd Engine\Source\Programs\Horde ~ npx @outoftheboxplugins/horde-plugins-cli install s3-compatible //TODO: and some config stuff
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I've spent weeks researching and trying different databases when implementing analytics and Clickhouse was my favorite. I am excited to see Horde going for it as well!
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No more copy pasting 4 lines of install instructions. New CLI for horde plugins is live and install "bundles" of server & dashboard plugins at the same time. ~ cd Engine\Source\Programs\Horde ~ npx @outoftheboxplugins/horde-plugins-cli install tools-uploader
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Maybe this was not my best idea.
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KPIs for Q3 2026: - Make Horde so easy to use that HR starts using it
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~ cd Engine\Source\Programs\Horde\HordeDashboard ~ npx @outoftheboxplugins/horde-plugins-cli tools-uploader ~ cd Engine\Source\Programs\Horde\HordeServer ~ dotnet add HordeServer.csproj package OutOfTheBoxPlugins.HordeToolsUploader
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Doing CI for Horde turns out to be a lot faster and reliable than expected. Just a bit over 10 minutes on a clean github runner.
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Installing Server & Dashboard plugins: I am not sure yet what the best way to handle these is. I want to use the same CLI which I created for installing, but it feels like a circular depedency. Currently they just copy the files in the Horde folder tree.
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Note on the CI Hacks: TestAgentMessageLoopTcpAesAsync - is failing in CI I assume it's probably because of some github runners specific thing because locally they succeed. Will need to investigate this further.
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Bro
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To: horde-team@unrealengine.com Subject: Small improvement for Horde Pretty please: github.com/EpicGames/UnrealE… Thanks, Bye.

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Some thoughts on distributing plugins for Horde after successfully shipping 1 api route & 1 view with a table. tldr; it works! details below 🧡
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Horde Dashboard It's a more work than I was expecting. I think for internal studio development things are nice. It's much easier to track code in "plugins" than "node_modules" and a single line in registry.ts is easy. But distributing plugins had some solveable hicups.
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My plans for the future Npmjs & NuGet are good enough. But Dashboard & server plugins are very coupled. The CLI should install a "bundle" (both server & dashboard) A single: npx npx @outoftheboxplugins/horde-plugins-cli storage-reporter should add both to streamline install
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