๐ŸŽฎ Making the Ordinary Extraordinary @ playzagoria.com/ | #Xbox #PlayStation

Joined February 2022
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๐Ÿงญ Some exciting developments on the horizon for @DayZ #PlayZagoria.. More info soon๐Ÿ‘€ #DayZ | #Xbox | #TalentForDayz
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Getting back into the swing of things ๐Ÿ’› #DayZ #DayZXbox #TalentForDayz
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This man is an absolute legend in the @DayZ console community and played a huge role in getting Zagoria off the ground. I genuinely wouldnโ€™t be where I am without him. Heโ€™s going live for the last time, please come show love โฌ‡๏ธ
We will be live in 30mins time for the last time. Join us for the last episode of TPP, then the final run. I am looking forward to sharing a few memories, laughs, and a few tears. twitch.tv/thegreedypeasent
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๐Ÿ‘€#DayZXbox #DayZ
๐Ÿ“ข Survivors, Let's talk 1.27 EXP tomorrow. Host: Marks Guest: Adam Francลฏ Date: January 15th Time: 15:00 CET Platform: twitch.tv/dayz #DayZ #DayZLive #DayZUpdate
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๐Ÿ“ข Survivors, A new year is upon us. But before we get into January, Let's take a look back at what happened in December with the #CommunitySpotlight ๐Ÿ“– Read the article here ๐Ÿ‘‡ ow.ly/utYw50UEeh3 Screenshot by @DeathDeclined
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๐Ÿ“ข Zagoria just dropped its seasonal wipeโ€”hereโ€™s everything you need to know (plus all the exciting additions) to dominate this season ๐Ÿ‘‡๐Ÿป๐Ÿ‘€ #DayZ | #Xbox | #TalentForDayz
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Project Lemons ๐Ÿ‹ retweeted
The Lack of established Dynamic Events in Sakhal Join us as we dissect one of the major gameplay changes in the release of Sakhal, how the removal of dynamic events has affected player experience in the game.
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29 Nov 2024
Just found my short home video from 2012 - the early DayZ Mod days. It brought back so many memories... โค๏ธ Thank you, @DayZ team, to everyone who has been part of this incredible journey, @rocket2guns , @adamfrancu and everyone of so many countless hard working developers and artists, past and present contributors to this once in a lifetime project. And a massive thank you to our amazing DayZ community. Because this is your story.๐Ÿซถ What started as a social experiment and mod for Arma 2 transformed into something that changed everything for @bohemiainteract. I hear some say I favour Arma, and others think I prefer DayZ. The truth isโ€”there would be no DayZ without Arma, and Arma wouldn't have reached these heights without DayZ. They're two sides of the same coin that made gaming history, and both are also the cornerstones of what Bohemia Interactive is building for the future. I know we've had our share of passionate discussions (sometimes heated ones!), but that passion comes from a place of love for the game. I know when players get upset, it is because they care so deeply about this world we've all built together. But also please remember - behind every update, every fix, every feature are real people pouring their hearts into this game. Believe me, they take the criticism and suggestions always very seriously. Today, over 500 Bohemians are working tirelessly across all our projects, bringing their creativity and dedication to make these worlds come alive. Here's to the memories we've made and the adventures still to come! Have a great weekend everyone๐ŸŽฎโœจ #DayZ #BohemiaInteractive #Gaming #GameDev
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Project Lemons ๐Ÿ‹ retweeted
Replying to @maruksp
๐Ÿงต/ Critique like this is never easy, especially as someone who understands the immense effort poured into a project like this. While I strongly oppose the review bombing on PC and console (every development team deserves recognition for their hard work) itโ€™s clear that Sakhal has room to grow to deliver the truly unforgettable experience it strives to be. While Sakhal is one of the best visual experiences on the platform, I canโ€™t help but feel that the interactive environmental elements and overall gameplay loop didnโ€™t receive the same level of care as the stunning world-building. It feels like the gameplay systems and mission design were secondary to crafting the map itself - a choice that may have missed the opportunity to make the map feel alive and engaging. At the end of the day, a breathtaking environment with minimal gameplay doesnโ€™t fulfill its potential. It becomes a visual portfolio rather than a place players want to inhabit and return to. Games are meant to immerse and involve, not just impress.
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**Settle in, there are many words coming, retweet from Marek one of the owners of Bohemia (makers of Arma and DayZ), where he talks about Sakhal and it's price in relation to it being review bombed currently.** I think its hard to justify value when it's such a personal thing. Personally I owe DayZ and the people behind the game everything, your game changed my life and I will be forever grateful. However just to add some thoughts about DayZ. The DayZ community feels like the unloved step child to Bohemia at times behind the "real kid" Arma, and it doesn't feel like the DayZ devs fault at all. If anything it feels like Bohemia's. Fans of it see countless DLCs for Arma over the last 10 years, they see years in front updates about Arma 4 and it's future release, they also saw Arma Reforger. DayZ fans went through years of playing on the old engine, we were the guniea pigs for enfusion and it seems like Arma gets to see the end result better and earlier. DayZ during those test years was not in a good place. For maybe 1 to 1.5 years there was no game update around 0.62 time and when the new engine came the game had no features (no scopes for any gun at one time, no SKS in the game when it went 1.0 which was criminal). The game was in alpha for years and years, then had a beta period of about 6 weeks before going full release. The game launched at 1.0 before it was ready and was missing lots of content, likely so it could be sold on Playstation. I'm sure this was the right business decision for the game, but for the people already playing it, it felt like a like in the teeth. There has been bugs with hand state and desync forever, though they have improved some they are still there, the zombie AI is really not good for "the zombie game," in the early 2023 roadmap working on Zombie AI was a priority and it has never happened, the official launcher for the game can take 10mins to find the server you are looking for if it isn't in your favourites, the official servers have serious issues with cheaters and unlike when DayZ had a large team of devs there is no peak and trough with this. Years ago there would be loads of cheaters, the game devs would find away to close them down and so there would be a time with no cheats, then the cheaters would write new ones and the cheats would be back, then the devs would close them down again. Now it seems there are no waves, just a trickle of hackers, in a game like DayZ it only takes one per server to ruin it for all. The official servers you mention providing can be almost impossible to play at times and the community who pay to host servers on your game are keeping it alive more than the official servers are. I tried to play Livonia official the other day and the highest pop server at the time on the planet was 31 players, it was nearly 2pm UK time on a Monday. The community servers hold more of the games players than official servers do. DayZ sold more units than Arma3, it has seemingly been more popular on platforms like Twitch and I'm guessing YT than Arma for years and years. Yet we don't hear very much about the future of the game beyond a DLC map that some think was too much money. DayZ does feel a little unloved in comparison. Arma 3 came out a few months before DayZ Standalone in the same year. We've seen years of progress towards Arma 4, there is an official launch year, it was revealed with great pomp and ceremony not long ago. We have seen nothing of DayZ beyond Sakhal and maybe that disappoints a lot of the DayZ community? It feels like the guniea pigs for enfusion have to sit on the sidelines waiting for our turn to hear about when we will see the same as the Arma fans are going to get and those updates aren't coming. DayZ 2 isn't confirmed and Sakhal launched at a price considerably more than Arma Reforger did, that wasn't just a map, it was a new map, a load of new tech in the engine, better graphics, lots of vehicles and all sorts of other features as well as the promise of Arma 4 down the line and it cost less than Sakhal on launch. It feels like Bohemia doesn't take DayZ as seriously to us "outsiders" who just love the game. I know the Devs at DayZ work crazily hard, I know they are very talented. But it does feel like there hasn't been enough of them at times, especially when the game went 1.0 and it felt like things were being wound down. It feels like the crazy work put in by modders and map makers, the community hosting servers and offering safer places to play the game, and maybe a few streamers and YTers creating content helped keep the game alive at least to a similar level to that of how DayZ itself has progressed as a game in the last 4 years. It looked like DayZ was going to die when it went 1.0, it felt like the 1.0 release was rushed, the popularity in the game increasing was a surprise to Bohemia and so a skeleton crew was kept on to keep the game chugging along with some updates. Those game updates have really helped the game, but so have a lot of the mods and maps made by the community. The people working at DayZ are doing great work. I am really grateful for all of their efforts and I owe your company a huge debt. But the DayZ community has done a lot to keep DayZ alive (I really don't mean me here, I've done fook all!). The DayZ devs are really passionate about delivering the best they can. But it feels like they could deliver more if DayZ was more of a focus for Bohemia. Once again, we hear all this stuff about Arma 4. Maybe some of the review bombing is because for DayZ, a game which has outsold Arma3 and been more popular as entertainment on Twitch etc, we hear nothing and it came out the same year as Arma 3??? Why is that? Arma Reforger was a commitment to Arma 4 from Bohemia. The DayZ community got a new map and no future in comparison at this time beyond "we are thinking about the next 10 years of DayZ at Bohemia." We don't have our future laid out as diehard fans of DayZ. Maybe the profits from Sakhal will be poured in to Arma 4? Maybe you don't want to talk about DayZ's future because it could hurt sales of Arma 4. That makes sense I guess. But that does mean a large proportion of the people playing your games right now are feeling a little left out of the future while the game not being played so much (Arma) hears all about the future title they have coming soon. People were ok with Reforger because they knew it was leading to Arma4, they gave it time to grow and breath. I think most people would be much more ok with Sakhal if we knew DayZ had a mapped out future too. TLDR Maybe give DayZ a little more love and make it feel more part of the family. Right now it feels like we are getting kicked out of the house for Arma 3's baby brother. Maybe give some hope to removing the cheating for at least a while on official servers, that has been happening for a long time. It's the community moderating the cheaters out of their servers that help to keep this game alive along with the DayZ devs themselves, the modders and map creators and the lots of others too. Much love to all the people working on DayZ. You do a great job! None of the above means that I think DayZ deserves to get review bombed. DayZ is my favourite game of all time, and that was before I even started a YT channel. <3
26 Nov 2024
Did you know that 8 million users for whom we have data on Steam played for an average of 188 hours and paid an average of 30 USD gross in #Dayz? That means we received less than 10 cents for an hour of live online gaming, for which we host the online infrastructure and have been updating it for 10 years. Yet Dayz Frostline is currently being review-bombed on the same platform for being too expensive: $26.99 for "just a map," and some users demand "gimme more for less money." Hmm. Please Please Me.
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Replying to @DayZ
@DayZ Livonia photo spotted in @stalker_thegame ๐Ÿ‘€๐Ÿ‘€ cool
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๐Ÿ”ŠHey Survivors, A small update for consoles will be rolled out today. ๐ŸŽฎOfficial console servers will go offline at 14:00 CEST and will be back online at approx. 1hour. #Xbox #PlayStation
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โ„๏ธ Looking for a Vanilla Official-like experience on Xbox with enhanced hardware and performance for your first adventure in #DayZFrostline? Explore Zagoriaโ€™s brand-new Sakhal server! Join our thriving community of over 6,000 members at playzagoria.com/ #DayZ #Xbox
Hey Survivors, We're pleased to inform you that all official console servers are now accessible. Our team remains vigilant and will continue to monitor for any potential server-related issues. A heartfelt thank you for your patience and support. Special thanks to the community servers for holding down the fort. โค๏ธ
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Project Lemons ๐Ÿ‹ retweeted
15 Oct 2024
If you are venturing into @DayZ Frostline when it goes live soon... you will be seeing me out there in the wilderness... somewhere... cold and trapped around a fire. Looking for a scrap of food or a piece of firewood. Big congrats to @maruksp and the team. I miss them!
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โ„๏ธ DayZ 1.26 Frostline Expansion is LIVE! โ„๏ธ ๐Ÿ”ฅ Survive freezing temperatures and new environmental dangers. Host your DayZ Frostline server now and save 15% with code FROSTLINE: server.nitrado.net/en-US/offโ€ฆ #DayZ #Nitrado #Frostline
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Project Lemons ๐Ÿ‹ retweeted
15 Oct 2024
Dear Dayz community, Before the @DayZ dev team solves or ๐Ÿชš๐Ÿช›๐Ÿ”ง๐Ÿ”จ hotfixes the official servers, I want to say that you are an example of the power of community and decentralized systems being a real blessing as we can see the community servers thrive atm. ๐Ÿ™‡โ€โ™‚๏ธI apologise for the release's hassle. The developers are working hard, but I want to use this opportunity to give big kudos to all community server admins, content creators, and this fantastic community. This is Dayz. This is your story; you are and always will be the heart of the game! ๐Ÿซถ
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See you all in the forbidden land... #DayZFrostline Working on Sakhal was such a cool experience, learned a lot of things, and hopefully will learn a lot more๐Ÿ˜‰ Wanted to make a far-eastern Russian map for a while, and I'm really happy with how it came out Thx to all the team๐Ÿซก
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๐Ÿ“ขHey Survivors, It's the final countdown! โ„๏ธ The Playtest servers for the streamer-exclusive event will go down tomorrow at 10:00 CEST. Wishlist #DayZFrostline now: ๐Ÿ‘‰ bit.ly/3wB6i2i #Xbox #PlayStation #Steam
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