Games industry pro. Developed & led #communities for @commodoreofcl, @Socialpoint, @505_Games & @PlayStationEU in the past. Dad & Fitness addict. 80s kid.

Joined December 2011
2,185 Photos and videos
Pinned Tweet
17 Sep 2022
The Amiga 500 is just peak aesthetics in terms of design. PEAK AESTHETICS! #Amiga #Amiga500 #Chickenlips #Commodore #CommodoreAmiga #RetroComputing
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Apr 16
Games now automatically configure themselves with the RPCS3 Wiki settings. Plug and play - no configuration. Playing PS3 games has never been so easy. Made possible thanks to: AniLeo (server-side) Megamouse (client-side) HerrHulaHoop (wiki config) FlexBy (wiki data fixes)
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Jean-Claude Van Damme showing up as an enthusiastic background dancer in cult classic Breakin’ (1984) will never not be funny. 🤣😂
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This is a documentary about #SNK from G4TV's Icons, the early-2000s documentary series dedicated to video game history. The episode originally aired on August 19, 2004. While it's not an essential piece of SNK's history, it's still an enjoyable watch and has held up surprisingly well more than 20 years later. #NeoGeo
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Exclusive interview with one of the designers of the #NeoGeo AES ! Here are some of the most interesting details revealed during the interview. _The original controller ports have been retained to ensure an experience identical to the original AES, with zero latency when using wired controllers. _The console features an analog video output using the Mega Drive 2/Genesis 2 mini-DIN connector, a choice made to provide stereo audio, unlike the original AES output which was limited to mono sound. _A custom BIOS developed by @furrtek replaces the UniBIOS. It includes modern features such as AES/MVS mode selection, region switching, MVS soft dips, memory card management, and high-score saving. _The console also incorporates Furrtek's smart overclocking feature, allowing the CPU frequency to be increased from 16 MHz to 24 MHz to reduce slowdown in certain games. Its effectiveness will still depend on the cartridges' ability to keep up with the higher operating speed. _The Neo Geo AES simply would not exist without Furrtek's documentation work and technical expertise. _Particular attention has been paid to the shell design, build quality and even the weight of the console and accessories. #SNK _Production costs vary significantly depending on the size of each game. Among the first ten announced titles, MOTW is reportedly the most expensive to manufacture. _Re-releases, brand-new games, and even sequels are reportedly being considered for the platform's future. youtube.com/watch?v=1RQGni4P…
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The darkest part of the FW900 legend is that it relies on impossible-to-source components with high failure rates. Every surviving unit is living on borrowed time.
REMINDER: The Sony GDM-FW900 is the greatest consumer display device ever. It has the absolute best picture quality at resolutions that it supports (1440p natively, 2560 x 1600 when overclocked) with better motion clarity at 60hz than the best OLED gaming monitor at 480hz
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Xbox’s new CEO Asha Sharma has issued an internal memo. > She also admits that Microsoft has spent more than $20 billion on content, platform, and hardware subsidies over the past five years. > Despite the massive investment, the gaming division’s annual revenue has still fallen by nearly $500 million, and she has declared the current approach unsustainable. Bloomberg reports that major layoffs will begin in July, along with sharp reductions in marketing and other budgets.
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Asha says "How about those Exclusives!?" And gives out Xbox 25th Anniversary Consoles to Xbox Fans at Event!
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The music still plays rent free in my head. This also has to be one of the games with the most secrets ever! #Amiga
The Addams Family. Ocean, 1992. #Amiga #Commodore
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wow they reworked the combo physics.. literally the very reason why I didnt like the feel for any vf games. it always looked SO cheesy and like a 90’s game to me. ill def be trying out the new vf though

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Now you can play the greatest id Software hits in openfpgaOS! Doom, Quake and now Wolfenstein 3D Welcome new Analogue Pocket owners!
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One of my favorite Amiga games. #Amiga #Psygnosis #commodore
Leander. Psygnosis, 1991. #Amiga #Commodore
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Just a small clarification regarding the facts. The work behind the latest update had actually been in progress since last year, and what is currently being delivered is the result of that long-running effort. (Anyone who has worked in game development will probably understand this timeline—it’s not just about debugging and QA; there are also first-party certification and approval processes involved.) About a year ago, I made this post –> ( x.com/harada_tekken/status/1… ) And yes, the direction of this patch update was naturally led by Nakatsu (Kohei Ikeda). At the same time, the other director you mentioned, Yasuki Nakabayashi, was also deeply involved in directing it. Mishimastar as well. The reality is that they spent the past year working toward this release, and this update became the final work they delivered before leaving the company. Also, this should go without saying, but not only for this update—these results are the product of many project members working incredibly hard, even if their names are not widely known. Because of that, I hope people will evaluate these achievements as the work of a team rather than focusing on individual names. (Personally, I don’t think there is much value in studying the credits and trying to attribute everything to specific individuals.) I also see a variety of speculation and analysis from the community. Unfortunately, most of it is not accurate (and I don’t mean just this particular topic). In fact, the directors whose names you mentioned, including Yasuki Nakabayashi, have already left the project and begun new journeys of their own. There are also a small number of people who explain things based on their supposed knowledge of the game industry. Unfortunately, most of those explanations are not accurate either. This is simply a factual clarification and nothing more. Nothing beyond that. That will be all on this topic. Now then, since we’re here, a quick personal update. I recently considered changing my X account name, but the X team advised me against it. They warned that the current name could quickly be claimed by someone else and potentially used in a misleading way. Even the old trick of changing the name and immediately reclaiming it with another account apparently doesn’t work very well these days, because bots monitor these changes and can grab the name almost instantly. They did say X might lock the name, but there are no guarantees. My heart remains with this community. It always has, and it always will. (Well, I do get angry from time to time, but I deliberately do that because I believe people expect honesty from me lol.) So I’ve been thinking that perhaps I should leave this account here as a piece of history and simply create a new one. But there’s no rush. I have plenty of time to think about it. For now, let’s keep talking here. It turns out there is quite a bit of demand from younger generations for stories about the game industry in the 1990s and the early days of the 21st century. (Who would have thought? lol) Anyway, today is guaranteed to be another incredibly fun day at VS Studio. There is a shared environment, atmosphere,vision, and team here that genuinely feels like stepping back into the 1990s and the early 2000s. Get Ready for the Next Creation!

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Not every publisher.
Jun 2
Sony's State Of Play Showed That Every Publisher Is Terrified Of GTA 6 kotaku.com/sonys-state-of-pl…
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Replying to @devolverdigital
Hotline Miami 3. November 19. Be there, Devolver.
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あなたの“はじめてのプレイステーション”はどれ?🎮​ ​ #ソニー #プレイステーション
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Akihabara, 2004
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Attention, Agents! Learn how to unlock a secret menu in Time Crisis, serving up extra lives, unlimited continues, and infinite ammo. Available now with PlayStation Plus Premium: play.st/3RyRgEE
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May 28
『METAL SLUG』の開発中、魔法使いと呼ばれていた天才プログラマー、ANDY君が作ったドット絵エディター『キャメル』。 それは、まさにドッターたちにとって、夢のようなツールでした。 その名前は、当時ANDY君が好きだったタバコ『Camel』から取ったもの。 ツールのアイコンには、タバコのパッケージに描かれているヒトコブラクダ『オールドジョー』を、ANDY君自らドット絵で描き起こしたものを使っていました。 アイレムで使っていたドット絵エディター『さだやんペイント』には、『海底大戦争』でSUSUMU君が表現していた水中背景の揺らめきのような、ラスタースクロール表現を簡単に作れる機能があったんです。 その機能は『キャメル』にも引き継がれており、『METAL SLUG』でも、砂漠の遠景を陽炎のように揺らす表現などに使っていました。 その機能を使い、さらに一歩踏み込んだ表現として作られたのが、UFOが放つトラクタービーム等のエフェクトです。 トラクタービームの絵は、ビームの形と重なる背景の絵をそのまま使い、その絵のカラーパレットを、発光して見える数種類のカラーに入れ替えながら、さらにラスタースクロールをかけることで、ビームを通して見た背景が揺らいで見えるように表現しているんです。 このエフェクトを作ったのは、ドッターのTOMO君なんですが、UFOと背景の座標を完璧に一致させないと、なんちゃって半透明に見えなくなってしまうので、TOMO君は敵配置担当のmeeher君に、こう念を押しました。 「ビームエフェクトを1から作り直しになってしまうから、UFOと背景の座標は絶対に変更するなよ!」 すると、meeher君は、 「わかった、絶対に変えない」 と言っていたんですが、数日後UFOの位置を変えてしまいます。 meeher君は、TOMO君が、とんでもない手間を掛けてあのエフェクトを作っていたことを理解していなかったようで、めちゃくちゃ怒られていました。 あの頃のTOMO君はスケジュール度外視で、納得がいくまで時間を使ってしまうドッターだったので、通常の担当作業に組み込むのは難しかったんです。 そこで、後輩たちの絵の手直しや、クオリティアップに繋がる作業を、やりたいようにやらせていました。 手が遅くても良い仕事をするクリエイターには充分な時間を与え、作品全体のクオリティアップに努めてもらう。 そういう贅沢な人員配置も、メタスラの拘りの一つかもしれません。 あの半透明に見えるエフェクトは、そうやって時間を気にせず動ける存在と、『キャメル』があったからこそ生まれた表現なんでしょうね。 #METALSLUG #PixelArt #retrogaming
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May 24
The Strongest Creature on Earth JOINS THE BATTLE!!💥 Yujiro Hanma joins the #TEKKEN8 roster as the 4th additional playable character in early 2027🔥
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