It’s not a matter of praising the game for simply doing something new. You made a valid point, but you also don’t to have to validate every criticism that comes from people who have not actually played enough to have actually experience the game.
How about engage with the new game to provide criticism that pushes its established direction forward, instead of just reeling it back to be more of the status quo. For instance, in regard to Highguard, the new 5v5 Raid-Phase only mode…terrible. It rips so much soul from the game. The long range engagements you can get from the Shield breaker phase…the dynamism in how the different play styles change the feel of the section from moment to moment, round to round, match to match. All the mode is left with is the Assault game type from Halo, and it doesn’t do it as good as Halo. I digress.
The problem most people have is that they are put off by not being able to just fall into a new game when it has unfamiliar elements. This is not to say that there can’t be glaring issues, such as the ammo economy in Marathon. The TTK wild and the crawl speed when downed is painful. But people will just “knee jerk” shit on anything new because it’s not the thing they want it to be and that’s the type of shit that should be ignored, lest everything dies or become homogenized into the same thing as everything else. We can’t keep catering to people with 0 intent to actually see games grow and become better and push gaming forward.
Its Highguard all over again. To dismiss any and every single person who disagrees with something u like as a hater and say all new games should be praised regardless does not help the industry or the game ur defending