Joined February 2012
28 Photos and videos
21 Aug 2024
I would love to become a PADI Master Scuba diver as it requires at least 5 specialty courses. This means I would gain a lot of new knowledge skills which would make me a more confident diver!
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Peter Kums retweeted
26 Nov 2021
Paw · The most advanced REST & GraphQL API client for Mac paw.cloud · Our crazy🤯 2021 Black Friday offer: Retweet this and get a free Paw license (worth $49.99) 💙
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25 Feb 2020
#100DaysOfSwiftUI My rock, paper, scissors game.
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23 Aug 2019
After two evenings of tiling work (how do you like it? ;) I could finally find some time today for day 58 of #100DaysOfSwift Did the challenges for the animation technique, project 15.
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20 Aug 2019
Although I heard several times of Core Animation in the past, I didn’t really know what it was or could do. Until today that is : learned about Core Animation on day 57 of #100DaysOfSwift and really enjoyed it. 👨🏻‍🎨🎨
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19 Aug 2019
Finished the whack-a-penguin #Spritekit game. 🐧 #100DaysOfSwift Day 56.
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18 Aug 2019
Completed the first part of project 14 on day 55 of #100DaysOfSwift It’s a new SpriteKit game (Whack-a-Penguin). Still very enthusiastic about #SpriteKit, I can see a lot of possibilities with it.
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17 Aug 2019
Had some time today so did days 52, 53 and 54 of #100DaysOfSwift Project 13 was about Core Image filters and saving pics to the camera roll. Used the sepia filter on some images I took yesterday at #orval monastery (where one of the famous Belgian #trappist beers is brewed).
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15 Aug 2019
#100DaysOfSwift Day 51 - watched the 2 vids. Functional programming looks nice. Going to read more about it.
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14 Aug 2019
HALFWAY! Day 50 of #100DaysOfSwift A milestone project with an interesting challenge. It wasn’t requested but I made custom tableviewcells, with round pics of course...🤣
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13 Aug 2019
Nearly half : day 49 of #100DaysOfSwift More userDefaults and interesting challenges this time. Spend more time today on SpriteKit though : texture animations. Watched also an Apple WWDC video about GamePlayKit and did quite a lot of State Machine work.
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12 Aug 2019
Learned about userdefaults today on day 48 of #100DaysOfSwift. But most of the day i was playing with #Spritekit :)
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10 Aug 2019
Wrapped up my first SpriteKit game today on day 47 of #100DaysOfSwift Going to read more online docs about #SpriteKit now.
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9 Aug 2019
#100DaysOfSwift Today was my first day ever working with SpriteKit and I enjoyed it so much. Did days 45 and 46 in one go, learning all the basic concepts of SpriteKit. I’m going to have a lot of fun with this in the future, I can feel it :)
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9 Aug 2019
The joy in my eyes when I see some simple squares ‘fall’ to the ground, bounce back, stack themselves and fall over realistically when first working with #SpriteKit ... Amazing!!!#100DaysOfSwift
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8 Aug 2019
Day 44 of #100DaysOfSwift project 10 finished. Loved the challenges. Made Stormviewer from scratch with a UICollectionViewController instead of a UITableViewController. Made my collectionview cells round :)
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7 Aug 2019
Day 43 #100DaysofSwift done. Pretty interesting project with UICollectionViewController. Looking forward to the challenges tomorrow (best part of the course although they could be a bit more challenging... :)
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6 Aug 2019
Regular #100DaysofSwift again after my Hangman exploits. Learned about UICollectionViewControllers today on day 42. They are so similar to UITableViewControllers but look completely different of course. Same same but different! ;)
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5 Aug 2019
After a busy weekend, I did day 41 of #100DaysofSwift today. It was a milestone with building a hangman game as a challenge. Drawing the images was the hardest part for me :)
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