Joined May 2009
11,352 Photos and videos
Realmente surpreendente esses gráficos do Halo Campaign Evolved
I don't think y'all realize how incredible the visuals are in Halo Campaign Evolved. This is one of the, if not THE best looking FPS game I've seen. It's actually wild to experience it first hand.
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Mina the Hollower has sold 500,000 copies! 🐭🕯️ Half a million Hollowers have descended into Tenebrous Isle, and we’re completely blown away. Thank you for playing, sharing, reviewing, streaming, and believing in our haughty little mouse. The adventure is just getting started!
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Esse dia foi doido
Em entrevista ao Flow Games, a diretora de God of War: Laufey, Ariel Lawrence, comentou sobre a possibilidade de reencontrar figuras conhecidas da saga grega no novo jogo.
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Em entrevista ao Flow Games, a diretora de God of War: Laufey, Ariel Lawrence, comentou sobre a possibilidade de reencontrar figuras conhecidas da saga grega no novo jogo.
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Não é possível que o Valheim vai lançar 1.0, eu vou ter que jogar
Valheim: 1.0 & Deep North – Release Date Reveal Trailer (releasing Sept 9th, 2026) youtube.com/watch?v=eWULkdca…
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Eles estão deixando a gente sonhar
🚨Senior Combat Designer of God of War (2018) and God of War Ragnarok has joined CD Projekt RED as Expert Gameplay Designer for The Witcher 4. #witcher4
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Será que o momento está chegando! Eu não posso acreditar... Mas ao mesmo tempo, e se? Se vai lançar o console... E por que anunciar isso horas antes do Summer Game Fest? Talvez seja proposital... Talvez não Nothing ever happens...
The Steam Machine ships this Summer. No word on price.
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Esse jogo vai ser foda
The Lost Wild is coming to PS5 and PC in 2027. True fear is primal.
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Ansioso Muito muito ansioso .
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Can't have a quiet day in Night City these days...
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Incrível
Medallion's humming... that can only mean one thing! It's time to announce The Witcher 3: Wild Hunt - Songs of the Past! ⚔️ This brand new expansion for The Witcher 3: Wild Hunt will take you to the Path with Geralt of Rivia once more. It’s being co-developed with @Fools_Theory and is coming to PC, Xbox Series X|S, and PlayStation 5 in 2027. Stay tuned for more information in late summer. ⏰
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O jogo é um Early Access no início do desenvolvimento. Em 10 horas você consegue fechar o jogo, obviamente não tem tanto conteúdo, mas o que tem é muito bom e eu acho bastante até. Muitos gostaram e vão voltar nos próximos updates ou no 1.0. Loucura a pessoa que acha que Subnautica 2 foi um flop.
What happened to Subnautica 2? The game peaked at almost 500k players on launch day and lost 70% of its player base within a week.
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Vi Mandalorian e Grogu e AMEI não sei o que as pessoas não gostaram nesse filme sinceramente
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Cara impressionante o tamanho desse lançamento do Early Access do Subnautica 2. Ele é o jogo que vendeu mais rápido no ano, gerando 100 milhões de dólares em menos de uma semana. E esse é só o início de uns 2-3 anos de desenvolvimento com updates e promoções pra impulsionar venda. Imagina quando lançar 1.0. Eles tem a faca e o queijo na mão
Subnautica 2 has sold 4.1M copies and generated $100M in under a week (@alineaanalytics estimates). The vast majority of those copies were sold via Steam (4M), with Xbox selling under 100K. That said, plenty of Xbox players got their hands on Subnautica 2 thanks to Game Pass. Across console, Windows, and cloud, 2.4M gamers have played Subnautica 2 via Game Pass, as per our estimates. So the overall player number is well over 6M. As things stand, Subnautica 2 is also the fastest-selling Steam game of the year so far. In terms of copies sold five days in on Steam, Subnautica 2 (4M sold on Steam) is selling: - 1.4x faster than Slay the Spire 2 (2.9M, five days in) - Almost 2x faster than Resident Evil Requiem (2.1M) - 3x faster than Crimson Desert (1.3M sold) But owing to differences in price, Requiem is the clear leader in terms of Steam gross revenue with $120M five days in, versus $96M for Subnautica 2, $78M for Crimson Desert, and $58M for Slay the Spire 2. Regional pricing and a high share of Chinese players limited the revenue somewhat for Slay the Spire 2. The Requiem comparison is a neat example of the early-access pricing thesis. Capcom got $120M up front. Unknown Worlds got 4M players locked into a five-year content runway, with DLC, expansions, and an eventual full-launch price uplift all still ahead. Of course, each major content drop will produce a Steam algorithm uplift, wishlist reactivation, fresh press coverage, and a DAU spike that resembles a launch in miniature. I was making good use of my Game Pass subscription last night to bounce between Forza and Subnautica 2. And I must say, Subnautica 2 is one of the most polished early-access releases I’ve seen, and definitely one of the best Unreal Engine 5 launches so far. It’s awesome. Bloody well done to Unknown Worlds. And another 2026 banger for the books. Full write-up on the free Substack (link is on my profile) We'll post some Forza estimates and thoughts on Friday.
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É definitivamente isso tá escondido kkkkkk
I played Subnautica 2 for so long before I realized I could do this:
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Um ótimo roadmap pro futuro do Subnautica 2!
As you all dive into your first thrilling adventures in Subnautica 2 Early Access, we wanted to share a little bit about our plans for the game over the next few months ✍️ Read more: unknownworlds.com/en/news/su…
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Galera que tá jogando Subnautica 2, me digam aqui suas primeiras impressões, tô curioso :)
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Subnautica 2 vendeu 1 milhão de cópias no lançamento! Muito feliz com o sucesso desse jogo tão bom
May 14
Subnautica 2 has sold 1 million copies
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