You E Ef En

Joined April 2023
170 Photos and videos
Make this for UEFN push changes and memory calculation
Get paid to wait The Claude Code spinner might be the most watched line on Earth. So I turned it into an ad marketplace. Advertisers bid on it. You keep 50% of the money. Install the extension → get cash from ads. Introducing Kickbacks
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Pi Equals 3 retweeted
Get paid to wait The Claude Code spinner might be the most watched line on Earth. So I turned it into an ad marketplace. Advertisers bid on it. You keep 50% of the money. Install the extension → get cash from ads. Introducing Kickbacks
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What is this black thing on the left? I was going crazy thinking it's a widget I added on accident
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Okay thanks everyone apparently my eyesight is worse now cuz I didn't see the E lol
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Pi Equals 3 retweeted
If you are not making a video promoting your map for the new season you are missing out on THOUSANDS of plays😢 - Promo videos on new season outperform any other video I have a channel with over 300k followers that can help kickstart your map for the new season! DMS open :)
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The best converting micro transactions are emotional, not logical “200% cash” requires logic to understand its value. “Steal player’s money” is funny. Players easily envision themselves performing the act. Value prop is concrete TLDR Sell moments not numbers
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Pi Equals 3 retweeted
🎉 ATTENTION ALL CREATORS! 🎉 This Saturday, I’m hosting another Creator Map Showcase livestream! Submit your Fortnite Creative or UEFN map for a chance to be featured live. Read the rules, complete the form(In Comments), and check the graphic for stream times 👇
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Finally hit 50 min avg playtime How? I spent a good amount of time optimizing the map for the first minute of gameplay Before players would wait like 10 seconds to fully load in, but now they can move around instantly while their non crucial stuff loads in the background
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Anyways I'll post more findings as I'm updating the game almost daily since I've been obsessing over the engagement stats lol
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Last thing I want to add is: friction is your enemy The first time a player plays your map they 10% trust you This means your first few minutes should be as smooth as possible Don't ask them to like your map, wait around, or buy something until that trust is built (later on)
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Still don't get why Rocket League on UE6 is such a big deal besides "Meta verse" intergration (which could be a huge Monkey's paw moment), and . . . "better" visuals ? ? ?
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Ngl I learned like 90% of scene graph by making a Brainrot Map
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So . . . I've been getting updated tab like every 2 days for some reason Only conclusion I can draw is that sophistication score is high? (Game is all scene graph and some other random stuff) Never goes beyond updated though, just peaks then crashes
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Thumbnail of almost 2 years can't be used because it's "not original" ggs
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Pi Equals 3 retweeted
Finally new version of text system is released on our website gelos.store ! I released as update to old version but in reality it's completely new thing in material and lot's of work in verse. I'm still working on documentation or/and videos but here is a list of good stuff it does: - Material got much lighter as slots logic moved to vertex shader. - Characters can overlap and still won't be cut out compared to old version. - Character can be animated and I already implemented some (wave, scale up/down and shake). - Custom face camera logic which works with prop scale so no need to additionally specify with and height. - Rows offset automatically when scale up or down any row. - Text effects now can be applied to any character, so words or single character. - Custom glint which works perfectly with any number of rows as a single line with multiple important controls. - Higher quality outline with two parameters to control inner and outer edge. - Timer logic split into to parts, verse and material. Verse setup initial layout and reserve slots for timer digits and then each second just sends seconds value and GPU makes timer tick freeing verse TPS by huge number. - To apply effects simply need use parsing markup with custom tag <N> </> where N number between 1-9. So simply can write "<1>Hello</> World" and word Hello will have rainbow effect applied. Currently implemented 4 effects. - To use icons in slots from texture array is as simple as specify another tag [iconN] where N is number of icon in array. So for example if coin is icon index 0 just need to write [icon1]100K. - Progress bar is supported as well and can be snapped to row without eyeball offset. - Background image supported now too! In the video yellow one is as test and you can use any of your own. Verse side got lots of changes: - Now saves/caches layouts better. - Smart packing of data allowed drastically reduce number of parameters, which should help with network optimization! - Instead having vector parameter per each slot to just send character index and position (32x5=160 if used 5 rows) now it's only 11 vector parameters per each row so 11x5=55 which is huge save and it sends text effects index in it too! - Implemented text update queue for text which doesn't require instant update. It helps to give more breathing for other text props which needs that speed. - Materials code now use interface and wrappers for cleaner work. If you still read it then thank you! :) On our website we now run 25% sale! And if you own old version please DM me here or in Discord and I will give you promo code for 100% discount on our website! @GelosGames_uefn #uefn #EpicPartner
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Ngl flat bench is kinda overrated
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What's the highest ctr you've gotten in sponsored tab?
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