From a buddy of a buddy who has helped me a lot (
@PinkFohawk =->
@CriticalFault) comes Shadowrun 2E on
@FoundryVTT
I'm relearning The 2E rules and Foundry again!
A comprehensive game system which includes the following:
Character Management
Complete attribute system (Body, Quickness, Strength, Charisma, Intelligence, Willpower, Essence, Magic, Reaction)
Automatic calculation of derived attributes and dice pools
Condition monitors for Physical and Stun damage
Magic system with awakened character support
Skills System
Three-tier skill structure: Base Skills β Concentrations β Specializations
Separate ratings for Base, Concentration, and Specialization levels
Dynamic skill selection from comprehensive skill database
Roll-specific dice pools: Choose to roll with Base, Concentration, or Specialization rating
Clear indication of which rating type is being used in rolls
Automatic enabling/disabling of rating fields based on selections
Dice Pools
Combat Pool: (Quickness Intelligence Willpower) Γ· 2
Hacking Pool: Reaction highest Computer skill
Control Pool: Reaction Vehicle Control Rig bonuses
Spell Pool: Highest Sorcery skill rating
Astral Combat Pool: Willpower Charisma (awakened only)
Task Pool: Intelligence base
Karma Pool: Manual management
Equipment & Augmentation
Cyberware: Browse from comprehensive catalog with essence costs
Bioware: Bio Index tracking and installation management
Spells: Complete spell catalog with force and drain mechanics
Adept Powers: Power point management with level-based costs
Combat & Initiative
Multi-phase initiative system authentic to SR2e
Automatic initiative dice and reaction bonuses from cyberware
Initiative tracker with phase management
Multiple actions per round based on initiative scores
Dice Rolling
Exploding 6s system
Success counting (TN 4 default)
Critical failure detection
Detailed roll results with chat integration