lei a mai pensato di lodare il sole?

Joined April 2019
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23 Jun 2025
ayer tocó mental breakdown
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que temardo tiene esta cinemática del puto ligoleye
"Luz e Escuridão" - 11/09/2019
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Replying to @ArslanAsh95
Kazuya mishima is the HARDEST character in the GAME. his POKING is weak. His ff3 is trash. He has a normal sidestep. His backdash is NORMAL. he has no STANCE CRAP. Kazuya MISHIMA IS THE HARDEST.
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Sharus retweeted
Applying counterplay in Tekken 8:
Is self-defense just about cunning? The tactics are too elaborate…
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vaya read
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me ha recordado a cuando me encontré a este en tekken 6 hace dos años, héroe
Ppl still play online tag 2 on ps3 servers?! 😭 53 thousand games?!?!??!?!
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Tekken Backrooms😀
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It was inevitable that 2B would develop feelings for 9S after so long... 💔
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Jun 11
Taunt x7 ub4 50
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la venganza es un plato que se sirve frio
29 Nov 2025
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🪽🌸Well Alisa & Dragunov/ Two mains🤫✨
I got Reina, who got next?
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si yo te contara
24 Jul 2019
en hearthstone te agregan para insultarte, en tekken solo me agregan para esto
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Tekken 8 momento
el overwatch el unico juego en el que me enfado hasta cuando gano
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Sharus retweeted
Just a small clarification regarding the facts. The work behind the latest update had actually been in progress since last year, and what is currently being delivered is the result of that long-running effort. (Anyone who has worked in game development will probably understand this timeline—it’s not just about debugging and QA; there are also first-party certification and approval processes involved.) About a year ago, I made this post –> ( x.com/harada_tekken/status/1… ) And yes, the direction of this patch update was naturally led by Nakatsu (Kohei Ikeda). At the same time, the other director you mentioned, Yasuki Nakabayashi, was also deeply involved in directing it. Mishimastar as well. The reality is that they spent the past year working toward this release, and this update became the final work they delivered before leaving the company. Also, this should go without saying, but not only for this update—these results are the product of many project members working incredibly hard, even if their names are not widely known. Because of that, I hope people will evaluate these achievements as the work of a team rather than focusing on individual names. (Personally, I don’t think there is much value in studying the credits and trying to attribute everything to specific individuals.) I also see a variety of speculation and analysis from the community. Unfortunately, most of it is not accurate (and I don’t mean just this particular topic). In fact, the directors whose names you mentioned, including Yasuki Nakabayashi, have already left the project and begun new journeys of their own. There are also a small number of people who explain things based on their supposed knowledge of the game industry. Unfortunately, most of those explanations are not accurate either. This is simply a factual clarification and nothing more. Nothing beyond that. That will be all on this topic. Now then, since we’re here, a quick personal update. I recently considered changing my X account name, but the X team advised me against it. They warned that the current name could quickly be claimed by someone else and potentially used in a misleading way. Even the old trick of changing the name and immediately reclaiming it with another account apparently doesn’t work very well these days, because bots monitor these changes and can grab the name almost instantly. They did say X might lock the name, but there are no guarantees. My heart remains with this community. It always has, and it always will. (Well, I do get angry from time to time, but I deliberately do that because I believe people expect honesty from me lol.) So I’ve been thinking that perhaps I should leave this account here as a piece of history and simply create a new one. But there’s no rush. I have plenty of time to think about it. For now, let’s keep talking here. It turns out there is quite a bit of demand from younger generations for stories about the game industry in the 1990s and the early days of the 21st century. (Who would have thought? lol) Anyway, today is guaranteed to be another incredibly fun day at VS Studio. There is a shared environment, atmosphere,vision, and team here that genuinely feels like stepping back into the 1990s and the early 2000s. Get Ready for the Next Creation!

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😭😭😭

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El mío está lleno de amogus
This is what 4 years in the same Minecraft world looks like.
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ese dulce momento de cada año en el que me apetece jugar al minecraft, no falla
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Sharus retweeted
Dices ahora "selectividad" y te miran como mirábamos nosotros a los que decían "COU".
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fue la peor época de mi vida, no se ni como no me maté en el proceso
32 rechazos laborales en 40 días. Ya no puedo más. El bucle de buscar empleo en mil páginas para encontrar salarios de miseria me tiene destruida física y mentalmente. Es deshumanizante.
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ya por lo que sea tus actos no tienen consecuencias
No worries. I’m good. Just interesting to see people are finally realizing actions have consequences lol.
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