Joined March 2014
Photos and videos
Thomas Richter-Trummer retweeted
Walk you photorealistic Splat with your VRM Avatar Major upgrades live now 🚀 ▫️Spring Bones - natural hair & cloth motion ▫️Generic Animations - every VRM plays the full animation set ▫️Toon Shading - proper anime look on VRM avatars ▫️Apply Mixamo FBX animations directly to your NPCs See you in-space ✨ Skate park captured by @Schindelar3D
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Thomas Richter-Trummer retweeted
河津七滝(かわづななだる)の蛇滝・エビ滝・釜滝沿いの遊歩道をXGRIDS PortalCamで3Dキャプチャしました。 柱状節理の岩壁を穿つ滝が特徴的です。 環境音も現地収録、釜滝の水煙をVibeエフェクトで再現しています。 Arrival Spaceで体験できます。 URLは次のポスト👇
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Thomas Richter-Trummer retweeted
🏆@arrival_space_ is an Auggie Awards Finalist 🚀 Big thank you to everyone supporting us - especially the @ARealityEvent AWE, XR & 3DGS community, our creators, partners, and team. This milestone belongs to the people building, exploring, and pushing the 3D web forward with us. Let’s build the spatial web together.
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Thomas Richter-Trummer retweeted
🌐 Claim a URL, get a 3D space on the web. Arrival.Space (@arrival_space_) is a browser-native platform where anyone can drop in a gaussian splat, a photogrammetry capture, or a glTF and have people walk through it. No installs, no walled garden. 🔗 webgpu.com/showcase/arrival-… #3DWeb #GaussianSplatting #WebGL #SpatialWeb #Metaverse
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Thomas Richter-Trummer retweeted
大阪の新世界(通天閣近く)をiPhone単体で3分ほど3Dスキャンしてブラウザに入れて歩いてる。旅先の記録もスマホを使えば3Dで手元にアーカイブできるようになってきたのがいいな。 #Scaniverse #ArrivalSpace
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Doom on DOM? DOS rendered client-side onto a simulated cloth in a scanned UE5 scene (Gaussian splats). Live HTML, placed directly into 3D. Fully interactive, even on mobile.
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my curtain is in a mood today
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Texture is rendered with WICG/html-in-canvas also <video> and mouse interaction works
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Thomas Richter-Trummer retweeted
Love how @tasklong is turning a space into an actual tool. Measuring, inspecting, interacting—all vibe-coded directly inside ArrivalSpace 👇
XGRIDS x Arrival Spaceのデモスペースを公開しました。 ここは横浜市南区の中村川に掛かる浦舟水道橋で、現存するピン結合のプラットトラス形式の道路橋として最古の橋とされています。 さらに、Vibe機能を使って拡大ビューと計測が出来る機能を追加しました。 Arrival SpaceのVibe機能は初めて使ったけど、思った以上に何でもできて凄いですね…。 hololab.arrival.space/urafun…
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Thomas Richter-Trummer retweeted
これぞ未来…!🤯✨
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A closer look at the skateboard physics in the Skate Demo. It’s a real vehicle physics setup — actual wheels on a board. I was honestly surprised how well it works, even on an uneven splat-based collision mesh.
🛹Playable Gaussian splats. Skate challenge is LIVE. Vibe-coded board physics. Multiplayer. Inside a real scanned world. Remix it. Make your own. Built in Arrival.Space by @Schindelar3D 👇 Play on the web arrival.space/skate #playcanvas #3Dweb
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Thomas Richter-Trummer retweeted
🛹Playable Gaussian splats. Skate challenge is LIVE. Vibe-coded board physics. Multiplayer. Inside a real scanned world. Remix it. Make your own. Built in Arrival.Space by @Schindelar3D 👇 Play on the web arrival.space/skate #playcanvas #3Dweb
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Thomas Richter-Trummer retweeted
PortalCamでキャプチャした三崎港の仮想空間をArrivalSpaceで公開しました!広い範囲を歩けます。 Misaki Port is now live on ArrivalSpace! Captured with PortalCam — walk around and explore. URL👉 arrival.space/misaki_port
XGRIDS PortalCamを導入しました! 三崎港周辺のサンプルシーンは30分 20分のキャプチャデータをLCC Studioで地図合成(Map fusion)して作成しています。 32M SplatsをRADフォーマットに変換してあり、Spark 2.0のLODで逐次表示しています。
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Thomas Richter-Trummer retweeted
Real-world glasshouse in Vienna → fully digital. Captured by the @Schindelar3D. Rebuild as 70M Gaussian Splats. Now walkable, together, on the web: f.mtr.cool/fmsydatdev #3DWeb #ArrivalSpace #3DGS #GaussianSplatting
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The torch beam doesn’t just light what it hits — the light bounces off surrounding surfaces and indirectly illuminates the room. Proxy mesh alignment still needs some work, but the approach scales.
Dynamic relighting with single-bounce GI in #GaussianSplatting scenes using mesh proxies. Running in a phone browser. arrival.space/forgotten-drea…
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Dynamic relighting with single-bounce GI in #GaussianSplatting scenes using mesh proxies. Running in a phone browser. arrival.space/forgotten-drea…
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Thomas Richter-Trummer retweeted
This is not a video. It’s a walkable photorealistic Gaussian Splat running live in your browser. Vibe-coded camera post effects. 50 spatial audio sources. Multiplayer avatars. Step inside the space: arrival.space/64122763_3127 Scan & vid by THE @Schindelar3D #3DGS #WebXR #vibecodingin3D @OpenAI #codex GPT5.4
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