Walk you photorealistic Splat with your VRM Avatar
Major upgrades live now 🚀
▫️Spring Bones - natural hair & cloth motion
▫️Generic Animations - every VRM plays the full animation set
▫️Toon Shading - proper anime look on VRM avatars
▫️Apply Mixamo FBX animations directly to your NPCs
See you in-space ✨
Skate park captured by @Schindelar3D
🏆@arrival_space_ is an Auggie Awards Finalist 🚀
Big thank you to everyone supporting us - especially the @ARealityEvent AWE, XR & 3DGS community, our creators, partners, and team. This milestone belongs to the people building, exploring, and pushing the 3D web forward with us.
Let’s build the spatial web together.
Doom on DOM?
DOS rendered client-side onto a simulated cloth in a scanned UE5 scene (Gaussian splats).
Live HTML, placed directly into 3D.
Fully interactive, even on mobile.
A closer look at the skateboard physics in the Skate Demo. It’s a real vehicle physics setup — actual wheels on a board. I was honestly surprised how well it works, even on an uneven splat-based collision mesh.
PortalCamでキャプチャした三崎港の仮想空間をArrivalSpaceで公開しました!広い範囲を歩けます。
Misaki Port is now live on ArrivalSpace! Captured with PortalCam — walk around and explore.
URL👉 arrival.space/misaki_port
The torch beam doesn’t just light what it hits — the light bounces off surrounding surfaces and indirectly illuminates the room.
Proxy mesh alignment still needs some work, but the approach scales.