Joined November 2010
18 Photos and videos
Julian retweeted
Jan 29
As we shift to an autonomous future, Model S & X production will wind down next quarter. If you’d like to own one of them, now’s a good time to place your order. Tesla wouldn’t be what it is today without Model S & X and their (early) owners – thank you for your support over the last decade
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Julian retweeted
28 Oct 2025
Let's be clear about one thing with league starters: you can play almost any archetype that's built relatively efficiently and have a good time. you don't need to play the "best" build, and in a trade economy with such imperfect information i think off-meta always overperforms
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Julian retweeted
New Info from PoE 2 Developer interview with Jonathan by @Zizaran - If a stash tab equivalent exists in POE 1, you will get it in POE 2. If it doesn't, currently you don't get anything, but that mechanic (say blight) gets added, the tab will be too - Jonathan is not a big fan of quad tabs. Item art too small and hard to see. He understands that their utility far outweighs this for most people - Jonathan things target dummies are "hard" design wise because of resists / armor. What about no stats at all? Or possibly a normal mob and a boss. Jonathan is not opposed to adding something like this in the future - You can NOT portal out of boss fights. You can NOT change your equipment during a boss fight either - You CAN log out of a boss fight. You have the option to spawn back at the previous checkpoint instead of back at the boss. Essentially you can log out and forfeit the boss fight - 6 second disconnect timer exists. If you LAG for more than 100 milliseconds the instance is paused (lag-death protection). If this lag doesn't resolve in 6 seconds, you will be disconnected - Character names work exactly like POE 1, no number discriminators like for accounts. After a character is not logged in for 1 year, its name goes into the available pool. If someone else picks it, the original character will be flagged for rename. Good luck - You can NOT over socket runes (can NOT replace one, once is already socketed) - Runes are fairly common, good Soul Cores are rarer - Mana leech exists, but only for attacks - Getting to crit cap (100% chance to crit) is going to be harder than POE 1 - The highest tier of any mod should be something you're excited to see - The highest tier of Light Radius is tier 6, so if you find a "HIGH TIER" (rarity) item, it could potentially not even roll Light Radius on it (HUGE W) - Monster abilities (like a triple projectile fireball for example) either all crit, or none of them do, they are open to changing this - Player multi-proj abilities however have individual crit calculations - Bosses can crit. They are open to feedback on this - Monsters don't have charges since they no longer grant anything inherently anymore - Support playstyles will be much more active than in POE 1 - /ladder exists, same as in POE 1. It was a throwaway "cheat" command before they made a ladder screen. 12 years later, there is still no ladder screen. Maybe soon™ - Open to expanding ladder with Time of Kill for bosses etc. API work - Name in Lights exist (server wide yellow-text announcements for "first to X zone, first to X level -every 5 levels) - If there is a massive skill-tree change, every character gets a free full respec - Ascendency skills gain sockets (for support gems) with character level. Late 80s for "6-link" - Skills tied to items roll sockets (for support gems) on the item - Low life is 35%> - Force move works the same as POE 1. No separate key bind, but you can put it on your "second bar". Open to adding it - You can only use a Tower one time. Generally there will always be more maps in the radius of a tower than what a Tablet will buff - Jonathan wants to make the perfect action RPG, and he'll keep going until he feels like he's achieved that ❤️ - Hardcore characters that die go to Softcore - Jonathan thinks getting over a million players on EA launch is unlikely, he thinks on actual launch (free 2 play) they will go way above that. However they synthetically tested up till 1.6 million players, trying to tune that up to 2 million. Of course real players will be different, very hard to prepare for such a huge launch - No Exilecon in 2025. There will "almost certainly" be more in the future - Predictive and Lockstep networking modes still exist. There is a new Hybrid mode, it's predictive networking but tries to prevent issues that predictive has (desync). Especially good for WASD. Pretty much everyone at GGG plays on Lockstep, so Hybrid and Predictive needs more testing - Player rarity is multiplicative with map rarity - Guild stash tabs will not transfer to POE 2, since Guilds are separate - POE Mobile is on hold Great interview Ziz! <3 LESS THAN 100 HOURS UNTIL LAUNCH LET'S GO!
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Julian retweeted
15 Jun 2024
Dream Machine by Luma AI is just 3 days old. Now memes are becoming videos. 10 wild examples: 1. Distracted boyfriend

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Julian retweeted
21 Sep 2023
A kind of optical illusion used in paintings for centuries, now revived using AI. Squint or hold your phone away, you will see a hidden message.
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Julian retweeted
MON DIEU!
Morriton Manor. 6. Oktober und 7. Oktober. @DerHauge @Bimon @boedefeld_ @EtienneToGo @budnoob. Und jetzt kommt ihr.
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Julian retweeted
15 Jun 2023
Since we're wrapping up our 8th birthday month, one last big surprise: from now on we’re keeping Activities open for everybody! We can all keep the party going.
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Julian retweeted
Pixel art | Elden Ring Artist: @adamfergusonart
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Only PS5 Exclusives can produce CGI level rendering! Mind Blown to even call this actual in-game footage

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Julian retweeted
Days Gone did so many things right🚀 ✅Hordes that moved in a terrifyingly realistic and fluid way ✅Storylines that evolved and branched out, instead dragging on a single topic ✅Deacon was a great character, and @SamWitwer’s performance was outstanding ✅Detailed trophy tracking system that allows players to check their progress in achieving each trophy ✅Great visual fidelity, world design and attention to detail ✅Raises the stakes towards the ending, and opens the door for greater storylines in a future potential sequel @BendStudio created a game that is ahead of its time in so many regards, and I can’t wait to see what comes next from them, whether it’s a new IP or a Days Gone sequel😎 #PS5 #PlayStation
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Julian retweeted
Wait. Didn't the Google Assistant used to have this feature? I swear I remember landing at an airport and being reminded by Assistant to get in touch with a friend who lived there, a reminder I had set months before.
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Julian retweeted
2 Mar 2023
📱🔗💻 = 💙 iPhone® users will never miss a call or text again, coming soon with Phone Link. Learn more: msft.it/60165Yw9E
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Julian retweeted
18 Feb 2023
Interesting
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Julian retweeted
17 Feb 2023
understandable, have a great day
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Julian retweeted
15 Feb 2023
It’s here! We’ve introduced a ton of updates to improve the fundamentals of 1Password: 🔁 Reorder fields and sections 📱 Revamped Face ID unlock 🔐 Set a default vault for saved items, and more Read more about what’s new: releases.1password.com
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Julian retweeted
You ok under there Ohio? Chemical fire from train derailment. Maybe we shouldn't have rolled back the train safety regulations in 2017? (Pic courtesy of Reddit.)
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Julian retweeted
14 Feb 2023
There are no coincidences
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